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#953361 - 05/01/14 03:27 AM Re: Uru [Re: satch]
Geo Offline
Addicted Boomer

Registered: 06/01/05
Posts: 2326
Loc: Michigan
And to think you have never played it Mag,shame,shame.....

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#953402 - 05/01/14 07:39 AM Re: Uru [Re: satch]
satch Offline
Settled Boomer

Registered: 01/02/02
Posts: 516
Thanks Marian, with those directions, I couldn't miss it.

I know you cannot save the game anywhere you want, but I did find that if you link using the journey cloth, it takes you back to the last journey cloth in the age. Not ideal but at least you don't have to start at the beginning every time.

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#953422 - 05/01/14 08:53 AM Re: Uru [Re: satch]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 66008
lol Geo!

Nice strategy, satch!

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#954576 - 05/07/14 09:24 AM Re: Uru [Re: satch]
satch Offline
Settled Boomer

Registered: 01/02/02
Posts: 516
OK, a couple more questions. In EDER GIRA, are there two or three steam generators? I found one in the lower cave and one in the little room, but the walkthrough seems to indicate two in the lower cave.

Then I'm supposed to build a bridge between the two caves with the two traps, but which two caves? From the cave with the steam generator to the cave on the left?

Any help would be appreciated.

Thanks

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#954608 - 05/07/14 01:09 PM Re: Uru [Re: satch]
Chief Offline
Staff
Adept Boomer

Registered: 12/12/03
Posts: 10533
Loc: Québec
satch, here is what there is in Coehlo Buda's WT:

"Go behind the waterfalls, and it should be very dark. Go as far left as you
can without entering a small tunnel. Walk to the back wall of the cave and
turn around so that you are looking at the waterfall. You should be able to
see a silhouette of a machine. Move the cursor around the top-middle of the
machine and when it indicates you can click on something, do. This will turn
on the first steam light generator. On the right side of the cave you fill
find another one of these. Turn it on also".

"You will have to push both wooden stools, one at a time, to the area behind
the waterfall to the right, more precisely, to the place you jumped with the
fireflies to enter the cave. Push both against the wall so that they form a
bridge. They should be side by side with one flat hexagonal top to the wall
and the other turned to you. Test them to make sure you will not fall into the
water when trying to cross them".




In the first cave you enter, the one near the smallriver, there are 2 steam generators.

The bridge to build with the traps are to be build where you first enter the cave.
You need the bridge because you can't get wet when carrying the fireflies.


Good luck.

Chief wave

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#954643 - 05/07/14 05:12 PM Re: Uru [Re: satch]
Rushes Offline
The Three Pipe Moderator
True Blue Boomer

Registered: 07/10/05
Posts: 23803
Loc: UK
Thanks, Chief!

luck satch.
_________________________
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes

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#954794 - 05/08/14 10:08 AM Re: Uru [Re: satch]
satch Offline
Settled Boomer

Registered: 01/02/02
Posts: 516
Thanks, I'll keep on trying. I hate to get stuck this late in the game.

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#954835 - 05/08/14 12:54 PM Re: Uru [Re: satch]
satch Offline
Settled Boomer

Registered: 01/02/02
Posts: 516
Well I did finally manage to get the last journey cloth. Thanks to all for the help.

I just noticed I don't have a linking book for the Cleft age. Is this going to be a problem later on?

Hopefully, I can now solve the rest of the game, and then play the expansion pack.

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#954839 - 05/08/14 01:17 PM Re: Uru [Re: satch]
Chief Offline
Staff
Adept Boomer

Registered: 12/12/03
Posts: 10533
Loc: Québec
satch, there is indeed no book for the Cleft and there will be no problem later on.


Have fun with the expansion pack.


Chief wave

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#954906 - 05/08/14 08:38 PM Re: Uru [Re: satch]
satch Offline
Settled Boomer

Registered: 01/02/02
Posts: 516
Thanks Chief, that takes a worry off my mind.

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#958060 - 05/23/14 09:28 AM Re: Uru [Re: satch]
satch Offline
Settled Boomer

Registered: 01/02/02
Posts: 516
Now I am in expansion pack 1. I visited the Kirel neighborhood and entered the 5 alcoves, but I donot see the 5 pale green segments or the flashing red light that indicates a GZM.

Any ideas?

Thanks and have a great holiday.

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#958068 - 05/23/14 10:17 AM Re: Uru [Re: satch]
Marian Offline
Moderator
True Blue Boomer

Registered: 07/04/00
Posts: 20592
Loc: near Yosemite in California
After you enter the alcoves, the Bahro stones will take you to a new location. Have you visited each location and programmed your Ki by putting your hand in the slot?

I hope you have a great holiday too. smile

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#958144 - 05/23/14 02:15 PM Re: Uru [Re: satch]
satch Offline
Settled Boomer

Registered: 01/02/02
Posts: 516
Yes I did go to each new location and programmed my Ki.

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#958146 - 05/23/14 02:18 PM Re: Uru [Re: satch]
Marian Offline
Moderator
True Blue Boomer

Registered: 07/04/00
Posts: 20592
Loc: near Yosemite in California
So,

Click to reveal..
when you get to the Great Zero Antechamber, read Douglas's notebook. Look through the window to see the Great Zero Courtyard and put your hand in the Ki slot. Five pale green segments will appear and a light will begin to flash red.


You have done all of this and you don't get the pale green segments to appear? If not, then I am not sure what you are missing. Hopefully someone who has played this game will be able to drop in and offer you some advice. smile

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#958895 - 05/27/14 02:21 PM Re: Uru [Re: satch]
satch Offline
Settled Boomer

Registered: 01/02/02
Posts: 516
I have been trying to work on this over the weekend and now I have another question. When I program my Ki in the Great Zero Antechamber, the "camera" device appears and it has five solid green segments showing. Does this tell me I should now be looking for the GZM's?

I still do not see a flashing red light.

I would appreciate any help.

Thanks

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