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Culpa Innata #989779
11/23/14 12:01 PM
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hi. 1st floor-auditorium. how do i get to the first row to take ID card of Talay Talayman? robert.

Re: Culpa Innata [Re: robert gray] #989781
11/23/14 12:14 PM
11/23/14 12:14 PM
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Hi robert,

First you'll need to be standing in the large area with the podium. From there, just move towards the first row of central seats. Note that you won't be able to actually move between the rows themselves -- you should get to a camera angle where Phoenix is able to look over the rail and see the ID card on one of the seats/benches.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #989782
11/23/14 12:20 PM
11/23/14 12:20 PM
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You can also try watching this video, starting at about 7 minutes.

Re: Culpa Innata [Re: Marian] #989811
11/23/14 03:52 PM
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thanks Marian, now it won't let me use my security pass on the large EXIT door. is there a trigger i missed or bypassed? robert.

Re: Culpa Innata [Re: robert gray] #989833
11/23/14 06:25 PM
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Robert,
Are you in the correct exit door? Please look around to see.

Re: Culpa Innata [Re: MaG] #989838
11/23/14 07:02 PM
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hi MaG. i looked around several times but i don't see another exit. robert.

Re: Culpa Innata [Re: robert gray] #989839
11/23/14 07:13 PM
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Just a recap:
- you selected the security pass from inventory.
- you see it at right frame.
- click the gear icon.

Is this what you did?

Re: Culpa Innata [Re: MaG] #989853
11/23/14 09:38 PM
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hi MaG, no! when i click the gears on the security pass, i get a crossed out clutching hand. i suspect something was not saved properly and i don't know what to do. robert.

Re: Culpa Innata [Re: robert gray] #989855
11/23/14 10:07 PM
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Maybe you aren't allowed to exit the auditorium until you have done all of the following:

Quote:
Check out the stage, flags and podium. There is a full version of Chief Morssen’s speech there.


Have you done all of that?

Re: Culpa Innata [Re: robert gray] #989869
11/23/14 10:57 PM
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Also be sure that you are at the main floor of the building.

Re: Culpa Innata [Re: MaG] #989998
11/24/14 09:29 PM
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hi MaG, when i try to quit the game can you tell me why it says 'i prefer not to do that now'. what must i do without 'pulling the plug'. robert.

Re: Culpa Innata [Re: robert gray] #990005
11/24/14 10:11 PM
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If you are in close up, exiting might not work. Another instance might be in a middle of an action that cannot be closed unless you pull back and be away.
Also right click maybe twice and see what happens.

Re: Culpa Innata [Re: MaG] #990839
11/30/14 07:46 PM
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hi MaG, Phoenix' Office, at the very start of day 3, i am supposed to call Larissa Luskin, but all she says is 'i don't need to talk to her right now'. where have i gone wrong? robert.

Re: Culpa Innata [Re: robert gray] #990840
11/30/14 07:56 PM
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Have you talked to her before already?
Have you visited her house already?
Talk to Anderson completely also.

Re: Culpa Innata [Re: MaG] #990850
11/30/14 08:49 PM
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hi MaG, yes i talked and visited her before. i spoke to Anderson before too but his office is closed. robert.

Re: Culpa Innata [Re: robert gray] #990852
11/30/14 09:01 PM
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This game is not linear. Do continue and then once in a while check if you can call her.

Re: Culpa Innata [Re: MaG] #991138
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MaG, you should be aware that i always play a game from a W/T, preferably yours, this way i know where i have been, where i'm going etc. and don't enjoy playing 'blind'. do you recommend continuing within the confines of Day 3 of your walkthrough? i am at a dead end even though it's non-linear. robert.





Re: Culpa Innata [Re: robert gray] #991147
12/02/14 01:04 PM
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Robert,

I did not write a walkthrough for this game - I wrote a Strategy Guide. It does not have a day to day things to do. This was at the request of the developer.
Since this game is non-linear - I wrote actions that can be done at places or with certain characters.

Maybe what you're following is not my guide.

I would see if you can go to all available places and see what you can do or might have missed.

Re: Culpa Innata [Re: MaG] #991149
12/02/14 01:11 PM
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Re: Culpa Innata [Re: MaG] #991182
12/02/14 03:42 PM
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MaG, i am totally nonplussed!!! i have on my computer what is entitled 'CULPA INNATA - by Momentum - walkthrough by MaGtRo - July 2006. you must have written a walkthrough at some point in time. i apologise for any inconvenience i may have caused. p.s. i note your Strategy Guide. robert.

Re: Culpa Innata [Re: robert gray] #991201
12/02/14 05:07 PM
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Originally Posted By: robert gray
MaG, i am totally nonplussed!!! i have on my computer what is entitled 'CULPA INNATA - by Momentum - walkthrough by MaGtRo - July 2006. you must have written a walkthrough at some point in time. i apologise for any inconvenience i may have caused. p.s. i note your Strategy Guide. robert.


Robert it has been a very long time since I've looked at that game. Events require a trigger and I do not recall the exact trigger required for calling Lukin. You may have figured this out already but if you have not the suggestion of following day three in the walk through should get you there. Please note the last line in the first paragraph on day three.

Click to reveal..
Do that through contacts in your PA. Select Larissa Lukin. Click the antenna at top right of the frame. Ask for an appointment. No luck with that, we will have to try again later. Let’s go to the Child Development Center


You will note the WT says you can't get through. You will note there are five paragraphs in day three WT. In the fourth you are told to try Lukin again and this time you get through.

As I said I don't recall the exact trigger but it has to be in those first four paragraphs. Since the game is non linear it is hard to determine what triggers what sometimes.

Last edited by oldmariner; 12/02/14 05:08 PM.
Re: Culpa Innata [Re: oldmariner] #991637
12/05/14 12:29 PM
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hi oldmariner, the game won't let me pick up the hairpin using the mouse left click without a 'grasping hand' therefore not letting me to use the hairpin to pick the cabinet lock. robert.

Re: Culpa Innata [Re: robert gray] #991645
12/05/14 12:55 PM
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Hi robert, you need to be in close-up mode in order to get the hairpin - are you in close-up mode?

Quote:
While in the closeup mode open the makeup kit in your inventory then use the “I” icon and take out a hairpin.

Re: Culpa Innata [Re: Marian] #991670
12/05/14 03:20 PM
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Marian, i AM in close-up mode to the make-up kit but when i try to pick up the hairpin, i get a crossed-out clutching hand icon and no hairpin. robert.

Re: Culpa Innata [Re: robert gray] #991671
12/05/14 03:32 PM
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Okay, I just wanted to make sure.

Try watching this video, starting at about 3:40, and see if this helps.

Re: Culpa Innata [Re: Marian] #992063
12/07/14 09:52 PM
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hi Marian, after the picture of the peace officer impersonator is added to the inventory, my progress in the game comes to a halt using MaG's strategy guide as my questioning of Alicia Cordoba dries up - all my questions are used for this session. is there anywhere else i can go today? robert.

Re: Culpa Innata [Re: robert gray] #992068
12/07/14 10:38 PM
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Look around at the store - all the places.
Visit the places or the people that you talked to Alicia about.

Re: Culpa Innata [Re: MaG] #992151
12/08/14 11:42 AM
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i have looked around and don't see anybody to speak to - same with navigation map. anywhere specific? robert.

Re: Culpa Innata [Re: robert gray] #992163
12/08/14 02:29 PM
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Have you tried going to Bogdanov's office?

Re: Culpa Innata [Re: Marian] #992169
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OK Marian, what do i do there? robert.

