(Argggh some how my nearly finished post got lost so I have to start over) WildStar
is a science fiction/fantasy MMORPG, devleoped by Carbine Studios, published by NCSOFT (publishers of Guild Wars/Guild Wars 2 by Arena Net).
I'll be trying it out for free with weekend. I received an invitation to beta weekend. Its okay to talk about it, they posted about it on Facebook, where they said the non-disclosure agreement has been lifted. (Any way I never got one to sign). I haven't decided yet what character(s) I'll make.
Business model: purchase ($59.99, $79.99) plus subscription (purchase includes 30 days)
Pre-order: NOW (includes beta weekends and 3 day head start)
Launch: June 3rd
Plot: The Exiles and the Dominion fight over the planet Nexus, newly discovered home world of the lost race, the Eldan. The Exiles found the planet, but the Dominion claim ownership, like they claim every thing else in the Galaxy. The Exiles have been pushed off other worlds, they refuse to be pushed off this one. The battle is on.
The Dominion: powerful Galactic Empire, claims to be founded by the Eldan and thus rightful rulers of the Galaxy.
The Exiles: lose alliance of races who lost their home worlds to the Dominion.
So sort of the opposite of Star Wars: The Old Republic. Unlike SW:TOR there are no faction specific clases, only races.
Cassian: humans of the planet Cassus, claim the Eldan picked them to rule the Galaxy. Superiority complex (all clases available)
Mechari: race of intelligent killing machines designed by the Eldan themselves to be the Dominion's enforcers. No sense of humor.
Draken: bastial race of warriors
Chua: small, sociopathic scientists
Human: decendents of Cassians who rebelled against the Dominion and fled Cassus 300 years ago (all clases available)
Granok: stone-headed mercenaries who like kicking *** and drinking beer (not necessarily in that order)
Aurin: tree-huggers with tails and rabbit ears
Mordesh: space zombies
Warrior: melee DPS/tank wielding power sword, arm cannon, brute force (all races except chua or aurin)
Spellslinger: ranged dps/healer wielding mag pistols, magic sigils, acrobatics (all races except mechari or granok)
Esper: ranged dps/healer wielding pys-blade, benevolent illusions, terrifying nightmares (cassian, chua, human, aurin)
Engineer: ranged dps/tank wielding launcher, bots, exo-suit (all races except draken or aurin)
Stalker: melee dps/tank wielding claws, devices, nano-skin (all races except chua or granok)
Medic: ranged dps/healer wielding resonator, fields, probes (all races except draken or aurin)
Warrior is your basic warrior. Spellslinger mixs magic with guns. Esper is illusionist. Engineer design experimental weapons and robots. Stalkers are stealthy assassins. Medics are healers who can kill too.
Looks like all classes can DPS (Damage Per Second, its used to refer to characters who are primarily damage dealers). Three can also tank (take lots of damage while doing damage close up, allowing DPS to do more damage and healers to heal). Three can heal.
One of my guildies in SWTOR says the tank is always right (of course he's a tank). In another guild the healer told me the healer is always right. Us poor DPSs get no respect. I've played all three roles in SWTOR. Not good at healing, besides it bores me. Tanking can be fun, but a lot of work. DPS is usually the easiest role to play, so there are usually more DPS types than tanks or healers. Tanks (and healers to a lesser degree), need to be careful they don't get a swelled head. They sometimes become elitist thinking only tanks (or healers) matter. When in fact all three are needed. Its the DPS who do most of the killing, not the tank. Tank's job is to hold aggro to keep the healers and DPS from getting hurt, so healer can keep tank and DPS up, while the DPS does the bulk of the damage.