Posted By: Becky
Is Dying the Most Annoying Way to Lose? - 06/14/03 07:55 AM
I've been thinking about dying in games -- I've been encountering it fairly regularly and it was mentioned in the Action Elements thread as something of a Pet Peeve for adventure gamers.
Is dying over and over again really worse than having to try over and over again to solve a puzzle? If so, why?
If the game brings you back to the point at which you died without having to reload a saved game, does this eliminate the frustration? Or is the implied violence in itself a particular problem?
Does the "You Have Died" screen give the impression that the game is exulting in the inevitability of the gamer's failure?
Is dying over and over again really worse than having to try over and over again to solve a puzzle? If so, why?
If the game brings you back to the point at which you died without having to reload a saved game, does this eliminate the frustration? Or is the implied violence in itself a particular problem?
Does the "You Have Died" screen give the impression that the game is exulting in the inevitability of the gamer's failure?