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Re: Culpa Innata [Re: Marian] #992063
12/07/14 09:52 PM
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hi Marian, after the picture of the peace officer impersonator is added to the inventory, my progress in the game comes to a halt using MaG's strategy guide as my questioning of Alicia Cordoba dries up - all my questions are used for this session. is there anywhere else i can go today? robert.

Re: Culpa Innata [Re: robert gray] #992068
12/07/14 10:38 PM
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Look around at the store - all the places.
Visit the places or the people that you talked to Alicia about.

Re: Culpa Innata [Re: MaG] #992151
12/08/14 11:42 AM
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i have looked around and don't see anybody to speak to - same with navigation map. anywhere specific? robert.

Re: Culpa Innata [Re: robert gray] #992163
12/08/14 02:29 PM
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Have you tried going to Bogdanov's office?

Re: Culpa Innata [Re: Marian] #992169
12/08/14 02:59 PM
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OK Marian, what do i do there? robert.

Re: Culpa Innata [Re: robert gray] #992172
12/08/14 03:08 PM
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Looking at the walkthrough, I see some things that you can do there, including solving a cube puzzle found on a side table and also looking through a book on another table. That's the bare bones; there's a bit more to it than that. It sounds like after you have done the things needed in this room that a new destination will open up on your map.

See what you can get accomplished in Bogdanov's office. smile

Re: Culpa Innata [Re: Marian] #992179
12/08/14 03:30 PM
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OK Marian, thanks. robert.

Re: Culpa Innata [Re: robert gray] #992186
12/08/14 03:57 PM
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Enjoy the game. smile

Re: Culpa Innata [Re: Marian] #992332
12/09/14 12:27 PM
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hi Marian, after failing Raj Patel, Phoenix is forced to go home but at home can't go to bed to sleep, can't go out as she says at the navigation map ' i'm too tired'. she can't go out, can't stay in. how do i get out of this contradiction? robert.

Re: Culpa Innata [Re: robert gray] #992335
12/09/14 12:43 PM
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Hi Robert, looking at the walkthrough, it would appear that you need to change Phoenix's clothing to a home outfit, and then watch the news and learn about the death of Dr. Spencer. Have you tried doing this?

Re: Culpa Innata [Re: Marian] #992373
12/09/14 04:10 PM
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hi and thanks Marian. i now know i cannot use MaG's strategy guide as a 'walkthrough' or else i'd be all over the place looking for some continuity. i'd probably have to use the guide in conjunction with several W/T's to achieve this flow. robert.

Re: Culpa Innata [Re: robert gray] #992374
12/09/14 04:14 PM
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Originally Posted By: robert gray
hi and thanks Marian. i now know i cannot use MaG's strategy guide as a 'walkthrough' or else i'd be all over the place looking for some continuity. i'd probably have to use the guide in conjunction with several W/T's to achieve this flow. robert.


Yes, I believe that's the way that MaG's guide is intended to be used; it will be a useful supplement to the walkthrough.

I hope you're having fun with the game. smile

Re: Culpa Innata [Re: Marian] #992570
12/10/14 07:08 PM
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hi Marian, when i click on the bottom tube changing green to red then i click on BACK, the screen dims and Phoenix says 'let's see if this works' then 'i've got to fix this fast'. obviously something's not right - what? robert.

Re: Culpa InnataHi [Re: robert gray] #992572
12/10/14 07:44 PM
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Hi Robert, it's not quite clear to me where you are in the game - are you trying to fix the security panel?

Re: Culpa InnataHi [Re: Marian] #992574
12/10/14 08:30 PM
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sorry Marian, yes i am trying to fix the security panel. robert.

Re: Culpa InnataHi [Re: robert gray] #992575
12/10/14 08:38 PM
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We may need to get one of the Culpa Innata experts to help you with this. Let's look again at the steps from a walkthrough -that's all I have to offer in the way of help, unfortunately.

Quote:
Click on the door and Phoenix says 'there seems to be no power'.

Go back towards the elevator. See 2 metal panels on the wall before the office doors.

Click on the top electrical control panel. Click on the metal fuse power panel and click again to open it.

Make all the tubes on the top right (section A) all red by clicking to red the bottom tube. Exit panel.

Click on the bottom fuse panel and see that one fuse is off. Click to make complete fuse connection. Exit panel.

Click on the top electrical control panel again and turn back to green the bottom of the 3 tubes of section A. Exit panel.


