Re: Interview with Rand Miller about MYST 5
#118010
04/22/05 11:47 PM
04/22/05 11:47 PM
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Joined: Jun 1999
Posts: 2,027 USA
Advpuzlov
Addicted Boomer
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Addicted Boomer
Joined: Jun 1999
Posts: 2,027
USA
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I still have a ways to go. I am presently immersed in MYST EXILE and it is fascinating. I love the puzzles and the environment. So, I have two more to go, MYST IV and MYST V. Then I guess I'll just have to settle for the URU, et seq. I have the three books and read them when they first came out. However, there didn't seem to be that much connection with MYST and RIVEN, which were the only ones that I had played at the time. Though I admit I don't remember much about the content of the books.
I am interested in anything that might come out of the MYSTies fertile minds, particularly since they believe 1st person exploration & puzzles (no action)is the way to go. Hmm. I wonder if Rand feels that he is getting too old to play Atrus or does Atrus age in the further sequels? I don't see how they could get bored with the flexibility offered by the "writing Ages" concept.
It is the mark of an educated mind to be able to entertain a thought without accepting it. -- Aristotle
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Re: Interview with Rand Miller about MYST 5
#118012
04/23/05 12:03 AM
04/23/05 12:03 AM
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Joined: Jun 1999
Posts: 2,027 USA
Advpuzlov
Addicted Boomer
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Addicted Boomer
Joined: Jun 1999
Posts: 2,027
USA
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Good gravy, JENNY100, what a quick reponse! Practically IM. I'll recheck the books, particularly the last book, after I finish EXILE.
Thank you kindly.
It is the mark of an educated mind to be able to entertain a thought without accepting it. -- Aristotle
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Re: Interview with Rand Miller about MYST 5
#118013
04/23/05 07:17 AM
04/23/05 07:17 AM
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Joined: Dec 2001
Posts: 787 Tacoma, Washington
Annie
Settled Boomer
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Settled Boomer
Joined: Dec 2001
Posts: 787
Tacoma, Washington
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"perhaps the ending has not yet been written." So just maybe there's hope for the future.
But I am also eager to see what they can do with an entirely new story. I know they won't disappoint us!
Annie Farewell, Achenar! "Perhaps the ending has not yet been written."
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Re: Interview with Rand Miller about MYST 5
#118014
04/23/05 01:42 PM
04/23/05 01:42 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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I was curious about this statement: Graphic Adventures allow for much more advanced story development that is more integrated into the experience, where in Action Adventure the story is simply a background attachment. I haven't played that many action adventures -- would you say that this is true of action adventures?
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Re: Interview with Rand Miller about MYST 5
#118017
04/26/05 11:52 AM
04/26/05 11:52 AM
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Joined: Dec 2002
Posts: 4,216 Virginia's wetland dimension
Salar of Myst
Addicted Boomer
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Addicted Boomer
Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
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imho Even action/rpg games with a decent story component (FF series, Mario & Luigi, Zelda, Ratchet & Clank) seem to sandwich it between action levels. Its often the reward for beating a dungeon boss or clearing a level. I definitely feel that adventure games can more easily include much more in the way of story-telling than an action-focussed game can. Pure adventure games can remain story-focussed, though, of course, not all do. Some use puzzles as an equivalent to 'beating the dungeon.' IMO puzzles need to make sense in the story & environment in order to keep the story-teller immersion quality. I felt Riven, Darkfall 1, Syberia 1 & Broken Sword 1 did a very good job with this. Course that's not the only adventure game approach that works. Most of the Zork games & all the Monkey Island games left the 'immersive realism' approach strictly alone & were hilarious fun anyway. Susan
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