GB HOMEPAGE

Xing The Land Beyond

Posted By: Draclvr

Xing The Land Beyond - 09/28/17 04:56 PM

Imagine my horror when I opened my game this morning since I had about half an hour to play and found all my game saves GONE!! I went to the Steam forums and the developer posted a work around. It won't let me copy and paste the text, but hopefully this is the link to the Xing forums.

http://steamcommunity.com/app/299400
Posted By: Marian

Re: Xing The Land Beyond - 09/28/17 05:12 PM

Ouch! Thank you for posting this so that other players will be notified.
Posted By: Draclvr

Re: Xing The Land Beyond - 09/28/17 05:13 PM

Marian, maybe this should be posted in the Help and Hints forum??? That's actually where I intended to put it... sorry!
Posted By: MsMercury

Re: Xing The Land Beyond - 09/28/17 05:24 PM

Just discovered I've lost everything too. sad

Mary
Posted By: Marian

Re: Xing The Land Beyond - 09/28/17 05:42 PM

I moved the thread to Hints & Help, Drac. wave
Posted By: Mad

Re: Xing The Land Beyond - 09/28/17 05:46 PM

That all sounds really BAD and I'm so sorry to hear it !! sad

But I am a tad confused ....

When was a patch released ?? And is it only for Steam versions ??

I downloaded the non-Steam version of Xing from Humble Bundle as soon as it became available and burned it to disk.
But there wasn't a patch.
Posted By: Jenny100

Re: Xing The Land Beyond - 09/28/17 06:18 PM

Originally Posted By: Mad
When was a patch released ?? And is it only for Steam versions ??

Yes it was a Steam patch, and from what they say, it appears this Steam patch introduced the save game bug. They say it's been fixed in an even newer patch.

The DRM-free Humble version of the game had a notice that said the DRM-free version would never be patched. So you (Mad) shouldn't get the problem.

Here are some quotes:
Originally Posted By: Falco
There is a major issue found in the last patch where people's save files are being deleted. I've reverted the patch, but if you have played in the last 30 minutes, you save file may have been affected.

Let me know here if this has affected you and I'll work on getting you your progress back!


So anyone with the Steam version whose save disappeared may want to contact Falco for help getting their save back.

Originally Posted By: White Lotus
We apologize that this save bug slipped past our nets on the latest patch. It was an oversight and we have since reverted it. (So if you are reading this and haven't played, make sure you get the very latest update)

If you are having this problem and can describe to us exactly where you are in the game, we can recreate a save file for you in that location, so you can just load that instead of having to do everything over again >< Please email us at xingthegame@gmail.com with where you last were, including any runes you may have picked up, and we will email you a save that should be close to that!


Quotes are from
http://steamcommunity.com/app/299400/discussions/3/1519260397776663390/

Originally Posted By: Mad
I downloaded the non-Steam version of Xing from Humble Bundle as soon as it became available and burned it to disk.

You may want to back it up some other way, or at least check that your burn is OK.
The XING_The_Land_Beyond.zip file was a huge file (over 4 GB in size), and my attempt to burn it failed because of the extremely large size of the file. When I tried to extract the game from the XING_The_Land_Beyond.zip file on the DVD, it extracted files, but said the zip was corrupt. It extracted a huge number of files into folders and subfolders so it was practically impossible to check what may have been missing or corrupt. I've now backed the game up on a USB drive.

Anyway, your burning software might work better than mine, but you may want to check that the XING_The_Land_Beyond.zip file on your DVD doesn't produce an error while extracting.
Posted By: Mad

Re: Xing The Land Beyond - 09/28/17 06:29 PM

Thank you, Jenny100. That's really helpful information yes

At least for those affected (the Steam ones) a decent offer of help is on the cards ....

And I'll certainly do a trial install myself.
But I didn't encounter any difficulties during the download OR the disk burning as far as I know.
Posted By: Jenny100

Re: Xing The Land Beyond - 09/28/17 06:31 PM

Considering that Steam tries to install patches as soon as they come out, there may be a sizable number of XING players affected. Poor Falco is going to be busy.
Posted By: Draclvr

Re: Xing The Land Beyond - 09/28/17 06:53 PM

And yay, now I can copy and paste. This patch was submitted to Steam by the developer. Previous patches fixed glitches and some minor errors, but the last one Falco submitted broke the saved games.

Quote:
I'm deeply embarrassed by the trouble I've caused you who have lost your save files. The newest build (3635) contains the fixes from 3633 and a debug menu you can use to recreate your save file.

