#97348 - 12/02/03 09:03 AM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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You don't. The bottom button is used to reset the rings to their original state, so you can start over and develop a solution. It is possible to solve in five clicks.
Press 1, 2, 2, 4, 4.
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#97350 - 12/02/03 07:42 PM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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First of all, if you really don't know how to make them turn, go up to one really close, and get the "use" cursor. They always turn to the right, one-quarter turn.
If you found the switch to turn on the power, you must have seen the black lens on the wall. THe idea is to get light into the lens.
Pods have one or more sensors (inputs) and one or more lasers (outputs.)
There is only one laser that can shine on the lens, and it has one output and three inputs. To make it work, light must shine into all three sensors. Therefore, when you turn on the power originally, it lights up the starting laser, which has two outputs.
One will give you a very short route left, left, and left, into the final one. The other will go away from the lens, and eventually split into two routes, and come around into the center and far inputs of the final one.
It's not too hard, just don't go too far afield.
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#97351 - 12/03/03 07:26 AM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 11/15/03
Posts: 22
Loc: wash
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Anyone know how to work the puzzle for the pond after you get off the shuttle? Im at the bridge with the four pillers
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#97353 - 12/03/03 07:34 PM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 12/03/03
Posts: 11
Loc: Norway
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Can anyone help me solve the bridge puzzle where you shoot balls of light of several colours (after you get off from the spaceship). I managed to solve the other bridge but now I'm stuck again.
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#97354 - 12/03/03 08:27 PM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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Building this bridge, you are "playing against the computer."
Each time you add segments, the computer is also allowed to add segments, provided the maximum height of the plant is not reached.
Each time you add segments, a leaf is added. Not so with the computer opponent. You must plan the moves so you get to the top last, creating a leaf-bridge.
The only rule is, you or your opponent can add one, two, or three segments.
Figure out the maximum height of each pole. Learn the controls; which button gives you one, two, or three segments.
The max height of the first (left) plant is nine.
Always leave the computer opponent with a multiple of four segments.
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#97357 - 12/04/03 05:22 AM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 12/03/03
Posts: 11
Loc: Norway
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Lets see if I remember my solution:
(5,7) (2,9) (1,3,8) (4,6) 9 shots total
Shoot a blue ball at the pillars in this order, pillars from left to right.
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#97358 - 12/04/03 05:42 AM
Re: Mysterious Journey 2
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Settled Boomer
Registered: 07/14/01
Posts: 115
Loc: Rzeszow, Poland
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My hints for Neutral Zone bridges.
Metal bridge first.
Each shot increases the height of selected bridge by variable number of units. First shot (also after reset) increases the height by 1 unit, second by 2 units and so on. Each pillar has different initial height
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#97359 - 12/04/03 06:50 AM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 12/03/03
Posts: 11
Loc: Norway
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I went down the hidden path. What am I suppose to do with the big metal thingy (just need to know how it works)
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#97360 - 12/04/03 08:36 AM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 12/03/03
Posts: 11
Loc: Norway
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Originally posted by Tally Ho: As for the metal thingy; this is a big game and you will find lots of metal thingys. Could you put more detail in your question please?
If, after fixing the metal bridge and crossing it, you met the Transai people, there is another mixed-up bridge, but you can't go onto it because it is guarded by a big round sentry with an active force field. If that's where you are, go back across the metal bridge and look for the place to build the plant-bridge. Yes I've used the "control panel" by the mixed bridge but cannot cross. Then I finished the plant bridge and talked to the people on the other side of it. Couldn't pass through that field either so I went back to the beach and saw the cut scene. Then I talked to the first beach companion. Then the second one. This one moved away opening up a hidden pathway. Entering that you come to a small valley or something where there is a big metal thing. Problem is I don't know what to do with it to solve that puzzle.
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#97361 - 12/04/03 10:12 AM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 11/15/03
Posts: 22
Loc: wash
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Does anyone have to solution to the path after going in the cave
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#97363 - 12/04/03 03:58 PM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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The control panel only gives you two attempts to pull on the cables. So you must figure a way to set the sliders to connect cables together in such a way as to pull toward you (away from the path, that is) all the ones that aren't already forward.
