Posted By: noelbruton
What sort of music do gamers want? - 03/26/07 06:47 AM
Hello All,
I'm composing the music for the Arberth Studios project 'Rhiannon: Beyond the Mabinogion'. I'm looking for feedback on the sort of music gamers want.
Do players notice the music in a game? Do you find that it enhances the game experience or gets in the way, or something in between?
'Rhiannon' is essentially a horror story. So conventionally it will have scary, atmospheric background music. How do you feel about that?
But there's much much more than scariness in 'Rhiannon' - it is an involved story and the plot and puzzles are complex and layered - so I wondered about musical themes to reflect characters and episodes in the story. Is there a place in a horror game for orchestrated pieces with a strong melody? How would you feel about that?
If you've played them, what did you think of the music in 'Barrow Hill' or 'Scratches'?
And when playing the game, do players tend to use headphones or speakers?
We're thinking of offering for download an MP3 sampler of the game soundscape. Have you any comments on that idea?
Feel free to reply off-list if you prefer. Thanks for any input you can give me.
Noel Bruton
Game Engineer
Arberth Studios
info@arberthstudios.com
www.arberthstudios.com
I'm composing the music for the Arberth Studios project 'Rhiannon: Beyond the Mabinogion'. I'm looking for feedback on the sort of music gamers want.
Do players notice the music in a game? Do you find that it enhances the game experience or gets in the way, or something in between?
'Rhiannon' is essentially a horror story. So conventionally it will have scary, atmospheric background music. How do you feel about that?
But there's much much more than scariness in 'Rhiannon' - it is an involved story and the plot and puzzles are complex and layered - so I wondered about musical themes to reflect characters and episodes in the story. Is there a place in a horror game for orchestrated pieces with a strong melody? How would you feel about that?
If you've played them, what did you think of the music in 'Barrow Hill' or 'Scratches'?
And when playing the game, do players tend to use headphones or speakers?
We're thinking of offering for download an MP3 sampler of the game soundscape. Have you any comments on that idea?
Feel free to reply off-list if you prefer. Thanks for any input you can give me.
Noel Bruton
Game Engineer
Arberth Studios
info@arberthstudios.com
www.arberthstudios.com