Ultimately it is your decision on whether to start a new game from scratch or with our tool, but for those who would like to get back into the game relatively close to where they left off here are the instructions:

First, create a new save file, and wait for the opening sequence to play out. Once you have control, open the menu with esc or "p". Once it opens, press "9". Close the menu with escape or "p". Finally, open the menu again. A new button titled "debug" should be available. In it, there is a button titled "Edit Save". Clicking on one of the "beat" buttons will update your save - for example if you want to recreate a save file that had beaten the rainforest level click on both the beach and rainfroest buttons. After that, restart the level with the button found in the debug menu. You'll find yourself back in Zeneth - you'll need to place the talisman back into the pool. After throwing one in the vortex may spawn another. Make sure you throw all of them in before talking to the guardian.

I apologize again for the trouble I've caused you by this mixup. Please reach out to us via info@xingthegame.com as we would like to make it up to you all personally.


Unfortunately, it appears the developer did not "test" the latest patch before submitting it.

Posted By: Mad

Re: Xing The Land Beyond - 09/28/17 07:15 PM

Just wanted to come back and say I tested my Humble Bundle release of the game and it installed, played and saved without any problems thumbsup
Posted By: Draclvr

Re: Xing The Land Beyond - 09/28/17 07:38 PM

Good news! The initial patches released did fix some important bugs, but hopefully you won't run into any of them!
Posted By: Jenny100

Re: Xing The Land Beyond - 09/28/17 07:39 PM

Originally Posted By: Mad
Just wanted to come back and say I tested my Humble Bundle release of the game and it installed, played and saved without any problems

Sounds like your DVD writing software is better than mine.
Anyway, it looks like your backup is OK.
Posted By: Mad

Re: Xing The Land Beyond - 09/28/17 08:13 PM

I certainly hope I don't encounter any bugs, Draclvr eek

And Jenny100 .... My Son in Law installed Nero StartSmart Essentials for burning to disk when he built this Win7 machine and it's been fine yes
Posted By: Draclvr

Re: Xing The Land Beyond - 09/28/17 08:39 PM

I always had good luck with that program too, Mad.
Posted By: Jenny100

Re: Xing The Land Beyond - 09/28/17 08:41 PM

Originally Posted By: Mad
My Son in Law installed Nero StartSmart Essentials for burning to disk when he built this Win7 machine and it's been fine

It doesn't surprise me that Nero would be better than the free burning program I used (which doesn't usually have problems but which does have some quirks).
Posted By: armand7

Re: Xing The Land Beyond - 09/29/17 01:28 AM

I bought game on Steam.......Since I started, there have been two patches from White Lotus....everything is fine, no save problems, etc....
hope everybody gets back on track..................armand7
Posted By: Draclvr

Re: Xing The Land Beyond - 09/29/17 03:26 AM

Good for you, Armand! It was quite a shocker this morning as I had intended to tackle the last pillar in the Nehele Rain chapter this morning. I was able to restore the game, but had to forgo playing the end of that chapter. Very disappointing... I know the developer is feeling just terrible about being too quick to "pull the trigger" as he put it on that update.
Posted By: sanford

Re: Xing The Land Beyond - 09/29/17 04:10 AM

Hi Fellow Boomers,
I have not purchased this game yet, but, in your opinion, do you think the game is completely FIXED by now or shall I wait longer to get it?
Sandy
Posted By: Draclvr

Re: Xing The Land Beyond - 09/29/17 04:22 AM

It is supposed to be completely fixed. The developer was issuing patches for bugs and a few other issues - that wasn't the issue. In the words of the developer, he pushed out the last patch without making sure it was not going to cause even more issues that it was supposed to fix. The third patch is supposed to have fixed everything.

So far, I'm not having any more problems.
Posted By: Mad

Re: Xing The Land Beyond - 09/29/17 07:03 PM

I noticed that the developer says the Steam version has no DRM and that any updates/patches should be downloaded from there - even if you didn't buy your game from them.
Which I find rather weird.

So I don't know what I will do if I encounter any problems as I closed my Steam Account yonks ago woozy
Posted By: Draclvr

Re: Xing The Land Beyond - 09/29/17 07:11 PM

Let's hope you don't run into any of the bugs then!
Posted By: sanford

Re: Xing The Land Beyond - 09/29/17 10:03 PM

Thanks Draclvr,
I feel much better about this now. All I will need now to close the deal would be a decent text/image walkthrough. In general I have problems trying to follow the video ones.I'm getting older, but not necessarily wiser. LOL
happy gaming!
Sandy
Posted By: Draclvr

Re: Xing The Land Beyond - 09/29/17 10:21 PM

There is an official one posted by the developer in the Steam forums, but I haven't looked at it, so I don't know if it is text/pictures or a video.
Posted By: Mad

Re: Xing The Land Beyond - 09/30/17 06:54 PM

Originally Posted By: Draclvr
Let's hope you don't run into any of the bugs then!


