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Dark Fall LS #573816
12/04/09 03:40 PM
12/04/09 03:40 PM
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zak Offline OP
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Ok i give up, after turning on the electricity and talking on the phone im stuck been looking everywhere seems like im either missing a item, or i need to figure out the "safe" puzzle on the door but cant find any clue's to that part either.

Re: Dark Fall LS [Re: zak] #573826
12/04/09 04:32 PM
12/04/09 04:32 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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Let's wait for someone playing the game. Have fun.

Re: Dark Fall LS [Re: MaG] #573840
12/04/09 05:30 PM
12/04/09 05:30 PM
Joined: Oct 2001
Posts: 5,818
Beverly Hills, Florida
kjos Offline
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I sure wish I was playing the game. MaG.
Richard


***To Error is Human**To Forgive is Divine***
Re: Dark Fall LS [Re: kjos] #573856
12/04/09 06:34 PM
12/04/09 06:34 PM
Joined: May 2008
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Argyle1968 Offline
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At least you're far enough to be dealing with that issue. I feel stupid, because I can't get out of the tunnel. I've read the newspaper clipping, looked at the objects in inventory, read the card and pieced together the poster. Something goes on the wooden "box", I just know it, but nothing I try to put there has any effect. there doesn't seem to be any way to advance in any direction until something is done on the box but I can't figure out what. Can somebody help?


Re: Dark Fall LS [Re: Argyle1968] #573861
12/04/09 06:56 PM
12/04/09 06:56 PM
Joined: Dec 1999
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MaG Offline
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Argyle,

Open the coffin. Click on the right side of the coffin - hold the cursor - move to the left and out of the coffin.
Like make sliding movement but hold the cursor.

From there - events will happen and you will be out of the tunnel later (after seeing and doing things of course).

Re: Dark Fall LS [Re: MaG] #573864
12/04/09 06:59 PM
12/04/09 06:59 PM
Joined: May 2008
Posts: 105
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Argyle1968 Offline
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Thanks for the tip!

Re: Dark Fall LS [Re: Argyle1968] #573867
12/04/09 07:11 PM
12/04/09 07:11 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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You're welcome.

Re: Dark Fall LS [Re: MaG] #573894
12/04/09 08:49 PM
12/04/09 08:49 PM
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Argyle1968 Offline
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Hate to be a pain, but one more request--I have explored the train station platform to the extent that I know the crate must be lifted out of the way to get at something in the brick shed--probably a fusebox. I've picked up two fuses, the handle from the ladies room, the handle from the station depot, and seen a couple of ghosts. The first time I inserted the handle and cranked the winch, the crate raised up. I then backed away from the winch and the crate dropped. THereafter, when I try to crank the winch to lift the crate, the animation shows it dropping, but there's no explanation for how it got back up in the air before it drops as a result of the crank. Every time I go look at the crate, it's on the ground.

At first I thought maybe this was a glitch in the program, so I replayed the game to the point just before I turned the winch for the first time and saved. Doesn't seem to matter. Every time I play through this problem, the result is the same--the crate is DROPPING each time I crank the winch, and at no time when I go look at it is it up in the air. I'm totally stumped.

Has anyone managed to overcome this issue?


Re: Dark Fall LS [Re: Argyle1968] #573897
12/04/09 08:59 PM
12/04/09 08:59 PM
Joined: Dec 1999
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MaG Offline
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Argyle:
As a hint - look for a third fuse first; then do that winch puzzle.
I didn't take notes but I think, one fuse is in a red bucket, one in a workbox by the ladies room and one in another workbox at the bridge that crosses the railtrack.

Then go back to that winch puzzle.
You have to pull that handle 3 times before the crate can reach the top of the pulley and catch or lock itself.

Zak:
Is this the dial on the stationmaster's office?
If so: Read the letter and the workbook at the ticket window at far end of the back room where the telephone is located.
You will see that the letter is written in green ink. It is written by the stationmaster. It also states that the lock's combination is the number of the station plus his work ID number.
Now go around and see 3 clipboard (one on bench, one by the entryway to backroom and one across the stationmaster's office).
Check those 3 clipboard and note the number after the Dowerton station at top left. You need all 3 to read since some numbers are blocked out.
Then take note of the SN (Stationn number) written in green ink. I used the bottom left one - I think it is checking mail.
Use those 8 numbers as the code for the dial: 3 from the station and 5 from the SN.
Be sure that you enter a number - then press the enter button; then enter the next number and press the button and so on....