Yes, it's possible in two moves. There are sixteen blocks, and it's vital to observe which ones are already forward, so as to not waste any time on them. Using the connectors, you can link them in a way so that you can pull on one cable, and move all the offending blocks. Divide the whole thing into right and left halves, and solve one siden then the other.
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#97365 - 12/05/03 06:36 AM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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If you turned off the blue laser, then you can walk into an area that was blocked by the laser. Go there, and explore until you find a window you can look through. There, you will see the back side of the locked gate you are trying to open with the four dials. The four rods are controlled by the dials. The gaps must align with the lock.
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#97366 - 12/05/03 08:16 AM
Re: Mysterious Journey 2
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Settled Boomer
Registered: 09/07/02
Posts: 186
Loc: Deep in space
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Thanx Tally Ho! I was dumb  Now I am going to find out how these green beams work. Shouldn't be that hard
_________________________
You risk your life over and over and ask for nothing in return. [Weir] Well, don’t be fooled. I’m making a list. [O’Neill]
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#97367 - 12/05/03 08:27 AM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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Spoiler for Mohawk:
The main control has a rotating selector which selects the cable you will pull, a reset button on the right, an action button in the center of the rotating selector, and at the bottom, a light-bar indicating that you have only two moves allowed! The first move will fix the first seven blocks on the left. Slide the top coupler all the way to the left, connecting cables 1 and 5. (Careful, don't go too far, or it will be necessary to slide it all the way to the right and back to the left again.) Slide the second coupler left, until it spans cables 4 and 7. Slide the third one until it connects 2 and 4. Slide the last one until it connects 4 and 5. Notice that 1 is connected to 5, 5 is connected to 4, and 4 is connected to 2 and 7. That way, if you pull cable 1, all but 3 and 6 will be moved forward. Three and six are already forward by default. Climb back up to the control, confirm that the rotating selector is where it started, at position one. That means you will be pulling on cable one, and the couplers will help pull the other cables. Press the center button and the first seven blocks will all be clear of the pathway. (Actually it works if you pull on any cable from 1 to 7, except 3 or 6 because they are all linked together.) Second move: Plan on pulling cable 16. Slide the second coupler all the way to the right, connecting 16 and 13. Slide the third coupler to connect 13 and 11. Slide the fourth coupler to connect 13 and 12, and finally the top coupler to connect 12 and 8. Pull the 16th cable. (Again, pulling any cable that is part of the group linked together gets the job done.) The pathway is cleared and you can enter Arko's cave.
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#97368 - 12/05/03 12:19 PM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 12/03/03
Posts: 11
Loc: Norway
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hmmmm that bridge wasn't very hard to do. A little trial and error and it was easy. Does anyone know wether or not there was supposed the be a mathematical pattern one should do?
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#97370 - 12/05/03 02:12 PM
Re: Mysterious Journey 2
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GB Reviewer Glitches Moderator
Sonic Boomer
Registered: 10/24/00
Posts: 34089
Loc: southeast USA
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Originally posted by JaneB: Originally posted by marty: Well, I must be dumb Can't figure out how to turn these four clock-like thingy on the wall. They all seem to make sounds, but I don't feel which one is correct. JaneB If this is the puzzle with the four vertical dials, it is the one Tally referred to when he said If you turned off the blue laser, then you can walk into an area that was blocked by the laser. Go there, and explore until you find a window you can look through. There, you will see the back side of the locked gate you are trying to open with the four dials. The four rods are controlled by the dials. The gaps must align with the lock.
The dials open a locked door. If you don't go around and find that window that shows you the back of the door, so you can see the effects of turning each dial, I don't think you'll ever solve it.
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#97372 - 12/05/03 03:44 PM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 12/03/03
Posts: 11
Loc: Norway
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I was talking about the second organic bridge. The one with rising and falling leaves. It wasn't really hard to do but I'm not sure if there's supposed to be a real pattern to it. I'm currently stuck in the village where I have to do the patched up skin puzzle (multi colored segments sewn together that makes sounds when you click them).
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#97374 - 12/05/03 04:21 PM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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Hi Gronmo -
That patchwork is just a clue - what color goes with what sound.
There will be another clue; what color goes with what pattern.
There will finally be a puzzle, four colors provided; you select pattern and sound.
