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The Last Door? #993750
12/17/14 10:02 PM
12/17/14 10:02 PM
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Reenie Offline OP
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Has anyone played this game? I've heard it is "creepy," but can't find any information here at 'Boomers about the game.

Re: The Last Door? [Re: Reenie] #993756
12/17/14 10:18 PM
12/17/14 10:18 PM
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Jenny did a review of the game here. wave12

Re: The Last Door? [Re: Reenie] #993757
12/17/14 10:34 PM
12/17/14 10:34 PM
Joined: Jan 2004
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In the Naughty Corner
I announced it Here.

Ana wave12


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Re: The Last Door? [Re: Marian] #993773
12/17/14 11:30 PM
12/17/14 11:30 PM
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Thanks, both of you. I am SO glad I queried this before going any further. I don't mind horror games and have played a few, but the pixelated nature of this one would have been a huge disappointment. Unlike you, Marian, I have never gone back to play the early King's Quest games, even though I played them at the time they were released and enjoyed them all. Just too hard on my old eyes now.

Re: The Last Door? [Re: Reenie] #993892
12/18/14 12:16 PM
12/18/14 12:16 PM
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I understand that, Reenie; I don't mind games that look dated, but if it's too hard on the eyes that's another thing altogether. wave12

Re: The Last Door? [Re: Marian] #993920
12/18/14 02:50 PM
12/18/14 02:50 PM
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It is a sad fact that age does begin to enter into things. Although my vision is corrected with up to date specs, it still is not quite as good as when I was 30, and my eyes get tired if I stare at minutiae for a long period. I need a stronger light to read a book now as well, so "dark" game environments are challenging. d I cannot tolerate fast-paced action/arcade stuff anymore because my reflexes are slower. I wonder how many other 'Boomers are in the "retired" ranks and are finding their game choices changing? Hmmmm. A topic for the Mixed Bag forum. LOL

Re: The Last Door? [Re: Reenie] #993949
12/18/14 04:53 PM
12/18/14 04:53 PM
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I can't tolerate the graphics either. It makes me nauseous trying to focus. I don't have any other eye troubles, but the latest craze of return to pixelated games is something I just don't understand. duh12


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Re: The Last Door? [Re: BrownEyedTigre] #993968
12/18/14 06:27 PM
12/18/14 06:27 PM
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Same here. Maybe it is just the nostalgia. I have played a couple of older games again (not as old at the early King's Quest) because I remembered how much I enjoyed them. They were still good, but not "good enough," if you know what I mean. I now content myself with looking back in fondness. kissy

Re: The Last Door? [Re: BrownEyedTigre] #993973
12/18/14 06:39 PM
12/18/14 06:39 PM
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Originally Posted By: BrownEyedTigre
I can't tolerate the graphics either. It makes me nauseous trying to focus. I don't have any other eye troubles, but the latest craze of return to pixelated games is something I just don't understand. duh12


Happily they're not ALL as bad as this one !! lol12


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Re: The Last Door? [Re: Reenie] #994010
12/18/14 10:15 PM
12/18/14 10:15 PM
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Different things bother different people. I'm not bothered by pixel size, but there are a LOT of new games I can't play because of FPS-style 3D movement, jerking camera movements, and excessive lighting effects. So I'm glad there are some developers who are making "retro" style games with static screens that don't flash, hurt my eyes, and give me nausea like many newer games do.

Re: The Last Door? [Re: Jenny100] #994021
12/19/14 02:31 AM
12/19/14 02:31 AM
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Jenny, I don't even know what FPS-style means. LOL But I do know I would not like flash-cuts, and jerking camera stuff. There is way too much of that in films and TV. I am so glad that jiggle-cam seems to be fading in popularity. That stuff is so hard to watch!

Re: The Last Door? [Re: Reenie] #994237
12/20/14 12:59 PM
12/20/14 12:59 PM
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Originally Posted By: Reenie
Jenny, I don't even know what FPS-style means.

FPS = First Person Shooter.
"FPS-style" refers to the type of movement commonly seen in first person shooters -- a game with first person point-of view that features realtime 3D movement, where the game is continuously redrawing the screen for every incremental movement -- so not only can you look in all directions, but you can inch forward one centimeter at a time as opposed to advancing by nodes (essentially teleporting several feet away with a single mouse click).

Examples of FPS-style adventure games (realtime 3D movement):

Amnesia
Anna
Dear Esther
Eleusis
Ether One
Five Cores
Gone Home
Kairo
Montague's Mount
Myst V
Normality
Penumbra
Portal
RealMyst
Tex Murphy: UAKM, Pandora Directive, Overseer, Tesla
Vanishing of Ethan Carter

There are others -- Frogwares is one of very few companies that implemented a 3rd person mode in their realtime 3D games (Sherlock Holmes games since The Awakened) for the sake of those who get motion sickness using 1st person FPS-style.

Usually these FPS-style games are keyboard-controlled or gamepad-controlled, but there are some that can use mouse. Myst V provided options for both keyboard and mouse-control, as well as a pseudo-point-and-click mode. But the pseudo-point-and-click control was arguably worse for motion sickness than the keyboard control because of the transitions between locations -- you couldn't control the speed or direction of the transiton -- how fast the world would zoom and twist around when you moved from one node to the next.

It's annoying how many FPS-style adventure games put your apparent point-of-view about 12 inches off the ground, which exascerbates motion sickness. There may be some real FPS (First Person Shooters) that allow you to adjust your apparent height off the ground, but I don't know of any adventure games that offer that level of control. The closest to it was the interface in Uru, where you had a choice of 1st person or a 3rd person that was more often "follow cam," (where you saw your avatar onscreen, usually from the back) than what 3rd person usually looks like in adventure games -- the "follow cam" view was much higher off the ground than the 1st person view -- maybe 20 feet high -- and did not cause the same motion sickness problems as the 1st person view. I certainly hope upcoming games like Obduction and Xing will allow you to adjust your apparent height off the ground, or at least have a setting at 20 feet high or more.

I'm more prone to motion sickness problems than I used to be. I didn't have much problem with Pandora Directive the first time I played it (except in the pyramid part, where the walls were close). However I was not able to replay it recently because it gave me motion sickness right from the start.

Re: The Last Door? [Re: Jenny100] #994243
12/20/14 02:04 PM
12/20/14 02:04 PM
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Thanks, that was very helpful! And now I know why I don't know what "full FPS" means. Out of all the games you mentioned,I only played the Tex Murphy Pandora one, and that was over a decade ago. kissy I have had a tendency to get car sick since I was a child, can't read while a passenger in a car, and can't enjoy carnival rides at all. It doesn't sound like full FPS games would have worked for me.

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