Last edited by MaG; 12/04/09 09:07 PM.
Re: Dark Fall LS [Re: MaG] #573903
12/04/09 09:34 PM
12/04/09 09:34 PM
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Argyle1968 Offline
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Originally Posted By: MaG
Argyle:
As a hint - look for a third fuse first; then do that winch puzzle.
I didn't take notes but I think, one fuse is in a red bucket, one in a workbox by the ladies room and one in another workbox at the bridge that crosses the railtrack.

Then go back to that winch puzzle.
You have to pull that handle 3 times before the crate can reach the top of the pulley and catch or lock itself.


I've found all three fuses, but no dice on the winch puzzle. I don't know now if I got a bad install, or it's an issue with my machine, or what, but I'm worried about the fact that when I turn the crank, the animation that I see is the crate DROPPING and not raising up. SOmething isn't adding up. And if it's a puzzle issue, then I call shennanigans, because this is the most frustrating intro to an adventure game I've ever encountered. It's a pity, because I love the atmosphere.

One other issue I've run into that may or may not be related and indicative of a bigger issue--in the train depot, the cut scene with the ghost just goes on and on in the close up view. I have to back out of the scene to get it to end, and I cannot explore that area further at this point. I don't know if that's intentional or not, but it's a bit strange, and I'm wondering if it's a system problem or a glitch.


Re: Dark Fall LS [Re: Argyle1968] #573907
12/04/09 09:56 PM
12/04/09 09:56 PM
Joined: Jul 2009
Posts: 19
WA USA
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samch Offline
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Zak,

How did you turn on the electricity? I have the three fuses, I have raised the winch but am completely stumped!

Re: Dark Fall LS [Re: Argyle1968] #573908
12/04/09 09:57 PM
12/04/09 09:57 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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Argyle,

Let me think what I did:

At the workbox by the fire-ladies room, there's fuse and winch handle.
Then at the ladies room' toilet is another handle.

See which of those handle works well for you.

Then insert that handle on the hole in the box=cabinet.

Click - hold - pull down the handle until the cursor is off the page - do this 3 times as fast as you can. No need to check what happens - just do it 3 times fast. Keep us posted.

Samch,

Once you raise the crate - enter the power shed.
Then work on getting the light inside the shed.
Then work on the cabinet at far wall - use the fuses.

Last edited by MaG; 12/04/09 10:00 PM.
Re: Dark Fall LS [Re: MaG] #573910
12/04/09 10:05 PM
12/04/09 10:05 PM
Joined: May 2008
Posts: 105
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Argyle1968 Offline
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Originally Posted By: MaG
Argyle,

Let me think what I did:

At the workbox by the fire-ladies room, there's fuse and winch handle.
Then at the ladies room' toilet is another handle.

See which of those handle works well for you.

Then insert that handle on the hole in the box=cabinet.

Click - hold - pull down the handle until the cursor is off the page - do this 3 times as fast as you can. No need to check what happens - just do it 3 times fast. Keep us posted.



Jeez, that was it--way to go, MaG!

I had everything I needed, but for some reason, if you don't crank the winch 3 times in a row quickly, the crate falls. Thank you for the help.

Already, though, Lost Souls gets a black mark for me on "logic"--if the crate hadn't dropped, but rather stayed only one third of the way up, you could eliminate all the hair-pulling. Oh well.....water under the bridge.

Thanks again, MaG.

Re: Dark Fall LS [Re: MaG] #573911
12/04/09 10:09 PM
12/04/09 10:09 PM
Joined: Jul 2009
Posts: 19
WA USA
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samch Offline
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MaG - Thanks, I missed the cabinet somehow inside the shed, will search again.

Argyle - I get the repeat cut from the station ghost as well. It sounds like he is speaking backwards; I think I pick up warnings like 'go away,' 'leave,' 'evil,' etc. I wonder if we are going to be working on his Regret to free him and/or recruit his help....

