Posted By: Becky
Voiceovers -- How do you Judge Them? - 05/14/08 04:32 PM
Whether the voiceovers in a game are good, bad or in the middle is one of the areas where I see many contradictory opinions. I think this is partly because the gamer hears just the voice, and doesn't see a full acting performance (Full Motion Video is rare in games these days).
What makes a voiceover performance really bad? I think we can all agree that no expression in the voice makes a performance bad. And a voice that is terribly grating or loud or full of odd pauses or disruptive emphasis is bad. An overdone/inauthentic accent (that isn't supposed to be funny) can be annoying. Okay, even when it is supposed to be funny, it can be annoying.
On the other hand, a performance where you are so drawn into the story and the life of the character that you completely forget that there's an actor voicing the lines would be a good performance.
How do you judge everything that's in between?
What makes a voiceover performance really bad? I think we can all agree that no expression in the voice makes a performance bad. And a voice that is terribly grating or loud or full of odd pauses or disruptive emphasis is bad. An overdone/inauthentic accent (that isn't supposed to be funny) can be annoying. Okay, even when it is supposed to be funny, it can be annoying.
On the other hand, a performance where you are so drawn into the story and the life of the character that you completely forget that there's an actor voicing the lines would be a good performance.
How do you judge everything that's in between?