RE: "Silent Majority...", these thoughts came to mind:
To the developers: First & foremost,
do what you do best. If '1st-person' is your forte (or your passion), we'll probably love what you create. Ditto for '3rd'. Same goes for Environment... 2D, 3D... use what suits
you. When the story's good, we'll dive right in to what
ever environment you put it in, & use what
ever interface
you've chosen.
It's wonderful that you would try to cater to us based on polls asking for our prefs about 2D or 3D; about 1st or 3rd-person, music, etc., but I think if you put a game together entirely this way, the result might not reflect your original creative vision. I'd rather play the game that you're proud of having created --your work of art-- than to play a piecemeal, made-for-the-masses diluted version. Hmmm ... maybe listen to us about mazes, timed seqs, sliders, & keyboard-controls...
... but in general, we'll enjoy 1st
& 3rd; 2D
& 3D, etc... however you 'dish it up'. Oh, yeah.. having Options is good.. we like game options.