A Vampyre Story: Year One we hope will appeal to fans of A Vampyre Story, fans of Disney style animation and fans of “old school” Lucas Arts graphic adventures. It will even have the same puzzle driven game play and the same Graphical User Interface (or as we say in the biz, GUI) as The Curse of Monkey Island. The art style will use hand painted 2D backgrounds, and have 3D animation, real time lighting, and 3D characters models.
This episode should be about one third the size of A Vampyre Story, and have about five total hours of game play. Our reach goals will include converting the game to other platforms, making the game bigger and increasing the quality of the game art and tech. We will announce the final reach goals at a later date.
In the spirit of the Kickstarter reward suggestion page we tried to come up with rewards that adventure games patrons expect and some that are unique to us. So a lot of the rewards are art based like sketches and art by me and my art team and even some video tutorials form our professional team. I think you will like them.
Thank you for considering backing this project! I am so excited to get back to graphic adventures and work with my old team again. And I am really looking forward to making you all happy by giving you a great game.
And remember, graphic adventures aren't dead. They are undead!