"Hoping" not to run into any bugs doesn't seem like a fair situation to me, Draclvr whistle

Like any other purchaser who bought this game outside of Steam, I paid hard earned money for it.
So any patches released that are "required" in order to play it should surely also be made available to me outside of Steam think

[I reckon I need a contact address for the developer !!]
Posted By: armand7

Re: Xing The Land Beyond - 10/01/17 12:04 AM

Draclvr: yeah, that's too bad but you didn't miss too much.......... the next place, Hyakula Lake, you will freeze your tootsies off.........
armand7
Posted By: Draclvr

Re: Xing The Land Beyond - 10/01/17 12:09 AM

Yup, LOTS of ice and snow there! Having fun with this realm though.

Mad, this is the email address given for people who want to contact the developer.

info@xingthegame.com


Posted By: sanford

Re: Xing The Land Beyond - 10/01/17 04:55 AM

Thanks, Draclvr. I will look into it.
Sandy

Thanks, but the Steam WT is also video
Posted By: Mad

Re: Xing The Land Beyond - 10/01/17 05:28 PM

"Mad, this is the email address given for people who want to contact the developer : info@xingthegame.com".

Thanks very much for that address, Draclvr. I will use it to make enquiries and let you know how I go on thumbsup
Posted By: Jenny100

Re: Xing The Land Beyond - 10/01/17 06:55 PM

Mad,

Here are patch notes for the two patches:

Patch Notes Build 3632:
https://www.reddit.com/r/SteamKiwi/comments/72atlf/xing_the_land_beyond_patch_notes_build_3632/

Patch Notes Build 3633
https://www.reddit.com/r/SteamKiwi/comments/72wbzg/xing_the_land_beyond_patch_notes_build_3633/

You may or may not run into the issues that the patches were intended to fix.
Posted By: Mad

Re: Xing The Land Beyond - 10/01/17 07:33 PM

Thanks for those, Jenny100. I've made a note of both smile

I've also sent an email to the address Draclvr gave me.

So .... We'll see what (if anything) ensues grin
Posted By: Draclvr

Re: Xing The Land Beyond - 10/01/17 07:59 PM

It appears that many of the issues that were patched had to do with the VR built into the game.
Posted By: Mad

Re: Xing The Land Beyond - 10/01/17 08:17 PM

I'm presuming "VR" stands for virtual reality ?

But I've no idea how that would be implanted or anything.
[You know me, Draclvr. As thick as two planks regarding anything techie shocked]
Posted By: Jenny100

Re: Xing The Land Beyond - 10/01/17 08:30 PM

Most of the issues addressed in the patches were not specific to playing the game with VR:

Patch notes 3632
https://www.reddit.com/r/SteamKiwi/comments/72atlf/xing_the_land_beyond_patch_notes_build_3632/
Quote:

VR:
Fixed a bug where vertically facing fans (updrafts) were drastically reducing movement speed in VR.
Disabled buttons in the menu no longer highlight when traced by a motion controller.

General:
Fixed an issue where gameplay settings were getting reset to default whenever the player changed levels.
The movement tutorial will no longer show if you return to your save file after completing the game. (You’d think you would know how to move by then!)

Zeneth:
Updated the circular door graphics to accurately reflect the number of poetry per level (whoops!)
Removed an erroneously placed teleporter mesh in the rune forrest / short stories area.

Beach:
Added an extra stone head near the bonfire to facilitate easier passage to the treasure.
Made the collision on the stone heads larger for easier jumps.

Rain Forest:
Hanging drums should no longer get stuck in an upward position if hit really hard (limited the swing angle)
Hanging drums no longer light up if touched by the player.

Lake:
Fixed a critical bug where player’s could spawn to an inactive respawn node and be stuck underwater. NOTE: To anyone who experienced this issue, this patch will fix your save (you should spawn back up above the water when you reopen your file) but the music will be stuck on the final puzzle music. If this bothers you, you can reset the level using the menu to get the music back to normal, though you will need to replay the level back to where you were.

