Re: Uru
[Re: satch]
#952905
04/28/14 08:13 PM
04/28/14 08:13 PM
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Joined: Dec 1999
Posts: 69,973
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,973
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Hi Satch. Have fun with the game. Mucho Geo!
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Re: Uru
[Re: satch]
#953296
04/30/14 05:11 PM
04/30/14 05:11 PM
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Joined: Jul 2000
Posts: 48,228 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 48,228
near Yosemite
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Maybe this will help: Jump across the gap and climb the steps. Enter a room with a large pyramid. Go around it to the right to find the fourth Journey Cloth hidden on a recess on the pyramid wall.
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Re: Uru
[Re: satch]
#954608
05/07/14 01:09 PM
05/07/14 01:09 PM
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Joined: Dec 2003
Posts: 11,834 Québec
Chief
Adept Boomer
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Adept Boomer
Joined: Dec 2003
Posts: 11,834
Québec
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satch, here is what there is in Coehlo Buda's WT: "Go behind the waterfalls, and it should be very dark. Go as far left as you can without entering a small tunnel. Walk to the back wall of the cave and turn around so that you are looking at the waterfall. You should be able to see a silhouette of a machine. Move the cursor around the top-middle of the machine and when it indicates you can click on something, do. This will turn on the first steam light generator. On the right side of the cave you fill find another one of these. Turn it on also". "You will have to push both wooden stools, one at a time, to the area behind the waterfall to the right, more precisely, to the place you jumped with the fireflies to enter the cave. Push both against the wall so that they form a bridge. They should be side by side with one flat hexagonal top to the wall and the other turned to you. Test them to make sure you will not fall into the water when trying to cross them". In the first cave you enter, the one near the smallriver, there are 2 steam generators. The bridge to build with the traps are to be build where you first enter the cave. You need the bridge because you can't get wet when carrying the fireflies. Good luck. Chief
Chief
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Re: Uru
[Re: satch]
#954643
05/07/14 05:12 PM
05/07/14 05:12 PM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Thanks, Chief! satch.
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: Uru
[Re: satch]
#954839
05/08/14 01:17 PM
05/08/14 01:17 PM
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Joined: Dec 2003
Posts: 11,834 Québec
Chief
Adept Boomer
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Adept Boomer
Joined: Dec 2003
Posts: 11,834
Québec
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satch, there is indeed no book for the Cleft and there will be no problem later on. Have fun with the expansion pack. Chief
Chief
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Re: Uru
[Re: satch]
#958146
05/23/14 02:18 PM
05/23/14 02:18 PM
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Joined: Jul 2000
Posts: 48,228 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 48,228
near Yosemite
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So, when you get to the Great Zero Antechamber, read Douglas's notebook. Look through the window to see the Great Zero Courtyard and put your hand in the Ki slot. Five pale green segments will appear and a light will begin to flash red. You have done all of this and you don't get the pale green segments to appear? If not, then I am not sure what you are missing. Hopefully someone who has played this game will be able to drop in and offer you some advice.
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Re: Uru
[Re: satch]
#958900
05/27/14 02:39 PM
05/27/14 02:39 PM
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Joined: Jul 2000
Posts: 48,228 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 48,228
near Yosemite
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I am not sure why you are not also seeing a flashing red light. According to a walkthrough: When you get to the Great Zero Antechamber read Douglas's notebook. Look through the window to see the Great Zero Courtyard and put your hand in the Ki slot. Five pale green segments will appear and a light will begin to flash red. This tells you that a Great Zero Marker (GZM) is nearby. It is not that difficult to see. Click on the GZM and one of the segments turns dark green.
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Re: Uru
[Re: satch]
#961372
06/09/14 11:55 AM
06/09/14 11:55 AM
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Joined: Jul 2000
Posts: 48,228 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 48,228
near Yosemite
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If I am reading the walkthrough correctly, you do not have to keep making more pellets. If you do not see the white light, it means the pellet was not made correctly. When you go to the room with the four mixers, by setting the controls to the number of spokes on each wheel, you will produce stone pellets with the right amount of energy. You will be testing them anyway to see if they are correct.
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