See if this works for you - if not, let's wait for some expert advice. sherlock

Re: Culpa InnataHi [Re: Marian] #992668
12/11/14 10:40 AM
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hi Marian, no, this doesn't work for me. robert.

Re: Culpa InnataHi [Re: robert gray] #992677
12/11/14 11:37 AM
12/11/14 11:37 AM
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Let's wait for some further help, then. Sorry you are stuck.

Re: Culpa InnataHi [Re: robert gray] #992683
12/11/14 11:47 AM
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I'll contact our Culpa expert and see if we can get an answer.

Re: Culpa InnataHi [Re: MaG] #992696
12/11/14 12:45 PM
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OK MaG, thanks. robert.

Re: Culpa Innata [Re: robert gray] #992728
12/11/14 05:24 PM
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Robert that should have worked you. Before publishing the walk through I played the game line for line following the walk through to test it. I found no issues. It has been a long time since I looked at this game memory is not as exact as it once was. For things to work this game requires triggers. I had identified them where I could. This particular section identifies the trigger specifically. Perhaps you missed it.

Here is the line where the trigger is mentioned. It is in the paragraph labeled Sophia Capello's office First visit. The one above the Fix the security program that lists the steps

Click to reveal..
This location is triggered by Anderson. Use the map to go to Capello's office. Go down the hallway and click to note that the security program on her door is malfunctioning. Click the door and Phoenix says “there seems to be no power”' Time for another puzzle.


If you look back to day one, Douglas Anderson's Law Office First Visit: You will see the following "Anderson talks about Larissa Lukin, Bogdanov's sexual partner, Ms. Capello his therapist and Roger Arnett his image maker. These are triggers to add new destinations to the map."

If you did not address whatever question in the conversation with Anderson produced that answer then this puzzle may not activate. Otherwise you likely missed some other detail however oblique. Conversations are rather lengthy in this game but offer vital triggers you must have to advance.

If you can't work it out I will reload the game and see what save I have closest to that point. The problem will be it can get confusing because my save may may not include something you have already done. You might not know you have to do whatever over again. It can get confusing.

Re: Culpa Innata [Re: oldmariner] #992825
12/12/14 11:52 AM
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thanks oldmariner. i have re-started the game and am at the computer in Phoenix's office but it won't let me use the function Audio Visual Viewing. i think i have all the items mentioned in your walkthrough but obviously i am missing something. could you please list the pre-requisites. robert.

Re: Culpa Innata [Re: robert gray] #992835
12/12/14 12:48 PM
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Robert I'm not exactly sure what day you are on. What are you trying to do with the audio visual that it will not work?

I went into the game and made a new save at the point Phoenix solved the door puzzle. It should bring you up to date with the walk through and have everything resolved before talking to Ms. Capello. From there you will need to go into her office and talk to her. Then go home, change clothes, meet Sandra, gossip and then go to bed. That should end day two. The save I have for that is number 41 it comes in two files. You will need to renumber it to whatever the next highest number would be in your saves lists. Do you know where the saves are on your computer? If not they are found at
Users\User name\APP Data\Local\Virtual Store\Program Files(X86)\Strategy First\Culpa Innata\Data\Save game

That was fun to find. It seems like nobody puts them in the same place

Re: Culpa Innata [Re: oldmariner] #992862
12/12/14 03:54 PM
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hi oldmariner, i am at day 1 trying to read in Audio Visual Viewing. in inventory i have regulations, makeup kit, social security card, security pass, academy ID, creamy butterfly image. CD, data dump, magnetic card, strange shaped item, impersonator description. i think this is incomplete. please verify, robert.

Re: Culpa Innata [Re: robert gray] #992865
12/12/14 04:59 PM
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Robert it is hard to answer because you may have missed a trigger. It appears you have what you need. I'm not sure why it isn't working. Why go all the way back to the start? That puzzle is a pain in the first place and if you made it to the door puzzle on day two I suspect you have already done that one before.

As I said above I can send you that save with the door puzzle solved and you can continue by talking with Ms. Capello. At that point everything listed in the walk through before the puzzle has been done. At least if that works we can rule out a bad install for the reason that some things are not working. You will know where you are in the game in relationship to the walk through. You don't need to follow the walk through exactly though some things need to be done in order for others to be active.

It will give you a starting point and you won't be backtracking to try and find what you may have missed. If the problem is with the game install all the backtracking in the world will not resolve it.

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