GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

BAAGS

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage
Topic Options
#98801 - 02/16/03 02:03 PM Arthur's Knights I
Skippy Offline
Settled Boomer

Registered: 01/10/02
Posts: 659
Loc: Ontario Canada
I'm playing the red book, am in Quest 4, talking to the fairy Fydia. According to the walk-thru Fydia is supposed to give me the gift of fire with which I can kill Anglemar, who has the key to the gate, where the ogre lives. When I talk to Fydia she mentions that I shouldn't play games with the ogre, because he always wins, but she doesn't say anything else. I tried to open the gate, found it locked, and went back to her again, but she doesn't say anything else. I can't seem to trigger further discussion of unlocking the gate or the gift of fire, which I obviously need to carry on. I told her I would free her after killing the ogre, but still no response about the gift of fire. Do I need a patch? or am I missing some action to trigger the fire gift? frown The game has run perfectly so far. This has been my first problem spot.

Top
#98802 - 02/16/03 02:14 PM Re: Arthur's Knights I
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 65782
Hi Skippy,

Have you talked to Anglemar in the other camp before where Fydia is located? You have to meet him first before Fydia can talk about him.

If you have talked to him - go back and try talking more, Ok. Keep us posted.

MaG

Top
#98803 - 02/16/03 02:25 PM Re: Arthur's Knights I
Skippy Offline
Settled Boomer

Registered: 01/10/02
Posts: 659
Loc: Ontario Canada
Ok, I'll try that. By the way, thanks, that's your walkthru I've been using and it's been a great help. I see that I accidentally posted twice on this topic. Do you ever have one of those days where your brain is stuck in neutral? I'll keep you posted. Many thanks.

Top
#98806 - 02/16/03 09:41 PM Re: Arthur's Knights I
Skippy Offline
Settled Boomer

Registered: 01/10/02
Posts: 659
Loc: Ontario Canada
Oh dear...I've been working all evening trying to get the fire gift conversation with Fydia, but to no avail. I tried doing things in a different order, tried reloading saved games at different spots and redoing them up to the conversation with Fydia, went back and talked to Anglemar, did a scandisk and defrag on my machine; did everything but stand on my head.( I've never been able to do that and I'm too old to start now). <img border="0" alt="woozy" title="" src="graemlins/woozy.gif" />
Any suggestions?
Skippy

Top
#98807 - 02/16/03 09:51 PM Re: Arthur's Knights I
Jenny Offline
Grande Olde Dame
Sonic Boomer

Registered: 12/04/99
Posts: 31223
Loc: Northwestern New Mexico, USA
Skippy, I haven't played Arthur's Knights, but I found another walkthrough--sometimes looking at more than one will trigger some ideas. This is what this one says: SPOILER
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*Once defeated, Cymerill will give you a note of safe conduct. Go to the castle (go straight to get back on your horse, then take the next right), show the note Cymerill gave you to the guard, enter the castle, then the central tower (straight ahead). Talk to the king Marcus about Arthur, then about the ogre. Marcus gives you a seal. Head to the camp of slaves (get back on the horse, follow the path, take the next left, then the next right), talk to the gard about the ogre, the saxons, then give him the seal. In the camp, don't fight Anglemar, go directly to the black knight's camp (keep to the right until you find the path). Talk to Fydia, the imprisoned fairy, about the ogre and the saxons. She should give you the power of flames to defeat Anglemar...
_________________________
"Once you give up integrity, the rest is easy." Anonymous

Top
#98808 - 02/16/03 10:17 PM Re: Arthur's Knights I
Skippy Offline
Settled Boomer

Registered: 01/10/02
Posts: 659
Loc: Ontario Canada
Thanks Jenny. After reading your reply I'm starting to think that I haven't yet found the black knights camp. I just assumed that the fairy was the only one in the camp; I didn't actually see anyone else, or tents. I'll take a closer look at that path; perhaps I need to find the other camp, and that will trigger more with Fydia. Will keep you posted.

Top
#98809 - 02/16/03 11:10 PM Re: Arthur's Knights I
Skippy Offline
Settled Boomer

Registered: 01/10/02
Posts: 659
Loc: Ontario Canada
Ok. I checked some maps for the game, and I haven't missed the camp. Where the fairy is standing is the black knight's camp. As a last resort, I'm going to go back to the beginning of Quest 4, and redo everything. I must have missed a conversation somewhere.

Top
#98810 - 02/17/03 12:06 AM Re: Arthur's Knights I
Jenny Offline
Grande Olde Dame
Sonic Boomer

Registered: 12/04/99
Posts: 31223
Loc: Northwestern New Mexico, USA
Sorry you're going to have to replay the whole quest, Skippy, but you're probably right that you've missed something and it may be faster than wandering around trying to figure out what it was. If you want another walkthrough to compare with, the one I quoted is found here ...
_________________________
"Once you give up integrity, the rest is easy." Anonymous

Top
#98811 - 02/17/03 09:47 AM Re: Arthur's Knights I
Skippy Offline
Settled Boomer

Registered: 01/10/02
Posts: 659
Loc: Ontario Canada
Good News! I replayed quest 4 up to the place where I asked the guards about the ogre, and found that I had missed the conversation about the Saxons. So I now have the gift of fire from Fydia. Thanks to you both for your help.
Susan

Top


Who's Online
Key: Admin Global Mod Mod Staff  )
4 registered (curly, Koala, Lex, Sherlock), 69 Guests and 12 Spiders online.
Newest Members
greacia, Jason_Encore, DeanandKate, RisinGoat, AppyLover
8504 Registered Users