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#950084 - 04/15/14 03:37 AM Re: Riddle of the Sphinx real-time 3D - new level [Re: sanford]
jeff Offline
Shy Boomer

Registered: 12/12/99
Posts: 63
Loc: Moselle, MO 63077
Originally Posted By: sanford
Hi Jeff,
I think it would be advisable for you to put out an actual DEMO of the updated game so we could all try it on our individual computers. That way, each of us would know if it WILL or if it WON'T work on our computers. I can tell you that if it runs on MY computer, I will be the first one on line to purchase it.
Sandy


Hi Sandy, I wish we could put out a demo before the KS campaign, but I just don't think it will be feasible. Not even sure I will have the time during... BUT If I can, I will. While we are utilizing the latest in technology, we are not living on the bleeding edge with this one either - all in the hopes that more will be able to enjoy the game. If you can PM or post your specs, I can try to give you an answer as to whether or not you would be able to play ROTS 3D.

Originally Posted By: Iurii
jeff, those are great news indeed, thanks a lot! "Riddle of the Sphinx" is one of my favorite games, and I am anxiously waiting for your Kickstarter campaign and for 'The Scroll' to be unrolled!

However, I am a little bit cautious about the ROTS 3D-remake. First, I am very fond of its Russian version (as well as that of 'Omega stone'), and I am afraid it would be too much to ask for a decent translation of the remake into many other languages.

And second, after playing the new Real Myst remake in Unity, well, I just went back to good old 2D Myst smile While Cyan did make an option to choose between 'free roaming' WASD and point-and-click interfaces, both ways of playing Unity-Myst were rather uncomfortable for me. I hope your remake would be better! Anyway, I still have the original Russian version of ROTS, and it runs just fine on my Windows 7 x64.


Hi Iurii smile I think I can address both of these. I will review the russian localization (I'm the one who programmed the localizations as they came), but we are planning (if we can meet a stretch goal that would cover these add'l costs) on localizing the game to as many languages as possible. This was an afterthought with the original ROTS, but now we are pre-planning how to localize.

To your second point, in my opinoin, the 3d version is MUCH better than the original, graphically and environmentally speaking. And I have a generally low view of real-time 3D. But it's finally getting really, really good and accessible to gamers with "everyday" computers these days as opposed to the few in the past who had to have a NASA control center of a gaming setup. wink

Plus, we are not just plopping ROTS in a real-time 3D engine, but actually improving upon models, textures, adding detail that we either didn't or couldn't at the time, and the list goes on. Right now, we are examining the old models and textures, talking through the enhancements as we look at each chamber. I'm personally excited about the few chambers I've been working on in our initial feasibility R&D. So, I think - HOPE - you'll like it

But in another sense, we understand that the original will still have a certain look and feel that is worth keeping around for sentimental reasons and preference. Because of that, we are also planning on an enhanced edition of the original - point-n-click and everything the way it was, but higher-resolution graphics, richer colors, and support to play on iPad (possibly iPhones), too. This may come during or after ROTS 3D. It all depends on the campaign. And ironically, the iPad version was going to be the KS campaign, but we were more and more convinced ROTS needed to go 3D. I hope we don't disappointed you smile


Edited by BrownEyedTigre (04/15/14 10:13 AM)
Edit Reason: combined stacked posts
_________________________
Jeff Tobler
LifeTree Games

Developer of Riddle of the Sphinx

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#950093 - 04/15/14 05:57 AM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
Kaki's Sister Offline
Graduate Boomer

Registered: 11/21/04
Posts: 17026
Loc: Marlborough USA
"But in another sense, we understand that the original will still have a certain look and feel that is worth keeping around for sentimental reasons and preference. Because of that, we are also planning on an enhanced edition of the original - point-n-click and everything the way it was, but higher-resolution graphics, richer colors,...."

Jeff keeping the redo like the original with the better graphics is the way to go in my opinion. Better graphics for me means a visually more enjoyable game
_________________________
Gerry

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#950141 - 04/15/14 10:12 AM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
Iurii Offline
Shy Boomer

Registered: 09/03/13
Posts: 45
Loc: Kiev, Ukraine
Jeff, thanks for your answer! Of course, I am not 'disappointed'. I think I will like any kind of your remake smile

Just one more thing about localizations to make my doubts more clear - you see,15 years ago there were not so many games out there so that to translate one into another language was quite more serious deed than it is now. For several years already I have not seen a single adventure game with a decent localization into Russian - I mean with all the voices, not just subtitles. Somehow a full localization is considered to be too expensive now. And ROTS with its many tape recordings (and no subtitles for them) makes rather difficult target for non-complete localization.