Re: Culpa Innata [Re: robert gray] #992172
12/08/14 03:08 PM
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Looking at the walkthrough, I see some things that you can do there, including solving a cube puzzle found on a side table and also looking through a book on another table. That's the bare bones; there's a bit more to it than that. It sounds like after you have done the things needed in this room that a new destination will open up on your map.

See what you can get accomplished in Bogdanov's office. smile

Re: Culpa Innata [Re: Marian] #992179
12/08/14 03:30 PM
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OK Marian, thanks. robert.

Re: Culpa Innata [Re: robert gray] #992186
12/08/14 03:57 PM
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Enjoy the game. smile

Re: Culpa Innata [Re: Marian] #992332
12/09/14 12:27 PM
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hi Marian, after failing Raj Patel, Phoenix is forced to go home but at home can't go to bed to sleep, can't go out as she says at the navigation map ' i'm too tired'. she can't go out, can't stay in. how do i get out of this contradiction? robert.

Re: Culpa Innata [Re: robert gray] #992335
12/09/14 12:43 PM
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Hi Robert, looking at the walkthrough, it would appear that you need to change Phoenix's clothing to a home outfit, and then watch the news and learn about the death of Dr. Spencer. Have you tried doing this?

Re: Culpa Innata [Re: Marian] #992373
12/09/14 04:10 PM
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hi and thanks Marian. i now know i cannot use MaG's strategy guide as a 'walkthrough' or else i'd be all over the place looking for some continuity. i'd probably have to use the guide in conjunction with several W/T's to achieve this flow. robert.

Re: Culpa Innata [Re: robert gray] #992374
12/09/14 04:14 PM
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Originally Posted By: robert gray
hi and thanks Marian. i now know i cannot use MaG's strategy guide as a 'walkthrough' or else i'd be all over the place looking for some continuity. i'd probably have to use the guide in conjunction with several W/T's to achieve this flow. robert.


Yes, I believe that's the way that MaG's guide is intended to be used; it will be a useful supplement to the walkthrough.

I hope you're having fun with the game. smile

Re: Culpa Innata [Re: Marian] #992570
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hi Marian, when i click on the bottom tube changing green to red then i click on BACK, the screen dims and Phoenix says 'let's see if this works' then 'i've got to fix this fast'. obviously something's not right - what? robert.

Re: Culpa InnataHi [Re: robert gray] #992572
12/10/14 07:44 PM
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Hi Robert, it's not quite clear to me where you are in the game - are you trying to fix the security panel?

Re: Culpa InnataHi [Re: Marian] #992574
12/10/14 08:30 PM
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sorry Marian, yes i am trying to fix the security panel. robert.

Re: Culpa InnataHi [Re: robert gray] #992575
12/10/14 08:38 PM
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We may need to get one of the Culpa Innata experts to help you with this. Let's look again at the steps from a walkthrough -that's all I have to offer in the way of help, unfortunately.

Quote:
Click on the door and Phoenix says 'there seems to be no power'.

Go back towards the elevator. See 2 metal panels on the wall before the office doors.

Click on the top electrical control panel. Click on the metal fuse power panel and click again to open it.

Make all the tubes on the top right (section A) all red by clicking to red the bottom tube. Exit panel.

Click on the bottom fuse panel and see that one fuse is off. Click to make complete fuse connection. Exit panel.

Click on the top electrical control panel again and turn back to green the bottom of the 3 tubes of section A. Exit panel.


See if this works for you - if not, let's wait for some expert advice. sherlock

Re: Culpa InnataHi [Re: Marian] #992668
12/11/14 10:40 AM
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hi Marian, no, this doesn't work for me. robert.

Re: Culpa InnataHi [Re: robert gray] #992677
12/11/14 11:37 AM
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Let's wait for some further help, then. Sorry you are stuck.

Re: Culpa InnataHi [Re: robert gray] #992683
12/11/14 11:47 AM
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I'll contact our Culpa expert and see if we can get an answer.

Re: Culpa InnataHi [Re: MaG] #992696
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OK MaG, thanks. robert.

Re: Culpa Innata [Re: robert gray] #992728
12/11/14 05:24 PM
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Robert that should have worked you. Before publishing the walk through I played the game line for line following the walk through to test it. I found no issues. It has been a long time since I looked at this game memory is not as exact as it once was. For things to work this game requires triggers. I had identified them where I could. This particular section identifies the trigger specifically. Perhaps you missed it.

Here is the line where the trigger is mentioned. It is in the paragraph labeled Sophia Capello's office First visit. The one above the Fix the security program that lists the steps

Click to reveal..
This location is triggered by Anderson. Use the map to go to Capello's office. Go down the hallway and click to note that the security program on her door is malfunctioning. Click the door and Phoenix says “there seems to be no power”' Time for another puzzle.


If you look back to day one, Douglas Anderson's Law Office First Visit: You will see the following "Anderson talks about Larissa Lukin, Bogdanov's sexual partner, Ms. Capello his therapist and Roger Arnett his image maker. These are triggers to add new destinations to the map."

If you did not address whatever question in the conversation with Anderson produced that answer then this puzzle may not activate. Otherwise you likely missed some other detail however oblique. Conversations are rather lengthy in this game but offer vital triggers you must have to advance.

If you can't work it out I will reload the game and see what save I have closest to that point. The problem will be it can get confusing because my save may may not include something you have already done. You might not know you have to do whatever over again. It can get confusing.

Re: Culpa Innata [Re: oldmariner] #992825
12/12/14 11:52 AM
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thanks oldmariner. i have re-started the game and am at the computer in Phoenix's office but it won't let me use the function Audio Visual Viewing. i think i have all the items mentioned in your walkthrough but obviously i am missing something. could you please list the pre-requisites. robert.

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12/12/14 12:48 PM
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Robert I'm not exactly sure what day you are on. What are you trying to do with the audio visual that it will not work?

I went into the game and made a new save at the point Phoenix solved the door puzzle. It should bring you up to date with the walk through and have everything resolved before talking to Ms. Capello. From there you will need to go into her office and talk to her. Then go home, change clothes, meet Sandra, gossip and then go to bed. That should end day two. The save I have for that is number 41 it comes in two files. You will need to renumber it to whatever the next highest number would be in your saves lists. Do you know where the saves are on your computer? If not they are found at
Users\User name\APP Data\Local\Virtual Store\Program Files(X86)\Strategy First\Culpa Innata\Data\Save game

That was fun to find. It seems like nobody puts them in the same place

Re: Culpa Innata [Re: oldmariner] #992862
12/12/14 03:54 PM
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hi oldmariner, i am at day 1 trying to read in Audio Visual Viewing. in inventory i have regulations, makeup kit, social security card, security pass, academy ID, creamy butterfly image. CD, data dump, magnetic card, strange shaped item, impersonator description. i think this is incomplete. please verify, robert.

Re: Culpa Innata [Re: robert gray] #992865
12/12/14 04:59 PM
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Robert it is hard to answer because you may have missed a trigger. It appears you have what you need. I'm not sure why it isn't working. Why go all the way back to the start? That puzzle is a pain in the first place and if you made it to the door puzzle on day two I suspect you have already done that one before.

As I said above I can send you that save with the door puzzle solved and you can continue by talking with Ms. Capello. At that point everything listed in the walk through before the puzzle has been done. At least if that works we can rule out a bad install for the reason that some things are not working. You will know where you are in the game in relationship to the walk through. You don't need to follow the walk through exactly though some things need to be done in order for others to be active.

It will give you a starting point and you won't be backtracking to try and find what you may have missed. If the problem is with the game install all the backtracking in the world will not resolve it.

Re: Culpa Innata [Re: oldmariner] #993272
12/15/14 04:09 PM
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hi oldmariner, i am at the graveyard gate and can't get phoenix to read the plaque 'pater noster'. can you say what i have missed along the way please? robert.

