GB HOMEPAGE

URU: Shell Water World

Posted By: Witchen

URU: Shell Water World - 09/05/04 01:02 AM

Hi Gang.......Making good progress in the water world and got inside the tower and did a little (well, a lot) of swimming. I went in the little harbor thingie behind the "islands" and also found the numbers on the back of one of them. I pulled the lever by the door there in the harbor where the platform is but nothing happens. I linked back to Relto and came back again (as the pattern seems to dictate) but still nothing happens. Any advice? Do I need to go back to the tower or something? This is very confusing...LOL woozy

Witchen
Posted By: Jenny

Re: URU: Shell Water World - 09/05/04 02:27 AM

Witchie-luv, did you go on down the corridor past the door where the lever you pulled was located? If you did, at the end of the corridor, when you came out of the door there is a shell marker on the wall (I think it's to the right, but I wouldn't swear to that). After you press that, link out to Relto and then back by the shell marker. This should bring you back into a different control center, and when you pull the lever this time the door should open.

If it doesn't, yell again and we'll go through the whole long process step by step--you will have missed a step somewhere if it doesn't work...
Posted By: Witchen

Re: URU: Shell Water World - 09/05/04 07:05 PM

Hi there, Ms. Jenny.......Thanks~

Yes, I did go down the corridor past the door and the lever...on to the shell symbol. I pressed it and then went to Relto and came back (did this several times) but the lever on the door doesn't work. I guess I must have missed something before this?

Witchen smile
Posted By: Jenny

Re: URU: Shell Water World - 09/05/04 07:22 PM

Yes, I'd guess you probably missed a step somewhere, luv. I finally gave up on this part and went step by step following the walkthrough or I would probably still be swimming around out there!

You may have to do the same, to see exactly what you missed... <img border="0" alt="cry" title="" src="graemlins/cry.gif" />
Posted By: Jenny

Re: URU: Shell Water World - 09/05/04 08:38 PM

One good thing, luv, is that you can start back at the beginning where the quabs were and go through each of the steps in turn--it doesn't really matter where you were before.

The only thing that threw me off was that I had gone to the cavern where the statue of Kadish is, and I had an awful time getting out of there, because I didn't think to look at the far end of the walkway... blush
Posted By: Witchen

Re: URU: Shell Water World - 09/06/04 12:51 AM

Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! frown And I mean that most sincerely, because I have been gamed completely out in Ahnonay...most severely! scared OMG!

I don't know how anyone could have gotten through the later part of Ahnonay without a walkthrough. Thanks to Coelho Budha for his help! This is the most incredibly long, convoluted and complicated linking session possible. I made it through Ahnonay at last!

Thanks for your help, Jenny! If it weren't for your advice I'd still be wandering aimlessly through one of the permutations of Ahnonay, or one of the "control centers," sunburnt, skinny, parched and begging for death.
bwahahahahahahaha....... smile smile smile

Witchen
Posted By: Jenny

Re: URU: Shell Water World - 09/06/04 01:34 AM

I have only done a small part of Er'cana so far--there is some neat scenery, but I haven't hit anything that's as much fun as the swimming yet...
Posted By: Jenny

Re: URU: Shell Water World - 09/06/04 05:48 AM

Yes, all that going, going, going does get a little tiresome after a while--especially if your sense of direction is as bad as mine, and you wind up swimming all the way around the island every time you want to go to the control center... mad
Posted By: Witchen

Re: URU: Shell Water World - 09/06/04 07:29 PM

Well, I'm pretty good in the "sense of direction" department, but this was Gertrude Eberly all over again. Yikers!

I don't want to come across as being negative about Path of the Shell, though. Its really quite wonderful. The swimming is fun and a great addition to the game. Perhaps that's why the developers built in so much of it. lol The graphics are, in line with the precedent set by URU, just delightful, along with the imagination put into the production design. In a word, awesome.