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#950142 - 04/15/14 10:12 AM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35293
Loc: southeast USA
Originally Posted By: jeff
But in another sense, we understand that the original will still have a certain look and feel that is worth keeping around for sentimental reasons and preference. Because of that, we are also planning on an enhanced edition of the original - point-n-click and everything the way it was, but higher-resolution graphics, richer colors, and support to play on iPad (possibly iPhones), too. This may come during or after ROTS 3D.

I'm getting confused here.
Do you mean the point-and-click version will be a separate game?
Are you making a point-and-click version that is not 3D, while the 3D version will have options for either point-and-click or keyboard/gamepad control.

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#950189 - 04/15/14 01:24 PM Re: Riddle of the Sphinx real-time 3D - new level [Re: Jenny100]
jeff Offline
Shy Boomer

Registered: 12/12/99
Posts: 63
Loc: Moselle, MO 63077
Originally Posted By: Jenny100
Originally Posted By: jeff
But in another sense, we understand that the original will still have a certain look and feel that is worth keeping around for sentimental reasons and preference. Because of that, we are also planning on an enhanced edition of the original - point-n-click and everything the way it was, but higher-resolution graphics, richer colors, and support to play on iPad (possibly iPhones), too. This may come during or after ROTS 3D.

I'm getting confused here.
Do you mean the point-and-click version will be a separate game?
Are you making a point-and-click version that is not 3D, while the 3D version will have options for either point-and-click or keyboard/gamepad control.


Jenny, I'm glad you asked. I'll try to clear things.

ORIG SLIDE-SHOW BASED GAME FORMAT UPDATED FOR TABLETS AND NEW OS:
At some point, we are wanting to update and enhance the original point-n-click version - still graphics, same interface, same limitations though - but so that it would both play on todays Win and OS X as well as on iPad and tablets. This version would probably/hopefully have higher-res stills (retina support), but it would not have anything more than exists today. This version will most likely not happen if we don't fund for ROTS 3D, however, I've begun some work toward this, too. The new enhanced images are really beautiful for what they are.

NEW REAL-TIME 3D ROTS WITH ADDED DETAILS, LEVEL, AND GAMEPLAY:
The 15th anniversary edition is going to be totally redone in real-time 3D. It's a whole different experience - better in my opinion. Were the confusion may lie is in us providing a point-n-click "experience" within the 3D environment for those who get motion sick with real-time 3d navigation. But the user could at anytime decide to look wherever they so choose. There is so much that we wanted ROTS to be in the beginning that just wasn't possible then, but will be in the new version.

Our intention in the end is to offer both versions to the world: the classic version and the total immersion version.

Does this further muddy or clear up the Nile waters? smile

Originally Posted By: Iurii
Jeff, thanks for your answer! Of course, I am not 'disappointed'. I think I will like any kind of your remake smile

Just one more thing about localizations to make my doubts more clear - you see,15 years ago there were not so many games out there so that to translate one into another language was quite more serious deed than it is now. For several years already I have not seen a single adventure game with a decent localization into Russian - I mean with all the voices, not just subtitles. Somehow a full localization is considered to be too expensive now. And ROTS with its many tape recordings (and no subtitles for them) makes rather difficult target for non-complete localization.


Well, I think I have those recordings (I'll have to dig around to find them). But if I do, that makes our job much easier. I just have no idea how our KS will be received. If we can reach our ultimate stretch goals, there will be no problem doing all of this.


Edited by BrownEyedTigre (04/15/14 01:38 PM)
Edit Reason: combined stacked posts
_________________________
Jeff Tobler
LifeTree Games

Developer of Riddle of the Sphinx

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#950291 - 04/16/14 04:59 AM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
Kaki's Sister Offline
Graduate Boomer

Registered: 11/21/04
Posts: 17026
Loc: Marlborough USA
Both version you propose sound great Jeff. I think I would like the 15th anniversary edition for that new experience!
_________________________
Gerry

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#950355 - 04/16/14 11:46 AM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35293
Loc: southeast USA
Originally Posted By: jeff
NEW REAL-TIME 3D ROTS WITH ADDED DETAILS, LEVEL, AND GAMEPLAY:
The 15th anniversary edition is going to be totally redone in real-time 3D. It's a whole different experience - better in my opinion. Were the confusion may lie is in us providing a point-n-click "experience" within the 3D environment for those who get motion sick with real-time 3d navigation. But the user could at anytime decide to look wherever they so choose.

