For me as a developer it's a big privilege to have such a great walkthrough written by Mag. It so much puts the stress of my neck because there are gamers who (being stuck) automatically attacks with "your game has bug, I've reached a dead-end"
I think one of the most important choices for the developer is the purpose of their game:
1, Do they want gamers to enjoy the gameplay experience
or
2, Do they want to win over the gamers and show them that they were able to design such puzzles, nobody else can beat?
When I was younger I was sort of walkthrough basher, but being a bit older now (having less time for games) I no longer have any specific pleasure in being stuck for weeks in a game trying to solve everything on my own. While I still avoid WT as much as possible, I sometimes have a quick peek to see if I'm on the right track.
But back on the topic. Gamers are "sui juris" beings and they can decide if (and how much) they want to consult walkthroughs. And here having great walkthroughs really help a lot.
Thank you Mag for what you're doing not only for the players but also for us developers!