It has now been exactly five months since we closed our Kickstarter campaign. Looking back, it was quite a ride, and one of the best parts was that all stretch goals were met!
As we were integrating the stretch goals in the game in the last couple of months, we realised they affected a lot of the game systems and this would be more work than we thought.
Deeper character creation (traits and talents) made us rethink the stats system, the inclusion of companions meant we had to have more party support, and the day and night schedules affected all the behaviours of NPCs. And even the world they live in! Because where else would these people live and sleep?
The following video has Swen & Axel explain what including the stretch goals meant for the development of the game, and features an example of how schedules for instance influenced the game world. Here's a spoiler: http://www.youtube.com/watch?v=m3VQMTkIxcw
Original Sin Set For February 2014
We are very determined to implement all the extra features gained through stretch goals the way they should be implemented, which essentially means that we want to incorporate them in the story, the world and the gameplay mechanics. This is taking us more time than we originally thought, and so we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28th 2014.
For backers that have Alpha access, expect to have the rough and rugged version of Original Sin by November. Beta should be your New Year's present in January!
What are they thinking ?
For those interested in the details of the how and why, check out Swen's brand new blog entry, in which he explains his thoughts on postponing the release of Divinity: Original Sin.
Live QA on friday September 27h at 17:00 CET
We'll be doing a live QA session via the Larian Studios channel on Twitch TV tomorrow, september 27th, 17:00 CET. Join in, and you'll be able to ask David or Swen pretty much anything you want about Divinity: Original Sin via the chat channel. They'll try to answer as many questions as they can, and perhaps even show a bit of the game.
In closing: Fan day report
Mea culpa, mea maxima culpa! On August 9th, a wild horde of screaming fans descended upon the Larian Studios' offices, and hijacked what was to be the Dragon Commander release party. We made a video to mark the occasion, but we forgot to post it! So without further ado, here's the video report on Larian Studios' first ever fan day!