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#97375 - 12/05/03 08:38 PM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 11/15/03
Posts: 22
Loc: wash
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for the floor with the fog is there something before walking across this as i have tried and tried and fallen through and the patten changes every time
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#97376 - 12/05/03 08:42 PM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 12/03/03
Posts: 11
Loc: Norway
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I just fell through a few times until the pattern became easy enough to remember. Then I saved the game and getting through was easy.
I've escaped from the prison now and went on the transport. After looking around in the new area I'm stuck again. I don't know what to do. I see that I can switch some force fields on and off but thats about it.
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#97378 - 12/05/03 10:28 PM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 11/12/03
Posts: 28
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having trouble with the door with 3 bars across it. I found the three timer pads but cant get back to the door in time to get thru.... this is one where u ride the sky lift thing to get to them... any clues??
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#97380 - 12/05/03 11:49 PM
Re: Mysterious Journey 2
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Administrator
Sonic Boomer
Registered: 12/28/99
Posts: 63561
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I checked different variations. The only one that works to stop the bars from retracting is: Top first, middle and bottom bars. If you did the bottom, middle and then top - it doesn't work. If you did middle and then any of the other bars - it also doesn't work. 
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#97382 - 12/06/03 05:39 AM
Re: Mysterious Journey 2
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Junior Boomer
Registered: 12/03/03
Posts: 3
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Anybody got any advice on what to do with the symbol-thingy when you go down the underwater elevator? I'm guessing the top symbols are numbers, but I have no idea how the bottom symbols are supposed to relate. Any hints?
Cheers
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#97383 - 12/06/03 06:27 AM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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The symbols on the buttons are indeed numbers, they are 0, 1, 2, 3. Numbers in the base four.
The other three symbols are clues. Wandering around the village, you should have found three signposts, each with a collection of one of those symbols. Count them. It's HOW MANY symbols on each signpost that you need to punch in the numbers.
decimal to base four:
0 = 000 1 = 001 2 = 002 3 = 003 4 = 010 5 = 011 6 = 012 7 = 013 8 = 020 9 = 021 10 = 022 11 = 023 12 = 030 13 = 031 14 = 032 15 = 033 16 = 100
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#97384 - 12/06/03 09:40 AM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 12/03/03
Posts: 11
Loc: Norway
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Originally posted by MaG: Start from the beginning when there's no forcefield up yet. Take the right path from the gondola (not the statue path).
Follow the perimeter and see the ancient symbol similar to Arco's door. Note that the drawing has concentric circles. Also Sen staed something about the oracle.
You now have to follow the pattern of the ancient symbol - circle within the circle - without backtracking and going through any forcefield.
BTW - this includes going down the Galleries of heroes. I'm still having problems with this one. Can you explain a bit closer about which route I'm supposed to run?
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#97386 - 12/06/03 12:43 PM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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Click on the link to see a full-sized photo-map of the Museum. Go through the force-fields in numerical order: http://home.rochester.rr.com/ramahelp/Museum2.jpg
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#97388 - 12/06/03 06:02 PM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 11/15/03
Posts: 22
Loc: wash
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For the hallway when come to a door with red switches on it how do you go about opening the door as i can figure it out
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#97390 - 12/06/03 06:23 PM
Re: Mysterious Journey 2
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Administrator
Sonic Boomer
Registered: 12/28/99
Posts: 63561
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Just in case you need another one - this is what I have been using - base- n calculator. I'm stuck at the third clue on the crate. Ugh!
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#97391 - 12/06/03 06:23 PM
Re: Mysterious Journey 2
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Grande Olde Dame
Sonic Boomer
Registered: 12/04/99
Posts: 31223
Loc: Northwestern New Mexico, USA
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Ok, Jenny, then I won't bother to post the link I found. But I did notice that the calculator at the bottom of your page says it is to convert to base 2, but if you change the 2 to 12, you can use it for base 12 conversions...