Rune Levels / Short Stories:
Fixed the text on the 3rd tablet in Rowland’s story to match the voice over.

Akasha:
The door to Akasha should now remember if it has been opened if you quit before entering.
Fixed some rubbish collision on the path to the first power beacon (time of day)

Known issues:
Some users are still reporting the left eye transparency flickering problem on Vive. I’m not positive, but I believe this is an issue with certain graphics drivers and Unreal. I’ve sent out a support ticket to Epic for a solution, but in the meantime people have said restarting their computer has fixed the issue for them. Seems weird, maybe it is something to do with SteamVR settings carrying over from other applications… not sure yet. Let me know if you find any clues on the forums.
I’m going to add mouse and gamepad sensitivity options to the menu. The variables are actually already there in “Game.ini”, they just don’t have an option in the menu yet.
We are thinking about adding an indicator for VR users noting where the center of their playspace is should you move too far away from it.. For comfort reasons, XING does not move the player’s collision capsule with the HMD movement. That could possibly create situations like the player walking forward in real life into a wall, but the camera would stay stationary due to the collision. While that sounds like it makes sense, it causes a serious disconnect when the game camera doesn’t move when you do. By decoupling HMD movement from the actual collision in game, however, the can be situations where the player doesn’t know where their actual collision is compared to their position in real life. Hopefully this would reduce the number of “I fell through the floor” reports, as these are caused by people thinking they are in the center of their avatar in game but in reality they may be a ways away.
I want to address some of the platforming issues brought up as well. As many of you pointed out, the ability to jump differentiates XING from some of it’s contemporaries, but some of the jumps are a little rough. I’ll be sweeping through the game and cleaning up any oddball platforming sections.

Patch notes 3633
https://www.reddit.com/r/SteamKiwi/comments/72wbzg/xing_the_land_beyond_patch_notes_build_3633/
Quote:

VR:
OK, this time I swear I actually fixed the fans in VR. I completely rewrote the fan code and have personally vetted every fan in the game in VR, so there should be no more issues with this (knock on wood). Essentially what was causing the super slow motion was that the player could potentially never technically “reach the top” in VR due to literal height differences between players. This has been entirely reworked and should be a comfortable and consistent experience in VR.

General:
I added a save backup for both the main game saves and the in level quicksaves. Essentially this should help prevent edge case issues if for some reason the save file was halfway written during a power failure, for example. The system should automatically move over to using the backup files, but should it not, you can manually swap the files very easily in explorer. Quicksaves backups are a little different in that they only save when a talisman quad is placed, giving the user a sort of hard “checkpoint” to be able to backup to incase something goes wrong during play and they want to reset

Zeneth:
Fixed some collision in the Rune Forest area to prevent players from getting stuck.

Lake:
Fixed an issue where you could get stuck between some pillars and ice on the second talisman quad puzzle (elephant forest area). (Thanks Colin :D)

Desert:
Fixed an out of bounds problem in the second area.

Rune Levels / Short Stories:
Fixed some collision around Cassia’s level where you could go out of bounds.

To address some of the issues brought up last patch…

My best guess on the flickering in the left eye on Vive issue is that it is caused by out of date graphics drivers. Make sure you guys update your drivers before trying again, and if the issue persists, make a post on the discussion forums listing your hardware and driver combo.

There seems to be a few graphical errors when playing on Intel graphics. We don’t officially support Intel Graphics (mainly because most of them are too underpowered for the game) but I’ll take a look on my Intel system and see if I can find out what is happening anyways. It may also be a driver issue.

On the platforming front, I’m thinking about prototyping an optional jump assist like the one found in Croteam’s Talos Principle (shoutout to Croteam, I met a few of them at PAX a few years back and they are awesome people with an awesome game). For those not familiar with it, when the player can make a jump a “footstep” symbol shows where the player will end up. If the player presses the jump button while the icon is visible they interpolate to the location, no precision required. This, of course, would be an opt-in feature; normal jumping would not be affected. Let me know if this sounds like something that you would use in the comments.

Of these fixes, very few of the issues are described as VR-specific. Even if only 10% of players run into the non-VR bugs while 100% of players using VR run into the VR bugs, fat lot of good that does you if you're among that 10% that needs the fix to continue.