The game also maintains that strange feeling of suspense and eerie ambience that I always find enticing. While playing, if someone other than my character appeared suddenly (like when you knock on the door in the Jungle VIllage in Riven) I think I'd have had a heart attack. smile

Witchen smile
Posted By: Witchen

Re: URU: Shell Water World - 09/07/04 03:54 AM

Hi gang...........Now I'm in Er'Cana and somehow have managed to get the blue backpack from the roof of this water plant. I found the 4:10 clue. I've made my way back to the round room with four exits, where the big stone grinding wheels are going around. What the heck do I do now? I'm just wandering aimlessly. I touched the shell marker in this stone grinder room, so I can start from this spot, but I am totally lost. help please! frown

Witchen
Posted By: Jenny

Re: URU: Shell Water World - 09/07/04 04:14 AM

First job in there is to turn on the power--did you see a switch on the wall? (Hint, it doesn't exactly look like an electric light switch, but more like one of those that you pull down.)

After you get the power going, go through the door by the switch... wave
Posted By: Witchen

Re: URU: Shell Water World - 09/07/04 07:51 PM

Hi Jenny..........I think I did that; the switch I mean. I'll go back and check and try going through that door again.

thanks Witchen smile
Posted By: Salar of Myst

Re: URU: Shell Water World - 09/07/04 09:31 PM

This is where I was stuck for weeks! Turned out I didnt have those telescopes set right. I just *thought* I had them set right... wwheeee! lol

I found out the hard way that if you manage to leave different settings on the 4 different telescopes and get the system on, the game tends to crash when you get the resulting capsules.

Just thought I'd mention that...

and yes, ahnonay had me totally confused too. I got through the initial loop okay and even found the first 3 control centers eventually but the 4th eluded me until I got some help.

Susan wave
Posted By: Salar of Myst

Re: URU: Shell Water World - 09/07/04 09:56 PM

They are around the wall where you got on the big elevator. I found the backpack at the very back of the complex on top ~ where you could see the white mountains.

Unless the different games put it in different places, You passed the telescopes on the way there.

They are also the yellow dots in the computer screen controls. Since this part has a map, that might help.

Setting them properly is the next challenge.

Susan wave
Posted By: Aussiemystic

Re: URU: Shell Water World - 09/08/04 02:32 AM

There are two purposes of the control room. One is to drain the tanks in order to proceed to the next area - looks like you did that OK. The other is to power up the four 'telescopes'.

The path at ground level just after the telescope room is broken/blocked. However, when you found the backpack it would have been beside a ladder where you can climb down and get to the other side of the blockage. There is a shell symbol you can touch there so that you can quickly link back here. If you proceed you'll reach a room with some unusual apparatus, and some linking books/stones. You need to work out how to use this apparatus in order to get further.
Posted By: Witchen

Re: URU: Shell Water World - 09/08/04 02:39 AM

Hi there Aussiemystic .... wave

and thanks for responding. I haven't had a chance to get back to the game yet, but I have gotten around the "blockage" up near where I found the backpack and I touched the shell marker there. It didn't look like I could proceed, so I came back down to the grinding wheel room. I guess that's where I screwed up. I'll try to get back there, if I can find my way again. wink

Thanks to all.

Witchen
Posted By: Witchen

Re: URU: Shell Water World - 09/08/04 03:53 AM

Hi again, gang! wave


Okay, I found the "apparatus" and the linking book with the Bahro Stone; however, I have no power for the four telescopes.

I went back to the control room and tried to power up the four yellow circles but they won't respond. Is the power for the telescopes the up/down switch in the grinding stone room? I may have left it in the wrong position. Or is there another switch I missed? I tried the switch there as you enter the room where the telescopes are, but that doesn't turn on the lights in there, so I figured it must be the switch in the grinding stone room?

Thanks whole bunches! thanks

Witchen
Posted By: Jenny

Re: URU: Shell Water World - 09/08/04 04:12 AM

I'm trying to remember, and I think the switch is in the grinding stone room, to the left of one of the doors. It seems to me that I pulled it down...
Posted By: Salar of Myst

Re: URU: Shell Water World - 09/08/04 06:33 PM

There's a similar switch at the entrance to the telescope/elevator room smile
Posted By: Witchen

Re: URU: Shell Water World - 09/08/04 07:43 PM

Thanks, Jenny and Susan. I'm on the switch coming into the telescope area. So, it must be the switch in the grinder room. I'll go back.

Thanks! smile

Witchen
© 2024 GameBoomers Community