_________________________
"Once you give up integrity, the rest is easy." Anonymous
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#97393 - 12/06/03 08:09 PM
Re: Mysterious Journey 2
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Addicted Boomer
Registered: 10/11/01
Posts: 4670
Loc: Beverly Hills, Florida
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I've been at the ansala leaf puzzle about three days now,and nothing has happened. I hate to be a pain but what do you mean by adding enough to leave a number divisible by 4. What do I do even after I figure that out? I'm really stuck on this one. What will happen when I get it right? love the game so far. Thanks much Richard
_________________________
***To Error is Human**To Forgive is Divine***
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#97395 - 12/06/03 08:49 PM
Re: Mysterious Journey 2
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Anonymous
Unregistered
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I need a hint on the three doors on the second trip to Lyra. I have opened the left and right doors but I am unable to derive the combination for the middle door.
The red/green ball does not generate any combination. I have tried using the red and green balls separately to generate the combination for each half of the picture but no combination of the two seems to work.
any hints please?
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#97396 - 12/06/03 09:03 PM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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You're on the right track. Split the pattern into left and right halves. One ball will show you the left half, with four numbers on the s-pattern. Use the FIRST TWO places. The other ball will show the right half, again displaying four spots on the s-pattern. Use the LAST TWO spots. That's a total of four buttons, which will open the door.
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#97398 - 12/06/03 10:20 PM
Re: Mysterious Journey 2
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Shy Boomer
Registered: 11/12/03
Posts: 28
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top of the tower.... lookin glass puzzle where u have the two lenses.....turnin the force fields to be red on the side u walk thru.... does the red lights on the scopes mean anything and how do u know which lenses is right? is this lenses the same at all nine?
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#97401 - 12/07/03 04:22 PM
Re: Mysterious Journey 2
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Settled Boomer
Registered: 01/03/02
Posts: 474
Loc: Rochester NH
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Purple Lock Puzzle....the three flower thingees with the long posts?....MaG's WT ....what do you consider the "clamps" and where are the "clips"? I figure the clamp is the 2 arms about 2 feet up from the bottom?....for "spaces" are you talking the "clamps" and the bottom flower?.... tks for any help Paul............... 
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#97406 - 12/08/03 05:59 PM
Re: Mysterious Journey 2
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BAAG Specialist
Registered: 08/11/00
Posts: 5038
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Hi Paul - check your e-mail.
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#97407 - 12/08/03 06:22 PM
Re: Mysterious Journey 2
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Settled Boomer
Registered: 01/03/02
Posts: 474
Loc: Rochester NH
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Tks Doug.....I managed to align the walkway, don't ask me how but I did it...then I went to let ya'll know to disregard my last reply but ya beat me to it....tks for the email...all you Gamebomers are the greatest...so patient!..... tks again Paul....... 
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#97408 - 12/08/03 06:49 PM
Re: Mysterious Journey 2
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Addicted Boomer
Registered: 10/11/01
Posts: 4670
Loc: Beverly Hills, Florida
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I finally made it to the Gelleas wreck,and I'm stuck on the crate puzzle. There are two control panels there which one do I use? What order do I press the buttons. There are 6buttons on each panel. Is the center one to reset the puzzle? Thank you, Richard
_________________________
***To Error is Human**To Forgive is Divine***
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#97410 - 12/08/03 08:22 PM
Re: Mysterious Journey 2
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Addicted Boomer
Registered: 10/11/01
Posts: 4670
Loc: Beverly Hills, Florida
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Paul How did you make it through the crate puzzle. I can't make any headway. I've tried everything and nothing worked. Could you tell me exactly how you did it. Thanks Richard
_________________________
***To Error is Human**To Forgive is Divine***
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#97411 - 12/09/03 12:09 AM
Re: Mysterious Journey 2
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GB Reviewer Glitches Moderator
Sonic Boomer
Registered: 10/24/00
Posts: 34089
Loc: southeast USA
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Check MaG's walkthrough http://www.gameboomers.com/wtcheats/pcMm/mj2.htm I don't know if it matters which control you use. I haven't tested that yet. But it works for the left control. If you can't find a way to reset, the game should have autosaved when you arrived on Galleas.
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#97412 - 12/09/03 05:44 PM
Re: Mysterious Journey 2
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Addicted Boomer
Registered: 10/11/01
Posts: 4670
Loc: Beverly Hills, Florida
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I made it through the Crate puzzle Jenny100. Thanks a lot, Richard
_________________________
***To Error is Human**To Forgive is Divine***
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