Re: Culpa Innata [Re: robert gray] #993375
12/16/14 03:34 AM
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Robert it is rather difficult to determine which thing you may have missed I'd suggest you go over day one in the walk through leading up to that point. Did you see the cut scene of the man running through the grounds? You needed to get an ID card in the auditorium just before you went outside. My best guess is the answer is in these two actions.

Auditorium: Enter the door at the right under the stained glass. Go down to front row and take the ID card of Talay Talayman the only item in the room you can pick up. Look around check out everything. At the podium you can read Chief Morssen’s speech. After you have looked around you can exit the auditorium.



Outside

Go to left screen, pass the elevators and go down the hall to see an exit sign. Use the security pass on the exit door. See a cut scene of a man sneaking along the grounds. The cutscene will include Phoenix chasing him but OUCH! He passed through the graveyard gate, while you landed on your bottom. Look at the plaque on the right. It is the Pater Noster. Look at the plaque to the left of the gate. Click it while in close up.

Re: Culpa Innata [Re: oldmariner] #993570
12/16/14 09:53 PM
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hi oldmariner, what IS the trigger for to read the plaque in latin and is this essential? robert.

Re: Culpa Innata [Re: robert gray] #993597
12/17/14 12:01 AM
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Hi Robert,
I played this game quite a while ago. I do remember that I followed Mag's
walkthrough to the letter and finished the game without any problems. You just have to do every step that Mag says in the order in which he writes it, even though the game isn't linear. ENJOY!
Sandy

Re: Culpa Innata [Re: robert gray] #993608
12/17/14 02:07 AM
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Robert I don't recall what the trigger is that gets you to read the plague. The trigger is whatever game event it is that sets the game to activate whatever action or puzzle you need to do. Such as talking to Arnett who tells you about Dr. Capella. If you don't talk to Arnett you won't know to see the doctor and that electronic door puzzle won't activate. So yes the trigger is essential. Regarding the specific trigger you are asking about the trigger to read the poster is one of two things I listed above. The walk through says to find Talay Talayman's ID card. He is the guy running away in the cut scene. If finding his ID is not the trigger then it has to be when you go outside

Outside

Go to left screen, pass the elevators and go down the hall to see an exit sign. Use the security pass on the exit door. See a cut scene of a man sneaking along the grounds. The cutscene will include Phoenix chasing him but OUCH! He passed through the graveyard gate, while you landed on your bottom. Look at the plaque on the right. It is the Pater Noster. Look at the plaque to the left of the gate. Click it while in close up.

Your trigger is likely finding the Id or going outside to see that cut scene. Reviewing day one in walkthrough suggest those are the two most likely events to be the trigger. If that fails consider taking day one step by step in the walkthrough. If that fails it is likely you could have a bad install.

I played the game and then after writing the walkthrough played again following that step by step and had problems. I don't know if there were any patches issued but I did not need one with only using the DVD install.

Re: Culpa Innata [Re: oldmariner] #993707
12/17/14 02:27 PM
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hi oldmariner, i have read your response but i can't find that trigger. your reply seems fairly complete and you say reading the pater noster plaque is necessary. that being the case, is there any recourse open to me to progress? if not, i am well and truly stuck in the game. robert.

Re: Culpa Innata [Re: robert gray] #993755
12/17/14 10:16 PM
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Robert check your E-mail

I sent you two saves

There are two saves in this zip file. The one named number 003 is Phoenix in her office after completing what is listed in the walkthrough section labeled Graveyard gate Puzzle.
Everything in the walk through to the end of the gate puzzle section is done. Your next move would be to start with the next section titled PA Puzzle and map.

I don't know why you went back to day one when you got as far as the Capello office door puzzle on day two. I went back into the game and played up to Phoenix solving the electronic puzzle. If you use this save which is titled #041 Phoenix will be standing in front of the doctor's door you need to go inside and talk with her. When you do everything will be completed from the beginning of the walk through to the conclusion of the day 2 section titled Fix the security program.


When done with Dr. Capello continue the game with the next section in the walkthrough titled Phoenix's home

There are two files for each save and they both have to be renamed Change the number only or they won't work.You will see a pair of files named #003nif and 003sav the same for #041 if you change 003 to say 025 use the same number for both the nif and sav the pair.
The saves will have to be renamed to the next highest number in your game save file. Whichever save you wish to use, I'd suggest number 41 unless you really want to play day one over again. Number the save as the next number following the last save in your list. Your saves are located here if you are using Win 7
Users\User name\APP Data\Local\Virtual Store\Program Files(X86)\Strategy First\Culpa Innata\Data\Save game

If the game still in unresponsive my guess would be you have a bad install. Hope this helps

Re: Culpa Innata [Re: oldmariner] #993945
12/18/14 04:17 PM
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hi oldmariner, i checked and re-checked my email over a long period of time and i don't have any saves. robert.

Re: Culpa Innata [Re: robert gray] #994015
12/18/14 11:53 PM
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Robert I will resend it to the e-mail address you have listed here in your user file. The e-mail did not bounce back. Check your spam folder The subject line says Culpa Innata Saves. At the bottom of the e-mail you should see Culpa.zip in the lower left with a link in blue that says download. Click on the download and you should get a zip file in windows 7 you simply right click on the file and select unzip here. There will be four files inside that zip 003.sav 003.nif 041.sav and 041.nif. Obviously they come in pairs and go together. The nif file is the picture that displays in the game and links to the sav. I sent another e-mail hopefully you will get this one.

Re: Culpa Innata [Re: oldmariner] #994060
12/19/14 11:27 AM
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hi oldmariner, my email address is outdated obviously. would you be kind enough to change it to EDITED . thank you very much. in the meantime, i will replay and follow youtube which, hopefully, will also take me to a successful conclusion. robert.

Last edited by MaG; 12/19/14 11:31 AM. Reason: e-mail edited for security reasons
Re: Culpa Innata [Re: robert gray] #994064
12/19/14 11:33 AM
12/19/14 11:33 AM
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Robert,

I also edited your profile with the new address. oldmariner can check there then. luck

Re: Culpa Innata [Re: robert gray] #994138
12/19/14 07:36 PM
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Robert

I forwarded the mail to your new listed address. I hope this helps

Re: Culpa Innata [Re: MaG] #994232
12/20/14 12:41 PM
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thank you MaG, robert.

Re: Culpa Innata [Re: robert gray] #994686
12/23/14 04:06 PM
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hi MaG, i asked this before. why can't i select Audio Visual Viewing after visiting Bogdanov's house then turning on my office computer? can you tell what i am missing? robert.

Re: Culpa Innata [Re: robert gray] #994687
12/23/14 04:21 PM
12/23/14 04:21 PM
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Do you have the graveyard CD? If so, use that on the Audio Visual frame.

Re: Culpa Innata [Re: MaG] #994791
12/24/14 11:12 AM
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MaG, the resulting square is highlighted in green. nothing happens when i click the arrow on the square. how do i get the image reconstructed as shown? robert.

Re: Culpa Innata [Re: robert gray] #994795
12/24/14 12:00 PM
12/24/14 12:00 PM
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Continue with the procedure stated in the guide. At the Data Processing, you will be able to do the puzzle.

Audio Visual Viewing - Use the graveyard CD on the frame and see a device. Click the arrow and that data was erased.
Data Processing/Text Processing - Use the data dump from PA crash on text processing frame. Select Analyze and see the result as unrecognized text.
Data Processing/Image Processing - Use the data dump from PA crash on image processing frame. See part of a picture and word.
Click-hold a gray square and drop it on another square to form a picture and name. The colored areas are already at the correct place.
Once a correct piece is at the correct place, spatial match is seen. When completed, a blinking image reconstructed of Iustitia (justice) appears.

