The review score might be unfair, but I do think that the reviewer has a point when he complains that in most point & click adventures your character, e.g. Poirot here, somehow is psychic. He knows that further down the road he will say a binocular or something else, then he picks these items up, just because he knows that at a certain time in the game, he will need to use them, in this game, apparantly a spatula to clean of some mud.
I've always wondered about this. Why does point & click adventure game makers insist that your character knows that he or she will need to have just this items e.g. a spatula on him later. He shouldn't know this - at least not beforehand. Poirot should in this instance ve allowed to look at the mud and find a way to scrape the mud of the wall.
However, I don't think it is fair to complain about lengthy conversations since this is basically what the gameplay etc. in an adventure game is all about just as the 'endless backtracking' is consistent and a feature in adventure games. Of course, backtracking too much can be annoying at a point.
It seems to me that Gamespot's reviewer don't understand that Captain Hasting? is the one meant to solve the crime - this time around. (I might confuse this with another game, if so please inform me about this
). It seems that the reviwer maybe was expecting some along the likes of Post Morten or Still Life or
maybe even the CSI games. Alas, it is not so. He seems to have forgotten that Christie wrote in the 1930's and the 1940's where the tempo wasn't as fast as it is today. Most of Christie's books also dwell with the psychology behind the crime, not the crime itself. That's not to say that a murder won't be solves, oh no, but it is the psychology behind the murder, that's of interest to both Poirot and Agatha, not the solving of the murder itself pr. se.