Re: Dark Fall LS [Re: samch] #573913
12/04/09 10:11 PM
12/04/09 10:11 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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Samch and Argyle - You're welcome. Have fun.


Re: Dark Fall LS [Re: MaG] #573917
12/04/09 10:23 PM
12/04/09 10:23 PM
Joined: Jul 2009
Posts: 19
WA USA
S
samch Offline
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WA USA
MaG - Um, is there supposed to be a cabinet inside the shed? I really can't find anywhere to use the fuses. I see the light socket, the stack of books with pitcher, the shelf where I got the light bulb, and that's it.
I know I ran into one minor bug already; while 'hair-pulling' over the winch problem my cursor suddenly became useless and I could not access the PDA or inventory at the bottom of the screen. I had to force-quit and reload to a saved game, then figured out the winch pull. I'm using Windows 7 by the way.
Am I in a another bug? Am I crazy or do I remember a switch/fuse box on the outside of the shed in the first DF game?

Re: Dark Fall LS [Re: samch] #573922
12/04/09 10:37 PM
12/04/09 10:37 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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I'm thinking as I write:
Enter shed.
One shelf has light bulb and map of the place.
Turn to left of door and see burned bulb on wall. Use light bulb on that. Then pull the string to get light in shed.
Then turn to left.
See stack of books - read some of the books.
On the other wall is the fuse cabinet.

Re: Dark Fall LS [Re: MaG] #573924
12/04/09 10:48 PM
12/04/09 10:48 PM
Joined: Jul 2009
Posts: 19
WA USA
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samch Offline
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MaG - Aha! I needed to click and drag on the string to turn on the light. When it I just clicked and it didn't work, I assumed it was because I needed to use the fuses first... Well, still on the learning curve for using this cursor but I'm sure having a blast!

You're the best MaG.

Re: Dark Fall LS [Re: samch] #573925
12/04/09 10:51 PM
12/04/09 10:51 PM
Joined: Dec 1999
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MaG Offline
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Glad you got it.

I found out that most of the manipulations are click-hold-move. smile

Re: Dark Fall LS [Re: MaG] #573927
12/04/09 10:55 PM
12/04/09 10:55 PM
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Argyle1968 Offline
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I gotta say, Jonathan really outdid himself on the creepy factor in this game. That "buffet" dining room really is ghoulish. This is the kind of thing that's going to give me nightmares.


Re: Dark Fall LS [Re: Argyle1968] #573968
12/05/09 12:55 AM
12/05/09 12:55 AM
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MaG Offline
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There's a puzzle that I just did that was subtle but will make the hair on your back stand up. brrrrrr.

Re: Dark Fall LS [Re: MaG] #573970
12/05/09 01:06 AM
12/05/09 01:06 AM
Joined: Nov 2001
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california
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Hi I have been reading this thread and I am still stuck. I have all 3 fuses, 1 handle I got from the room next to the waiting room in the station, but I cant find a handle in the ladies room. I do have a peg like thing but it wont work when I try to insert it, neither will the handle I have. Any help would be greatly appreciated. Thanks smile

ps MaG if it scares you I look forward to doing it smile


smile
Re: Dark Fall LS [Re: catsmom] #574017
12/05/09 07:20 AM
12/05/09 07:20 AM
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Posts: 23,997
UK
Rushes Offline
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Hi catsmom,

Try the ladies' cubicle. I think I had to use the torch here.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Dark Fall LS [Re: MaG] #574034
12/05/09 08:57 AM
12/05/09 08:57 AM
Joined: Nov 2007
Posts: 139
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zak Offline OP
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Thanks alot mag, it was just me being stupid forgot to try turn on the light at the ticket desk always the smallest thing u miss.

Stuck again where do u find the phone number looked everywhere and was 100% sure i saw on a poster a place but cant seem to find again.

Last edited by zak; 12/05/09 10:35 AM.
Re: Dark Fall LS [Re: zak] #574035
12/05/09 09:10 AM
12/05/09 09:10 AM
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Argyle1968 Offline
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This is the best game I've ever played, period. I was having a ball exploring last night and looked at the clock and it was 3:45 AM before I knew it. Unsettling, disconcerting, downright macabre in places, this is a masterpiece of horror IMHO.


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