Re: Culpa Innata [Re: MaG] #994817
12/24/14 12:58 PM
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how do i get rid of that 'crossed out clutching hand'? robert.

Re: Culpa Innata [Re: robert gray] #994828
12/24/14 02:26 PM
12/24/14 02:26 PM
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It is seen only when you cannot do an action. Look for something that you can do or click on then.

Re: Culpa Innata [Re: MaG] #994933
12/25/14 11:39 AM
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Merry Christmas MaG. i am not quite getting all of the Audio Visual Viewing business. do you have a youtube video on this i could watch please? robert.

Re: Culpa Innata [Re: robert gray] #994941
12/25/14 12:44 PM
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I've been looking for the part of the video walkthrough that shows using the Audio Visual equipment in Phoenix's office, and I haven't been able to locate it right away. However, I did find the place in the video where Phoenix finds the gravestone CD, and that would be a good starting point if you care to view the video walkthrough. Start here at about 3 minutes 4 seconds:

YouTube Culpa Innata video walkthrough part 3

Continue watching the video in order, parts three, four, etc., and eventually you should see the sequence that you need.


Re: Culpa Innata [Re: Marian] #995082
12/26/14 03:38 PM
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hi Marian, what should i do after putting the iustitia image together and exiting the computer? robert.

Re: Culpa Innata [Re: robert gray] #995092
12/26/14 05:25 PM
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The walkthrough says that after you reconstruct the 3D butterly image, that for the walkthrough writer day 7 ended. If you can't go to the next step in the walkthrough now (day 8), then there may still be something else left to do in day seven. I would look over the walkthrough for day 7 and see what you might have missed.

Maybe someone else will be able to give you more specific advice.

Re: Culpa Innata [Re: Marian] #995103
12/26/14 07:20 PM
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hi Marian, now i cannot go anywhere. i can't even access the navigation map. robert.

Re: Culpa Innata [Re: robert gray] #995104
12/26/14 07:41 PM
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Hi robert, I'm afraid that all I can do at this point is to refer you to the walkthrough. Let's wait for someone who is more knowledgeable about the game. Sorry you are stuck.

Re: Culpa Innata [Re: robert gray] #995113
12/26/14 10:33 PM
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Just a thought - is the image reconstructed? Did you get the text verification?

Re: Culpa Innata [Re: MaG] #995147
12/27/14 10:47 AM
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hi MaG, yes, the image has been reconstructed but i don't know what you mean by text verification. robert.

Re: Culpa Innata [Re: robert gray] #995158
12/27/14 11:58 AM
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I think what MaG means when referring to text verification is this: does it say "image reconstructed" under the completed image, to let you know that it has been done correctly?

Re: Culpa Innata [Re: robert gray] #995159
12/27/14 12:00 PM
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Did it state on the image - picture that it is reconstructed?

Can you move around wherever you are and look around?
Check your PA and everything in it. A document (read), item (look close) or something else might trigger what you missed.

Re: Culpa Innata [Re: MaG] #995161
12/27/14 12:50 PM
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hi MaG, the description of the item in inventory reads PA crash butterfly image. i can't look around or access the navigation map. robert.

Re: Culpa Innata [Re: robert gray] #995169
12/27/14 01:30 PM
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If I deduced the guide correctly, if the image is done correctly - it should be labeled recovered image 2 - Iustitia.
It might be that you have not done the butterfly correctly.
Best to redo it.

Re: Culpa Innata [Re: MaG] #995180
12/27/14 02:57 PM
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MaG - whereabouts in the guide does it talk of the butterfly image so that i may read it and possibly reconstruct it properly? robert.

Re: Culpa Innata [Re: robert gray] #995186
12/27/14 03:22 PM
12/27/14 03:22 PM
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Click on the following link to see a picture of the completed image; this is from MaG's guide:

Completed image

And the instructions from the guide:

Quote:
Data Processing/Image Processing - Use the data dump from PA crash on image processing frame. See part of a picture and word.

Click-hold a gray square and drop it on another square to form a picture and name. The colored areas are already at the correct place.

Once a correct piece is at the correct place, spatial match is seen. When completed, a blinking image reconstructed of Iustitia (justice) appears.

Re: Culpa Innata [Re: Marian] #995421
12/29/14 12:54 PM
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hi Marian,what does the diary mean by 3rd, 4th, 6th, 9th settings active? Dr. Cappelo. robert.

Re: Culpa Innata [Re: robert gray] #995424
12/29/14 01:21 PM
12/29/14 01:21 PM
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Hi robert, all I can ascertain about the diary is this:

Quote:
Items written in red are to suggest things you still need to resolve. When resolved, the notes auto change into black writing.


I don't know if there's more to it than that. Let's wait for someone who can more fully answer your question.

Re: Culpa Innata [Re: Marian] #995763
12/31/14 08:39 PM
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hi Marian, having reconstructed the iustitia image, there is nowhere i can go. the navigation map says 'i prefer not to do that right now'. what should i do? robert.

Re: Culpa Innata [Re: robert gray] #995783
12/31/14 10:31 PM
12/31/14 10:31 PM
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Can you get out of the computer and look around?

Re: Culpa Innata [Re: MaG] #996267
01/03/15 05:04 PM
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yes MaG, but now i think i am stuck not unless you can tell me where to go from pyramid station which has the only picture. robert.

Re: Culpa Innata [Re: robert gray] #996277
01/03/15 09:35 PM
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This is from the walkthrough:

Open your PA to select the map and click on the Pyramid. The map should expand to show areas of the Pyramid you can visit, select the Thing Store. Remember the GPSN rule about limitations for interviewing people. You can ask anything in the conversation tree but to get the information you need you have to be selective, otherwise you may have to wait until the next day for a second interview to get the trigger to advance the game. For instance your interview at the Thing Store the first time there is with Alicia Cordoba. From her you need the names of other sales girls, Monica and Piper. You will also need to learn about the Peace Officer impersonator, Harry Callahan and construct a picture of him. At the Thing store you will visit Bogdanov's office and a kiosk across the street from the store.

See if that helps.

Re: Culpa Innata [Re: MaG] #996328
01/04/15 11:10 AM
01/04/15 11:10 AM
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hi MaG, I have done all the steps listed in the walkthrough but i am 'stuck' at the pyramid STATION - perhaps you misread my post - and don't know how to proceed from the station. could you advise please? robert.

Re: Culpa Innata [Re: robert gray] #996336
01/04/15 11:49 AM
01/04/15 11:49 AM
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Now that you are at the pyramid, what does the map show you?
Does it show the places in the pyramid?
If so - check those places that you can access.

Re: Culpa Innata [Re: MaG] #996498
01/05/15 12:28 PM
01/05/15 12:28 PM
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hi MaG, i have completed the thing store HQ, am at the metro tunnels trying to open the gate and enter the tunnels but the program won't let me. have i progressed too far or is there a prerequisite? now i can't progress any more. robert.

Re: Culpa Innata [Re: robert gray] #996555
01/05/15 05:49 PM
01/05/15 05:49 PM
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A member posted this - Enter the tunnel after work hours and in plain clothes.

Re: Culpa Innata [Re: MaG] #997024
01/08/15 11:44 AM
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hi MaG, i probably have gone too far into the game but as you wrote, after a certain point, i forget which point, the game becomes non-linear. correct me if i am wrong, this means you can work on the game at any stage AFTER THIS POINT. well, i am at the Stardust Club trying to make glue to stick some wall which fell off. i am following your instructions exactly, but something is wrong. the water pitcher glows when used but the bowl, sugar, microwave doesn't. the glue doesn't go into inventory. i am anxious to hear what you say. robert.

