GK1 Gog Version Save : EDITED
#917077
10/05/13 01:53 AM
10/05/13 01:53 AM
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Posts: 34,316 United Kingdom
Mad
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EDIT : I tried posting about this problem on the Hints Board and got myself a working save, thanks to a very kind Gameboomer !!!! ************************************* Hi I'm trying the GOG version of GK1 but can't get past the zombies in Day 9 I do already have a saved game for this point from a non GOG version - but of course it isn't compatible [And I did manage to slow the GOG game down sufficiently to get past the notorious "beignet vendor" scene at the Police Station but that tactic doesn't work for the Snake Mound ] So, could anyone please oblige with a "GOG" save ?? [I would need the "GKSG.CAT" file too.] I'm holding my breath and my fingers are crossed !! Cheers. Mad
Time : The Most Precious Commodity
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Re: GK1 Gog Version Save : EDITED
[Re: Collector]
#917695
10/08/13 09:39 AM
10/08/13 09:39 AM
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Posts: 34,316 United Kingdom
Mad
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Hi Collector. Yes, I think I do - because I made copies of a few saves before all the messing about with trying to get past the zombies Do you want me to send them to you ?? Cheers. Mad
Time : The Most Precious Commodity
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Re: GK1 Gog Version Save : EDITED
[Re: InlandAZ]
#917828
10/09/13 07:34 AM
10/09/13 07:34 AM
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Joined: Nov 2000
Posts: 34,316 United Kingdom
Mad
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Hi InlandAZ I've sent the specs direct to you by email - because I couldn't find a way to display them here at Gameboomers from the format of the copy I have of them Cheers. Mad
Time : The Most Precious Commodity
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Re: GK1 Gog Version Save : EDITED
[Re: oldmariner]
#918219
10/11/13 10:08 AM
10/11/13 10:08 AM
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Posts: 34,316 United Kingdom
Mad
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Hi InlandAZ
No. I tried that but it didn't work for me In the "beignet vendor" scene at the Police Station I used the following successfully : Change the core= option of the [cpu] section of the dosboxGK.conf file (inside the Gabriel Knight folder) from "auto" to "simple" (read the comments inside the file) AND Change cycles to "6000
So I tried doing that in the Zombie scenes also but wasn't successful. The sluggish, unresponsive mouse control (which only occurred in that particular section of the game) overrode everything to such a degree that it rendered gameplay practically non existent Hi oldmarinerI've replied to your pm and would appreciate your sending the saves, please. Can't have too many back-up options where Gabriel Knight is concerned !! Cheers. Mad
Time : The Most Precious Commodity
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Re: GK1 Gog Version Save : EDITED
[Re: Collector]
#918341
10/12/13 05:43 AM
10/12/13 05:43 AM
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Posts: 34,316 United Kingdom
Mad
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Hi oldmarinerYour saves arrived, thank you, and they all work !!!! Brilliant !!!! Thank you very much for going to all that trouble CollectorI've sent you my last few saves - leading up to when the Zombies wake up. And thank you, too, for looking into the problem Cheers. Mad
Time : The Most Precious Commodity
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Re: GK1 Gog Version Save : EDITED
[Re: Collector]
#918449
10/12/13 10:22 PM
10/12/13 10:22 PM
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Joined: Nov 2000
Posts: 34,316 United Kingdom
Mad
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So sorry about that, Collector !! I guess I was just trying to do too many things at once - at that particular time Anyway, I have sent it now
Time : The Most Precious Commodity
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