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#97358 - 12/04/03 05:42 AM Re: Mysterious Journey 2
Maciek Offline
Settled Boomer

Registered: 07/14/01
Posts: 115
Loc: Rzeszow, Poland
My hints for Neutral Zone bridges.

Metal bridge first.

Each shot increases the height of selected bridge by variable number of units. First shot (also after reset) increases the height by 1 unit, second by 2 units and so on. Each pillar has different initial height
_________________________
Maciej Miasik
www.detalion.com

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#97359 - 12/04/03 06:50 AM Re: Mysterious Journey 2
gronmo Offline
Shy Boomer

Registered: 12/03/03
Posts: 11
Loc: Norway
I went down the hidden path. What am I suppose to do with the big metal thingy (just need to know how it works)

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#97360 - 12/04/03 08:36 AM Re: Mysterious Journey 2
gronmo Offline
Shy Boomer

Registered: 12/03/03
Posts: 11
Loc: Norway
Quote:
Originally posted by Tally Ho:
As for the metal thingy; this is a big game and you will find lots of metal thingys. Could you put more detail in your question please?

If, after fixing the metal bridge and crossing it, you met the Transai people, there is another mixed-up bridge, but you can't go onto it because it is guarded by a big round sentry with an active force field. If that's where you are, go back across the metal bridge and look for the place to build the plant-bridge.
Yes I've used the "control panel" by the mixed bridge but cannot cross. Then I finished the plant bridge and talked to the people on the other side of it. Couldn't pass through that field either so I went back to the beach and saw the cut scene. Then I talked to the first beach companion. Then the second one. This one moved away opening up a hidden pathway. Entering that you come to a small valley or something where there is a big metal thing. Problem is I don't know what to do with it to solve that puzzle.

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#97361 - 12/04/03 10:12 AM Re: Mysterious Journey 2
mohawk Offline
Shy Boomer

Registered: 11/15/03
Posts: 22
Loc: wash
Does anyone have to solution to the path after going in the cave

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#97362 - 12/04/03 12:40 PM Re: Mysterious Journey 2
Mordack Offline
Settled Boomer

Registered: 09/23/02
Posts: 848
Loc: Ottawa, Canada
Mohawk, write down which gates have to be moved back. Go under the wires and move the connections (bone like things) so that the ends of these connections are on the gates to be moved. You also have to chain them up so as to get as many gates linked together. This is done by two connection ends parked on the same wire. You can't get all the gates to open at once so get as many as you can linked up then go up and push the button on the panel just once (don't reset it). Go back and slide the conntions to get the rest of the gates. I hope I am explaining it well.

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#97363 - 12/04/03 03:58 PM Re: Mysterious Journey 2
Tally Ho Offline
BAAG Specialist

Registered: 08/11/00
Posts: 5085
The control panel only gives you two attempts to pull on the cables. So you must figure a way to set the sliders to connect cables together in such a way as to pull toward you (away from the path, that is) all the ones that aren't already forward.

Yes, it's possible in two moves. There are sixteen blocks, and it's vital to observe which ones are already forward, so as to not waste any time on them. Using the connectors, you can link them in a way so that you can pull on one cable, and move all the offending blocks. Divide the whole thing into right and left halves, and solve one siden then the other.

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#97364 - 12/05/03 03:55 AM Re: Mysterious Journey 2
marty Offline
Settled Boomer

Registered: 09/07/02
Posts: 186
Loc: Deep in space
Well, I must be dumb frown Can't figure out how to turn these four clock-like thingy on the wall. They all seem to make sounds, but I don't feel which one is correct. Maybe I have to do smth else first? I saw a panel which turn off the blue laser and turn off the light. But not too much help from it. I am stuck frown
_________________________
You risk your life over and over and ask for nothing in return. [Weir]
Well, don’t be fooled. I’m making a list. [O’Neill]

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#97365 - 12/05/03 06:36 AM Re: Mysterious Journey 2
Tally Ho Offline
BAAG Specialist

Registered: 08/11/00
Posts: 5085
If you turned off the blue laser, then you can walk into an area that was blocked by the laser. Go there, and explore until you find a window you can look through. There, you will see the back side of the locked gate you are trying to open with the four dials. The four rods are controlled by the dials. The gaps must align with the lock.