The developer needs to offer downloads of the patches to donors who don't want to use Steam. Otherwise he should refund the donors' money if they're not able to play due to a glitch fixed in a Steam-only patch.
Posted By: Draclvr

Re: Xing The Land Beyond - 10/01/17 10:05 PM

Most of the complaints on the forums at Steam reference VR. Couldn't agree more - if the game is offered elsewhere, the patches should also be available elsewhere.
Posted By: Mad

Re: Xing The Land Beyond - 10/02/17 05:26 PM

"....if the game is offered elsewhere, the patches should also be available elsewhere"

My sentiments exactly !! duh
Posted By: Mad

Re: Xing The Land Beyond - 10/09/17 09:12 PM

Well, over a week ago, I used the address Draclvr provided for me and contacted the developer - but so far haven't even had the courtesy of a reply rolleyes
Posted By: Draclvr

Re: Xing The Land Beyond - 10/09/17 09:24 PM

Mad, where did you purchase the game from? I will ask the developer on the Steam forums. He is very good about responding there. I just remembered that you purchased the DRM free version at Humble. I will ask as he has also introduced a few patches that address gameplay.
Posted By: Jenny100

Re: Xing The Land Beyond - 10/09/17 09:55 PM

Originally Posted By: Draclvr
I just remembered that you purchased the DRM free version at Humble.

I don't believe it's actually being sold at Humble.
However if you donated to the Kickstarter and requested the DRM-free version, the download came from Humble.
Posted By: Draclvr

Re: Xing The Land Beyond - 10/09/17 10:04 PM

Ah, I see. Mad had just said that she downloaded it from Humble as soon as it was available and then burned to a disk.
Posted By: Mad

Re: Xing The Land Beyond - 10/10/17 12:03 AM

To tell the truth, without going to my Kickstarter account to check, I can't remember what I did or did not do about Xing in the very beginning woozy

But once it was released I was able to download it from Humble to get the DRM Free version and burn it to disk. So I must have paid money for it somewhere along the way !!

But whatever .... All this nonsense about only offering necessary patches to Steam customers is appalling, in my opinion shame
Posted By: Draclvr

Re: Xing The Land Beyond - 10/10/17 12:11 AM

Here is the response from Falco...

Quote:
I was thinking about updating the Humble version pretty soon. It's pretty tough to be single handedly handling the updates so far. Since she purchased the game already I'm not opposed to you just copying your Steam version over to her (it may be from Steam but it is DRM free)


I responded that you will not use Steam for any reason due to a bad past experience, but that I would pass on that he may update the Humble version soon.

Posted By: Mad

Re: Xing The Land Beyond - 10/10/17 04:33 AM

Good news from my end also !!

After sending a second email, I got a reply and an apology and word that I will shortly be able to download the latest version from Humble joy

So I will be sending a "thank you" and I owe you a "thank you" too, Draclvr rah

I've done this post via my iPad so please excuse any errors !!
Posted By: Draclvr

Re: Xing The Land Beyond - 10/10/17 05:17 AM

Sweet! Excellent news, Mad... this is definitely a brilliant game.
Posted By: Mad

Re: Xing The Land Beyond - 10/10/17 07:25 PM

I just had another email telling me the updated version might take a while to arrive at Humble - because it's so big - but that doesn't bother me now I know it will BECOME available smile
Posted By: mrbill

Re: Xing The Land Beyond - 10/10/17 07:59 PM

Hi guys,

I'm not sure what you are discussing will affect me or not, but I downloaded a copy last week from Humble, but due to writing a certain walkthrough, I have not had time to try it. I too downloaded the DRM Free copy (some 4 +GB)/ Will this new update be something I need to deal with also?

Mr. Bill
Posted By: Draclvr

Re: Xing The Land Beyond - 10/10/17 08:10 PM

Sounds to me like the post at Steam was just the nudge that Falco needed for you Humblers!

The updated version at Humble will include all the game patches... some fixed bugs and some fixed issues with the VR. One patch that a lot of people are appreciating is the addition of "jump assist" for the platforming parts of the game. The developer is responding to gamers and their requests virtually immediately!
Posted By: Marian

Re: Xing The Land Beyond - 10/10/17 09:16 PM

Originally Posted By: mrbill
Hi guys,

I'm not sure what you are discussing will affect me or not, but I downloaded a copy last week from Humble, but due to writing a certain walkthrough, I have not had time to try it. I too downloaded the DRM Free copy (some 4 +GB)/ Will this new update be something I need to deal with also?

Mr. Bill


Humble will be getting the updated version, and yes I definitely think that you should obtain it when it is available.
Posted By: oldbroad

Re: Xing The Land Beyond - 10/12/17 02:45 AM

Didn't know there were "platforming parts". Glad to hear there will be a "jump assist" as I hope to purchase this game one day.
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