Re: Culpa Innata [Re: robert gray] #997052
01/08/15 01:57 PM
01/08/15 01:57 PM
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Robert,

As soon as you opened the navigation map and get places to go to - the game becomes non-linear. That is close to the start of the game.

From the guide:
Once locations are opened within the map the gameplay becomes highly non-linear and events, people, locations will be revealed or can be resolved in different orders. This guide will try to describe by characters or locations and is but one pathway through this game. Visit the characters or locations at your discretion.

Glue:

Did Phoenix say this: Phoenix can enter only if she says to fix the wall of the stage fast.

Did you click-hold the items to make glue?

Re: Culpa Innata [Re: MaG] #997063
01/08/15 02:35 PM
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hi MaG, Glue questions, Yes and Yes. should the bowl, sugar and microwave glow also? if yes, i am definitely doing something wrong. i wonder what it could be? robert.

Re: Culpa Innata [Re: robert gray] #997065
01/08/15 02:39 PM
01/08/15 02:39 PM
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I really do not remember. Try the preparation and see.

Re: Culpa Innata [Re: MaG] #997180
01/09/15 11:06 AM
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MaG, i have rechecked the glue preparation and am back at square 1. i keep getting stuck at glue making and can't get bowl, sugar or microwave to highlight. i really don't have anywhere to go short of starting all over again. robert.

Re: Culpa Innata [Re: robert gray] #997181
01/09/15 11:19 AM
01/09/15 11:19 AM
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Rushes Offline
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Robert, did you close-up examine the instruction leaflet that tells you how to prepare the mixture? You should have picked this up from Arnett's salon earlier in the game. The bowl and sugar etc. might not become active until you've checked it.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #997216
01/09/15 02:45 PM
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thanks for mentioning Arnett's salon, Rushes. the problem being, i was waiting for that 'phone call' which never came BEFORE my session in the Stardust Club. how do i get back to wait for that call? robert.

Re: Culpa Innata [Re: robert gray] #997217
01/09/15 02:59 PM
01/09/15 02:59 PM
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The phone call from Arnett's won't come until a little later on. Every time I've played the game, I've had to wait a good long while for that call to get an appointment with Roger Arnett. So just continue on, don't worry about it, it'll happen. Just make sure that you pay attention to the red entries in your journal, see if you can do anything to grey those out. Also revisit all locations inside and outside of the pyramid, and speak to everyone. Dialogue is absolutely critical in this game -- the whole experience is dialogue driven.

Did examining the leaflet solve your problem with the glue preparation?


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #997404
01/11/15 03:34 PM
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hi Rushes, can the red items in the diary ever be resolved? i don't see how, robert.

Re: Culpa Innata [Re: robert gray] #997407
01/11/15 03:57 PM
01/11/15 03:57 PM
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Marian Offline
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According to MaG's strategy guide:

Quote:
Goals or things to do are written in red ink in the diary, once completed they turn to black ink.


It sounds like eventually they will all turn to black ink.

Re: Culpa Innata [Re: robert gray] #997418
01/11/15 04:57 PM
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Yes, they'll all turn black eventually, but some tasks just can't be completed until much later in the game. Work through what you can in the meantime.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #998003
01/15/15 12:54 PM
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hi Rushes, i am following oldmariner's walkthrough. at day 6, Phoenix's office, 'examine the pictured. the boss suggested she investigate'. is this a typo? i am confused! what is meant by this? robert.

Re: Culpa Innata [Re: robert gray] #998004
01/15/15 01:06 PM
01/15/15 01:06 PM
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Yes, it could be a typo. If you're following the walkthrough, it sounds as if you next need to search for the impersonator on the census database. So continue from there.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #998016
01/15/15 03:17 PM
01/15/15 03:17 PM
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hi Rushes, where do i find the census database? robert.

Re: Culpa Innata [Re: robert gray] #998017
01/15/15 03:19 PM
01/15/15 03:19 PM
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On Phoenix's computer in her office.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #998023
01/15/15 03:32 PM
01/15/15 03:32 PM
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hi Rushes, i know it is on Phoenix's computer but where? robert.

Re: Culpa Innata [Re: robert gray] #998026
01/15/15 04:11 PM
01/15/15 04:11 PM
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Marian Offline
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Hi Robert, try clicking on Search while on the computer, and then see if the Census Database comes up as an option.

Re: Culpa Innata [Re: Marian] #998203
01/16/15 08:40 PM
01/16/15 08:40 PM
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hi Marian, when i use the hacker's data file with the 'gears' on the frame, i don't get 'file corrupted'. can you tell why please? robert.

Re: Culpa Innata [Re: robert gray] #998209
01/16/15 08:55 PM
01/16/15 08:55 PM
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Were you informed that hackers have gotten into your file?
Did you use that hacker file on Data Processing/Image Processing pages?

Re: Culpa Innata [Re: MaG] #998314
01/17/15 10:57 AM
01/17/15 10:57 AM
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hi MaG, when i use the hacker's data file on the Data Processing/Image Processing i get a crossed out grasping hand. robert.

Re: Culpa Innata [Re: robert gray] #998347
01/17/15 02:45 PM
01/17/15 02:45 PM
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Then you can proceed to decode it now. Check the guide for the solution.

Re: Culpa Innata [Re: MaG] #998356
01/17/15 04:08 PM
01/17/15 04:08 PM
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hi Mag, how can i proceed with a crossed out hand? unless i am misreading the guide, no obvious mention is made to a crossed-out hand. i have spent a lot of time on this game so i am very prepared to be corrected as i was convinced i was stymied. robert.

Re: Culpa Innata [Re: robert gray] #998363
01/17/15 04:59 PM
01/17/15 04:59 PM
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The Hexadecimal editor appears after the File Corrupted result.
See several red ? that are needed to be decoded. Based on the reference numbers-letters above the puzzle, find out the number or letter corresponding to the red (?).
Start with a group of 4 that has one red question mark first. Click the question mark until they turn blue. Continue on until all the single red question marks set are decoded.

Re: Culpa Innata [Re: MaG] #998443
01/18/15 11:53 AM
01/18/15 11:53 AM
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hi MaG, i can't even get as far as the 'file corrupted' message, i presume, because of the crossed out hand. if only i could get past that pesky crossed out hand then i could get on with this game. have you any suggestions please. robert.

Re: Culpa Innata [Re: robert gray] #998456
01/18/15 01:32 PM
01/18/15 01:32 PM
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I don't know what to tell you. It might help if you go back to a saved game and play over. It might show you what you are missing.

Re: Culpa Innata [Re: MaG] #998468
01/18/15 02:38 PM
01/18/15 02:38 PM
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hi MaG, i have gone back to the thing store to talk to Piper. is it best to use oldmariner's W/T or your guide until i get past the 'file corrupted' scenario? robert.

Re: Culpa Innata [Re: robert gray] #998471
01/18/15 02:52 PM
01/18/15 02:52 PM
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I think you have been using oldmariner's walkthrough sequence - so use that. The guide is not in a step by step sequence.

Re: Culpa Innata [Re: MaG] #998500
01/18/15 07:53 PM
01/18/15 07:53 PM
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hi MaG, i didn't get the 'file corrupted' message. is this important as i get the hexadecimal editor screen. do i carry on as if i got the message? robert.

Re: Culpa Innata [Re: robert gray] #998502
01/18/15 07:59 PM
01/18/15 07:59 PM
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Yes please. Do the hexadecimal puzzle. luck

Re: Culpa Innata [Re: MaG] #998586
01/19/15 12:42 PM
01/19/15 12:42 PM
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hi MaG, i have reconstructed the 3D butterfly images. the next item is omega 8 where i take a photo of the butterfly advert. according to oldmariner W/T. am i on the right track and how do i get there? robert.