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#97366 - 12/05/03 08:16 AM Re: Mysterious Journey 2
marty Offline
Settled Boomer

Registered: 09/07/02
Posts: 186
Loc: Deep in space
Thanx Tally Ho! I was dumb smile Now I am going to find out how these green beams work. Shouldn't be that hard
_________________________
You risk your life over and over and ask for nothing in return. [Weir]
Well, don’t be fooled. I’m making a list. [O’Neill]

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#97367 - 12/05/03 08:27 AM Re: Mysterious Journey 2
Tally Ho Offline
BAAG Specialist

Registered: 08/11/00
Posts: 5085
Spoiler for Mohawk:

The main control has a rotating selector which selects the cable you will pull, a reset button on the right, an action button in the center of the rotating selector, and at the bottom, a light-bar indicating that you have only two moves allowed! The first move will fix the first seven blocks on the left.
Slide the top coupler all the way to the left, connecting cables 1 and 5. (Careful, don't go too far, or it will be necessary to slide it all the way to the right and back to the left again.) Slide the second coupler left, until it spans cables 4 and 7. Slide the third one until it connects 2 and 4. Slide the last one until it connects 4 and 5. Notice that 1 is connected to 5, 5 is connected to 4, and 4 is connected to 2 and 7. That way, if you pull cable 1, all but 3 and 6 will be moved forward. Three and six are already forward by default.
Climb back up to the control, confirm that the rotating selector is where it started, at position one. That means you will be pulling on cable one, and the couplers will help pull the other cables. Press the center button and the first seven blocks will all be clear of the pathway. (Actually it works if you pull on any cable from 1 to 7, except 3 or 6 because they are all linked together.)
Second move: Plan on pulling cable 16. Slide the second coupler all the way to the right, connecting 16 and 13. Slide the third coupler to connect 13 and 11. Slide the fourth coupler to connect 13 and 12, and finally the top coupler to connect 12 and 8. Pull the 16th cable. (Again, pulling any cable that is part of the group linked together gets the job done.) The pathway is cleared and you can enter Arko's cave.

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#97368 - 12/05/03 12:19 PM Re: Mysterious Journey 2
gronmo Offline
Shy Boomer

Registered: 12/03/03
Posts: 11
Loc: Norway
hmmmm that bridge wasn't very hard to do. A little trial and error and it was easy. Does anyone know wether or not there was supposed the be a mathematical pattern one should do?

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#97369 - 12/05/03 12:42 PM Re: Mysterious Journey 2
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 65813
Hi gronmo,

For the Ansala leaf puzzle - this is what I found:

This puzzle is played against the computer. The computer randomly adds a certain number of segments to what you add.

The plant on the left needs 9 segments, the middle needs 13 segments and the right plant needs 10 segments.

One of the ways to trap the computer is to leave segments for the computer that are divisible by 4, ex. 4, 8 or 12.

Since the computer segments are random:

Shoot green on left plant to have one segment, leaving 8 for the computer.

Shoot green on middle plant to have one segment, leaving 12 for the computer.

Shoot yellow on right plant to have two segment, leaving 8 for the computer.

The computer will add its segment.

Count the segments on each plant and then add enough to leave a number divisible by 4.

Remember that the blue makes three segments, the yellow - two and the green - one segment.

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#97370 - 12/05/03 02:12 PM Re: Mysterious Journey 2
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35307
Loc: southeast USA
Quote:
Originally posted by JaneB:
Originally posted by marty:
Well, I must be dumb frown Can't figure out how to turn these four clock-like thingy on the wall. They all seem to make sounds, but I don't feel which one is correct.
JaneB
If this is the puzzle with the four vertical dials, it is the one Tally referred to when he said
Quote:

If you turned off the blue laser, then you can walk into an area that was blocked by the laser. Go there, and explore until you find a window you can look through. There, you will see the back side of the locked gate you are trying to open with the four dials. The four rods are controlled by the dials. The gaps must align with the lock.
The dials open a locked door.
If you don't go around and find that window that shows you the back of the door, so you can see the effects of turning each dial, I don't think you'll ever solve it.

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#97371 - 12/05/03 02:47 PM Re: Mysterious Journey 2
Glynn Offline
Addicted Boomer

Registered: 03/03/01
Posts: 3143
Loc: Virginia
I need a lot of help with the green beams...I am getting nowhere and very discouraged! Thanks..:-)Glynn

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#97372 - 12/05/03 03:44 PM Re: Mysterious Journey 2
gronmo Offline
Shy Boomer

Registered: 12/03/03
Posts: 11
Loc: Norway
I was talking about the second organic bridge. The one with rising and falling leaves. It wasn't really hard to do but I'm not sure if there's supposed to be a real pattern to it. I'm currently stuck in the village where I have to do the patched up skin puzzle (multi colored segments sewn together that makes sounds when you click them).

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