Is the point-and-click 3D version going to be snapshot/slideshow style?
I hope any transitions between nodes can be either slowed down or turned off.

Perceived height off the ground seems to have an effect too -- the higher off the ground my point-of-view, the less the motion sickness. For example, in Uru -- the point-of-view is higher up when you have Uru set to see your character on the screen and I didn't have much problem playing in that mode. However I wasn't able to play Uru in 1st person mode (character not visible onscreen) where the point-of-view is lower to the ground. Once I tried playing an action/adventure, where the point-of-view was VERY low to the ground, and within seconds I got motion sickness so severe I couldn't continue -- and that was several years ago, when I was less prone to motion sickness in games.

I guess different things may provoke motion sickness in different people, but the ability to change your perceived height from the ground might help some people. I don't know how difficult it would be to implement with the game engine you're using though.

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#951409 - 04/21/14 01:36 PM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
sanford Online   content
Addicted Boomer

Registered: 03/20/08
Posts: 1009
Loc: Hicksville, NY USA
Thanks for your reply, Jeff. I do realize that it would be too EARLY in the process to put out a DEMO right now. As far as the "specs" of my computer, in the past I've been told that a particular game will NOT work on my computer, but I tried the DEMOS, and they DID work after all. I hope that you WILL put out a demo in the future after you get the game developed to YOUR satisfaction. GOOD LUCK!
Sandy

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#951495 - 04/22/14 02:24 AM Re: Riddle of the Sphinx real-time 3D - new level [Re: sanford]
jeff Offline
Shy Boomer

Registered: 12/12/99
Posts: 63
Loc: Moselle, MO 63077
Well, a big THANK YOU to all of you for your input, encouragement to move forward, and the love you've always shown us smile If everything goes as planned, we are launching our Kickstarter campaign for Riddle 3d tomorrow. We have a video demo of one of the chambers in real-time 3d so you can see the detail and quality compared to the original. We're very excited by this and can't wait for you to experience Riddle of the Sphinx in real-time 3D! Thanks again laugh
_________________________
Jeff Tobler
LifeTree Games

Developer of Riddle of the Sphinx

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#951546 - 04/22/14 09:39 AM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
3dobermans Offline
Adept Boomer

Registered: 10/01/05
Posts: 13168
Loc: Palouse country
Just have to add my two bits; ROTS was the first adventure game I ever played and was mesmerized by it. It was also the game that led me to GB for help.
I'll be waiting for whatever you decide to put forth.
Thank you.
_________________________
Reading is to the mind, what exercise is to the body - Joseph Addison

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#951586 - 04/22/14 01:03 PM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
GreyFuss Offline
Addicted Boomer

Registered: 06/01/06
Posts: 2918
Count me in Jeff. I am anious for the Kickstarter kick=off and to take a look at that video. thumbsup
_________________________
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"

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#951638 - 04/22/14 05:48 PM Re: Riddle of the Sphinx real-time 3D - new level [Re: GreyFuss]
jeff Offline
Shy Boomer

Registered: 12/12/99
Posts: 63
Loc: Moselle, MO 63077
Well, it's official!! happydance

The Riddle of the Sphinx real-time 3D 15th Anniversary Edition Kickstarter page is LIVE at https://www.kickstarter.com/projects/jefftobler/riddle-of-the-sphinx-an-egyptian-adventure-in-real

Hope you enjoy what we've put together thus far. Please spread the word and help us re-build Riddle of the Sphinx smile

And THANK YOU all so much for your support!

Jeff, Karen, Charlie, and Christian (Riddle 3D Team)
_________________________
Jeff Tobler
LifeTree Games

Developer of Riddle of the Sphinx

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#951639 - 04/22/14 05:55 PM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
Marian Online   content
Moderator
Graduate Boomer

Registered: 07/04/00
Posts: 19845
Loc: near Yosemite in California
Exciting! I just watched the videos and it all looks great. I hope your Kickstarter meets its goal, and beyond. thumbsup

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#951643 - 04/22/14 06:27 PM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 65806
Done! and luck Jeff.

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#951659 - 04/22/14 08:45 PM Re: Riddle of the Sphinx real-time 3D - new level [Re: jeff]
sanford Online   content
Addicted Boomer

Registered: 03/20/08
Posts: 1009
Loc: Hicksville, NY USA
WOW! What a GREAT video demo, Jeff. Quite a difference from the original. Can't wait to get it. I will be first on line to purchase it. GOOD LUCK on your campaign.
Sandy

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