Re: Culpa Innata [Re: robert gray] #998614
01/19/15 03:53 PM
01/19/15 03:53 PM
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You want to go to station omega 10 (not 8). Go to metro station and the to the sign omega 10.

Re: Culpa Innata [Re: MaG] #998637
01/19/15 04:56 PM
01/19/15 04:56 PM
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MaG, what steps do i have to make to get there from the 3D butterfly images? robert.

Re: Culpa Innata [Re: robert gray] #998659
01/19/15 06:11 PM
01/19/15 06:11 PM
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See if you have Metro station in your PA map.
If not, if my memory serves me correctly, you can walk there when you step out of the office building. There's path you can follow.

Re: Culpa Innata [Re: MaG] #998757
01/20/15 12:59 PM
01/20/15 12:59 PM
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hi MaG, if after seeing a map of the metro with X marks the spot, where do i go? change clothes and then enter metro tunnels or go to ancient library to look for Julius?

Re: Culpa Innata [Re: robert gray] #998791
01/20/15 05:51 PM
01/20/15 05:51 PM
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Rushes Offline
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robert -- it's up to you. You can only go into the metro tunnels at night, so if it's still daylight why not go to the library in the meantime.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #998951
01/21/15 07:24 PM
01/21/15 07:24 PM
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hi Rushes, i chose ancient library after which decrypted Cyrillic text. do i have to check each word letter by letter or is there a faster way before Phoenix comments? robert.

Re: Culpa Innata [Re: robert gray] #998961
01/21/15 08:11 PM
01/21/15 08:11 PM
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It might be best if you do so.
"Translate each letter by clicking the appropriate English letter on the left and click the Cyrillic letter on the right. Do this to all the letters even if they have similar letters in translation. After translation is completed, get Bogdanov's name list in inventory."

Re: Culpa Innata [Re: MaG] #999044
01/22/15 11:48 AM
01/22/15 11:48 AM
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if, after translating each letter, i find i am unable to report to chief Morssen, what is the best strategy to find my mistake? robert.

Re: Culpa Innata [Re: robert gray] #999045
01/22/15 12:27 PM
01/22/15 12:27 PM
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Rushes Offline
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Some letters are extremely similar in both Cyrillic and standard alphabets. Double check your letters very carefully -- particularly all the vowels, and the T.

Phoenix will confirm as soon as all letters are correct.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #999111
01/22/15 08:15 PM
01/22/15 08:15 PM
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hi Rushes, i cannot find my mistake even though i checked my letters 3 or 4 or more times and can't get Phoenix to comment. i am getting fed up. what are the consequences of hitting reset? robert.

Re: Culpa Innata [Re: robert gray] #999125
01/22/15 10:04 PM
01/22/15 10:04 PM
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I think reset will erase all your entry and you start over.


Re: Culpa Innata [Re: MaG] #999198
01/23/15 11:48 AM
01/23/15 11:48 AM
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hi MaG, if i reset, what are the chances i 'overwrite' where i went wrong the first time and is it worth a shot to get Phoenix to comment? robert.

Re: Culpa Innata [Re: robert gray] #999207
01/23/15 12:40 PM
01/23/15 12:40 PM
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Do any of the changeable letters highlight when you move your cursor over them? If I recall correctly, that means that the letter has been misplaced and can be adjusted.

Otherwise, why not take a close look at MaG's screenshot above, which shows the solution. See if you can spot where your own puzzle differs.

If you decide to reset, you will literally have to start the puzzle over from the beginning.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: robert gray] #999220
01/23/15 03:14 PM
01/23/15 03:14 PM
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I have a bug in culpa innata. Cannot get out of the cafeteria. I am almost at the end and am very frustrated. Thanks. Cannot fing save games nowhere.


Cyanne43
Re: Culpa Innata [Re: robert gray] #999232
01/23/15 04:48 PM
01/23/15 04:48 PM
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Hi cyanne, do you mean that the game is repeatedly crashing at the same point, or freezing? Are you able to go back to an earlier save and replay this section? Sometimes that can sort out the odd game bug.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: robert gray] #999235
01/23/15 05:07 PM
01/23/15 05:07 PM
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Hi Rushes
No the game do not crashe or freeze. When I try to go out of the cafeteria I comme back to the cafeteria. I did try an earlier save and replay the section just before entering the cafeteria. I go in the cafeteria take the circuit board, look at the meat plate and look around and when I try to go back to the door to get out the same thing happens, I reenter the cafeteria.No way of getting out. I closed the game reopened it nothing doing. Thanks for answering me.


Cyanne43
Re: Culpa Innata [Re: robert gray] #999238
01/23/15 05:17 PM
01/23/15 05:17 PM
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There are are couple of old threads that relate to the same problem. The first one in particular might help:

Cafeteria 1

Cafeteria 2

luck and let us know how you get on.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #999260
01/23/15 09:05 PM
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thanks for the old threads Rushes but they don't help me much. i think the problem stems back to the cyrillic text and translation table. as best you can, would you be good enough to describe, in inventory, what i should be looking for. robert.

Re: Culpa Innata [Re: robert gray] #999265
01/23/15 09:45 PM
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Using the pictured solution - use the completed name as a clue.
Click on the English letters on the left to change the name on the right to English.

Re: Culpa Innata [Re: robert gray] #999310
01/24/15 09:44 AM
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Robert -- my last post was actually in reply to cyanne's problem. wink My reply to you was at the very top of the page.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #999329
01/24/15 11:35 AM
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hi Rushes, would you please give me an answer to my post which reads in part ...'what i should be looking for' as i don't really understand MaG's reply. sorry MaG if you are reading this. robert.

Re: Culpa Innata [Re: robert gray] #999335
01/24/15 12:35 PM
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There's nothing in your inventory that you need for this puzzle. MaG's advice holds good -- you need to examine the screenshot that she posted a little while back, that shows the completed puzzle. Closely examine each letter -- the T, for example, is similar in Cyrillic to English. It is easy to mistake one for the other. Then compare with your own puzzle in-game. Do any letters in *your* puzzle differ to how the completed solution is displayed? The difference could be very small, but it is crucial.

And, as I posted up above:

Do any of the changeable letters highlight when you move your cursor over them? If I recall correctly, that means that the letter has been misplaced and can be adjusted.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: robert gray] #999374
01/24/15 04:35 PM
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Hi Rushes
Nothing doing I cannot get out of the cafeteria. Went to look at your links cafeteria 1 and 2 and it doesn't help. I even downloaded the patch, nothing doing again. I don't know how this guy (steven I think) got out but I don't. Does it have to do with the rotating room?
It is such a fantastic game it is a shame that I have to let it go. I never had a bug in the game till now. But thanks for your help anyhow.


Cyanne43
Re: Culpa Innata [Re: robert gray] #999376
01/24/15 05:00 PM
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It is ok rushes it is like the guy stephen said. Except that you have You have to be in the turning tower and click on the door and you are automatically outside. How stupid AM I. Thanks for the links and help.


Cyanne43
Re: Culpa Innata [Re: robert gray] #999377
01/24/15 05:14 PM
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Glad you figured it out, cyanne! Enjoy the rest of the game now. smile


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #999417
01/24/15 09:45 PM
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hello Rushes. anti chaos letter puzzle - where are the letters ACEP that have to be pushed in to make Phoenix comment? robert.

Re: Culpa Innata [Re: robert gray] #999425
01/24/15 10:33 PM
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In room 9-2 - Go to the back wall and look close at the Anti-Chaos writings.
Click ACEP letters and see them pushed in.
Do it until Phoenix says: 'wonder what the anti-chaos people say about this'.

Re: Culpa Innata [Re: MaG] #999464
01/25/15 11:02 AM
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i know MaG, but which ACEP letters on the wall? there are many of them. robert.

Re: Culpa Innata [Re: robert gray] #999466
01/25/15 11:11 AM
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I found this note on another forum; maybe this will help:

Quote:
Back away from the wall and think on the clues. You can only push A, C, E, and P's,

which are the letters in "PEACE" a word clued at the kiosks, other places in the metro tunnels, etc.

so 5 letters, 5 numbers.

So 1 = the first "P' that appears in the passage on the wall and is also the 1st tile pushed. (1st in the word PEACE and the 1st in the numerical sequence)

2 = the 2nd "E" that appears on the passage of the wall. and the 2nd tile pushed. (note this number is the 2nd in the sequence and the 2nd in the word PEACE)

8 = the eighth "A" and as it is the third number in the sequence (and the word PEACE) is the third tile pushed

and so on. locate those, push them in order, and bingo

Re: Culpa Innata [Re: Marian] #999492
01/25/15 03:42 PM
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hi Marian, i am at a deadend and would like to FINISH this clever/frustrating game but from the outset, i couldn't, as looking at MaG's guide, i saw out of the corner of my eye, places i couldn't get to. the 'walkthroughs' didn't take me to these places ?PERIOD?. i know Culpa Innata is non-linear but how can you ever finish this game without following events in some sort of sequence? robert.

Re: Culpa Innata [Re: robert gray] #999512
01/25/15 06:05 PM
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It sounds like a pretty difficult and tricky game, Robert. Let us know where you have come up against the dead end and maybe a player will be able to help you.

Re: Culpa Innata [Re: robert gray] #999514
01/25/15 06:21 PM
01/25/15 06:21 PM
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Robert,

The game doesn't have a dead end.

There are some gamers that play cold (no walkthrough). I do not use one unless I get into a puzzle that I can't solve - then I pull my hair or scream.
When you enter a game cold, you do not know what to do unless the dialogue-item clues you in or an objective is stated. Then you follow that trail.
Pay attention to the clues, the story, the items you pick up and places you have been to. Then you can check where the trail goes. That is the adventuring part of the game.

Most game now a days - lead you with very blatant trail. You just follow it like a dog on a leash.
Culpa Innata is not one of those. Part of the adventuring is to know where to go next, what to do and learn how to do it.

The walkthrough was made by oldmariner checking where to go next and then do what is in the strategy guide. He played it and finished the game.

Read his walkthrough again and see what you missed. Good luck. Don't get frustrated. Maybe relax and then go back and play.

Re: Culpa Innata [Re: MaG] #999588
01/26/15 12:20 PM
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thanks for the reality check, MaG. without being led like a 'dog on a leash' i like to use a reliable walkthrough to keep me on track and direct me to a successful game ending and not be sidetracked by 'red herrings'. yes, i may get despondent at times but that's part of the game. robert.

Re: Culpa Innata [Re: MaG] #999726
01/27/15 11:30 AM
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hi MaG, Decryption: where do i get the Cyrillion handwritten text from and what does it look like? robert.

Re: Culpa Innata [Re: robert gray] #999739
01/27/15 12:44 PM
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During your next visit to Bogdanov's Office:

Second visit: This visit is triggered when Larissa Lukin mentions Bogdanov's grandparents. Use the elevator to go to Bogdanov's office. Look at the photo album. Take photo of the grandparents with the baby. Click the picture to turn the photo over. Use camera on back of photo to get Cyrillic handwritten text and 3865959.
.


luck

Re: Culpa Innata [Re: MaG] #999892
01/28/15 11:25 AM
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MaG, i have translated each letter into English but don't see Bogdanov's name list in inventory nor automatically reported to Chief Morssen. should i have visited any of these people on this list prior to translating? robert.

Re: Culpa Innata [Re: robert gray] #999912
01/28/15 01:49 PM
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No need to visit these guys.
Please double check your translation again - that might be what is holding your getting the finished product in inventory.

Re: Culpa Innata [Re: MaG] #999938
01/28/15 03:44 PM
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hi MaG, could 'i prefer not to do that now' have anything to do with my inability to close off? i don't think i am ending the game properly having to depress the Windows key and what do i do about it?. i have double checked the translation again and again. robert.

Re: Culpa Innata [Re: robert gray] #999958
01/28/15 07:26 PM
01/28/15 07:26 PM
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Did Phoenix comment that you got them right in the end?

Re: Culpa Innata [Re: MaG] #999965
01/28/15 08:19 PM
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MaG. no she did not. robert.

Re: Culpa Innata [Re: robert gray] #999986
01/28/15 11:06 PM
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I don't know what else to say but that puzzle is not solved yet. That is what is holding you back.

Re: Culpa Innata [Re: MaG] #1000151
01/29/15 09:31 PM
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hi MaG, i have looked at several Youtube videos for a clue as to where i went wrong in the translation but couldn't find the right place. can you please? robert.

Re: Culpa Innata [Re: robert gray] #1000155
01/29/15 10:23 PM
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Robert,

I don't have the game. Sorry.

You can check letter for letter here:



luck

Re: Culpa Innata [Re: MaG] #1000392
01/31/15 03:08 PM
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hi MaG, i re-checked and the 'O' corrected it. HOORAY! robert.

Re: Culpa Innata [Re: robert gray] #1000393
01/31/15 03:25 PM
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praise
Wonderful! Glad you got through!

Re: Culpa Innata [Re: MaG] #1000502
02/01/15 01:38 PM
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hi again MaG, i read the flyer but then i am having trouble making glue behind the now vacant bar. do you have a video showing the whole process as i presume the bowl glows which it doesn't when i try? robert.

Re: Culpa Innata [Re: robert gray] #1000511
02/01/15 02:37 PM
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I can't find any video for the glue making - unless I am looking at the wrong video. I can't find it in the Russian video.
Have you tried the solution here. luck

Re: Culpa Innata [Re: MaG] #1000526
02/01/15 03:27 PM
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thanks for the UHS hints MaG. i was hoping they might help me to get the bowl and microwave to 'glow' to cook the mixture giving me the gel. robert.

Re: Culpa Innata [Re: robert gray] #1000536
02/01/15 04:21 PM
02/01/15 04:21 PM
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Have you fixed the relief already? Please double check if you have completely solved that puzzle. luck

Re: Culpa Innata [Re: MaG] #1000541
02/01/15 04:56 PM
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hi MaG, i have NOT solved the puzzle. i was hoping UHS would help. robert.

Re: Culpa Innata [Re: robert gray] #1000542
02/01/15 05:00 PM
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You have to solve the relief puzzle first before you use glue on it.
So put the relief together - then check it - then make the glue. luck

Re: Culpa Innata [Re: MaG] #1000559
02/01/15 06:53 PM
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i HAVE solved the relief puzzle but NOT the glue puzzle. it is the bowl and microwave that are giving me trouble. robert.

Re: Culpa Innata [Re: robert gray] #1000579
02/01/15 09:06 PM
02/01/15 09:06 PM
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Did she say - Phoenix says to 'fix it fast' after you did the wood relief puzzle?

Are you doing it this way?
Click-hold 1 cup on water and then click measured water on bowl. Click-hold 1/2 cup on water and click measured water on bowl.
Click-hold 1/2 cup on sugar and then click the measured sugar on bowl.
Click 1 tablespoon on lemon and then click it on bowl. Repeat to get 2 tablespoon of lemon in bowl.
Take bowl and click it on microwave.

Last edited by MaG; 02/01/15 09:08 PM.
Re: Culpa Innata [Re: MaG] #1000662
02/02/15 10:38 AM
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MaG, yes, i did it that way. now i have to 'turn on' the microwave to heat up the ingredients to make sticky gel. robert

Re: Culpa Innata [Re: robert gray] #1000668
02/02/15 11:27 AM
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Robert,

Did you do what Rushes posted earlier?
Robert, did you close-up examine the instruction leaflet that tells you how to prepare the mixture? You should have picked this up from Arnett's salon earlier in the game. The bowl and sugar etc. might not become active until you've checked it.

Re: Culpa Innata [Re: robert gray] #1000674
02/02/15 11:42 AM
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When the mixture is ready for the microwave, all you need to do is pick up the bowl with the mixture and click it on the microwave, as MaG said in her post above. It should automatically heat the mixture. Be careful not to accidentally discard the contents, otherwise you'll have to start over again.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #1000680
02/02/15 12:20 PM
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hi Rushes, i must have missed something along the way. Phoenix definitely said 'fix it fast'. what could it be? robert.

Last edited by robert gray; 02/02/15 12:22 PM.
Re: Culpa Innata [Re: robert gray] #1000684
02/02/15 12:33 PM
02/02/15 12:33 PM
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I'm not sure as to what the problem here might be, robert.

Are you able to pick up the bowl? Try moving your cursor around the bowl area if you can't find the hotspot to take it.

Once you have the bowl on your cursor, you can click the bowl directly on the microwave.

If the mixture doesn't turn out right, then you need to double check the ingredients that you add to a new bowl, and make sure you are using the correct measuring utensils.

luck


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: robert gray] #1000836
02/03/15 02:04 PM
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Rushes, Bogdanov's fnancial report. Phoenix says to add Gillian Jones to nav. map but i don't see her name. is this OK? robert.

Re: Culpa Innata [Re: robert gray] #1000838
02/03/15 02:07 PM
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Gillian Jones is inside the Pyramid, so click on that and you should see her location. smile


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #1000845
02/03/15 02:43 PM
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thanks Rushes. robert.

Re: Culpa Innata [Re: robert gray] #1000870
02/03/15 04:09 PM
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You're welcome. Enjoy the game.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #1001177
02/05/15 03:29 PM
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hi Rushes. Smoke Puzzle - 'look close at the pipes under the right shelf when facing the back of the room'. i can't find these pipes! can you help, please? robert.

Re: Culpa Innata [Re: robert gray] #1001201
02/05/15 06:08 PM
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Just as you enter the main room, see if you can either move across or get a close-up of the wall along the right side. The pipes are close to the floor. I can't recall for sure if you'll need to move a little forward first. Try and see. luck


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #1001297
02/06/15 11:41 AM
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thanks Rushes. i am now at Adrianopolis University 2nd visit. oldmariner in his walkthrough jumps to Carpe Diem but i don't have an icon for this location. what should i do? robert.

Re: Culpa Innata [Re: robert gray] #1001298
02/06/15 12:03 PM
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True Blue Boomer

Joined: Jul 2005
Posts: 23,997
UK
Carpe Diem is located in the Pyramid. It's triggered by a conversation in the cafe with Sandra where you both discuss DeVille -- assuming you have already spoken with DeVille at his apartment.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #1001580
02/08/15 07:18 PM
02/08/15 07:18 PM
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ottawa canada
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robert gray Offline OP
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hi Rushes. Pierre de Villes's house. Phoenix reports his handgun to ballistics lab. all the locations on the navigation map are closed and oldmariner's walkthrough doesn't say where to go next. any advice please? robert.

Re: Culpa Innata [Re: robert gray] #1001665
02/09/15 09:15 AM
02/09/15 09:15 AM
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Posts: 23,997
UK
Rushes Offline
True Blue Boomer
Rushes  Offline
True Blue Boomer

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Posts: 23,997
UK
Is there nowhere else in the Pyramid that you can go, to talk to people? How about the Thing Store?

Have you checked your journal to see if there's anything written in red there that you can do?

If you've spoken to everyone that you can for the day, and they won't talk to you anymore, waiting until the next day will allow you to speak to them again. (Unless their locations are permanently greyed out now.)

If it's mid to late-afternoon, you can go to the gym (in the Pyramid) to kill time, or even go to your office and write up your report for the day. Once it's close to seven in the evening, you can go out to any night-time locations in the Pyramid if they're available, or see Sandra (if she called you), or just go to bed. Next day, you should be able to speak to more people.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #1001891
02/10/15 12:42 PM
02/10/15 12:42 PM
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ottawa canada
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robert gray Offline OP
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hi Rushes, thanks. i now have found the circuit board and am trying to get to control panel. i can't get there using MaG's guide - so sorry MaG. is there another way? robert.

Re: Culpa Innata [Re: robert gray] #1001917
02/10/15 03:12 PM
02/10/15 03:12 PM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
True Blue Boomer
Rushes  Offline
True Blue Boomer

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Posts: 23,997
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Which circuit board is this, robert? Where are you in the game? And what control panel?


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Culpa Innata [Re: Rushes] #1001922
02/10/15 04:02 PM
02/10/15 04:02 PM
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ottawa canada
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robert gray Offline OP
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terribly sorry Rushes. in the cafeteria after chasing Talayman. robert.

Re: Culpa Innata [Re: robert gray] #1001950
02/10/15 06:05 PM
02/10/15 06:05 PM
Joined: Dec 1999
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MaG Offline
Sonic Boomer
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This is from the guide:
After getting the circuit board - Go back to the left and exit the cafeteria.
Go back to the shaft and right to the end of the straight rail track. It ends at a rail car in front of a dark opening. Go back to the Grand Shaft.
Go right to the fenced in area and see a control panel on a stand.

From the walkthrough:
Go back to the shaft and right to the end of the straight rail track. It ends at a rail car in front of a dark opening. Go back to the Grand Shaft for another puzzle to light that dark passageway.
Go right to the fenced in area that is in the large circular area called the Grand Shaft. See a control panel on a stand.

Re: Culpa Innata [Re: MaG] #1002104
02/11/15 04:27 PM
02/11/15 04:27 PM
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ottawa canada
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robert gray Offline OP
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hi MaG, MINE. i cannot find the full gas canister using your guide. it seems like a real 'pixel hunt'. is it near 'a destroyed petroleum tank?'. robert.

Re: Culpa Innata [Re: robert gray] #1002106
02/11/15 04:32 PM
02/11/15 04:32 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
Sonic Boomer
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Phoenix is transported to an abandoned mine.
Look straight and click the ancient locomotive. Go beside it and take the lever.
Go forward to the mine entrance and pick up the funnel on the ground right of the chimney.
Go close to the mine entrance and see that it is dark in there. We need light.

Go back to the fence area, go right and see the sleeping barracks with a Russian sign.
Go right of the sleeping barracks and pick up the wire by the destroyed stone wall.
Go back left of the area by following the wire fence.
Far behind another sleeping barracks is a destroyed building with exposed beams.
Enter that destroyed building and pick up the full gas canister.

Re: Culpa Innata [Re: MaG] #1002147
02/11/15 08:56 PM
02/11/15 08:56 PM
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ottawa canada
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robert gray Offline OP
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hi MaG, unfortunately i can't get the canister. do you have access to a video please? robert.

Re: Culpa Innata [Re: robert gray] #1002153
02/11/15 09:27 PM
02/11/15 09:27 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
Sonic Boomer
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Sonic Boomer

Joined: Dec 1999
Posts: 69,973
I have not seen a video at this part of the game. Sorry.

Re: Culpa Innata [Re: MaG] #1002265
02/12/15 03:43 PM
02/12/15 03:43 PM
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Posts: 1,835
ottawa canada
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robert gray Offline OP
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robert gray  Offline OP
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hi MaG, i have searched around the ancient locomotive from all angles possible to me for the lever with no success. how do i find it? robert.

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