Posted By: ratracer
Things you don't like in adventure games - 12/09/02 03:58 PM
(I saw that polling is disabled from this forum, I hope this post doesn't infringe the forum's rules - thanks MacDee! Even so, if you think I was out of order with this post, please do take it out... )
I just want to know your opinion about things you don't like in adventure games. This is useful to me - as I am developing my own game - but I think it could be useful to other commercial developers:
(Just classify each point from
0- I don't mind this at all
to
5- this would make me stop playing the game)
1. Unnatural interface
2. Can-die situation at the first scene
3. Difficult and often action sequences (with can-die situations) with no possibility to restart just before
4. Easy action sequences (with the possibility to adjust dificulty down to none)
5. Timed sequences
6. Timed sequences with the possibility to adjust dificulty
7. topics of dialogues disappearing after the first time (i.e., if you didn't hear it or read it right the first time, you can't repeat the question...)
8. red herrings (inventory items you never use, puzzles that don't ammount to anything, etc.)
9. walking dead (e.g., possibility of not being able to complete the game if you for forgot to pick an object beforehand...)
10. errors in animations (e.g. the character walks through a wall, or another character)
11. bad programming (e.g. the character keeps asking questions about something, although he already knows about that, already solved the puzzle related and so-on)
12. pixel hunting
13. bugged game (with no patches still available)
14. too descriptive (there's almost no animation, but descriptions, like "the character looks closely, pulls the lever, punches the right word on the keyboard, and the door opens slowly with a strange creaky sound"...)
15. too much dialogue
16. puzzles with no logic (e.g., the solution to opening a door is to press a pickle through the bottom of the door, in order to attract a pickle-loving-rat (which you never knew it existed) that starts jumping in joy and knocks down the stick that is holding the door - or worse!)
17. "key-dependency" - or puzzles too-depending on the same type of items (e.g. most puzzles have got to do with opening doors, and most doors only open with the right key)
18. bad art - too low poly, too different drawing style, bad animations, etc.
19. SLIDDER PUZZLES!!!!
20. labyrinths...
I probably forgot (I had forgot some... it's edited now) some wrong things we find in adventure games, so please also include your own gripes.
Thanks!!!!!
PS Just to get this started, I'll post my own opinions:
1. 0
2. 5
3. 5
4. 1
5. 3
6. 1
7. 1
8. 0
9. 5
10. 0
11. 1
12. 0
13. 2
14. 0
15. 0
16. 3
17. 1
18. 2
19. 4
20. 2
I just want to know your opinion about things you don't like in adventure games. This is useful to me - as I am developing my own game - but I think it could be useful to other commercial developers:
(Just classify each point from
0- I don't mind this at all
to
5- this would make me stop playing the game)
1. Unnatural interface
2. Can-die situation at the first scene
3. Difficult and often action sequences (with can-die situations) with no possibility to restart just before
4. Easy action sequences (with the possibility to adjust dificulty down to none)
5. Timed sequences
6. Timed sequences with the possibility to adjust dificulty
7. topics of dialogues disappearing after the first time (i.e., if you didn't hear it or read it right the first time, you can't repeat the question...)
8. red herrings (inventory items you never use, puzzles that don't ammount to anything, etc.)
9. walking dead (e.g., possibility of not being able to complete the game if you for forgot to pick an object beforehand...)
10. errors in animations (e.g. the character walks through a wall, or another character)
11. bad programming (e.g. the character keeps asking questions about something, although he already knows about that, already solved the puzzle related and so-on)
12. pixel hunting
13. bugged game (with no patches still available)
14. too descriptive (there's almost no animation, but descriptions, like "the character looks closely, pulls the lever, punches the right word on the keyboard, and the door opens slowly with a strange creaky sound"...)
15. too much dialogue
16. puzzles with no logic (e.g., the solution to opening a door is to press a pickle through the bottom of the door, in order to attract a pickle-loving-rat (which you never knew it existed) that starts jumping in joy and knocks down the stick that is holding the door - or worse!)
17. "key-dependency" - or puzzles too-depending on the same type of items (e.g. most puzzles have got to do with opening doors, and most doors only open with the right key)
18. bad art - too low poly, too different drawing style, bad animations, etc.
19. SLIDDER PUZZLES!!!!
20. labyrinths...
I probably forgot (I had forgot some... it's edited now) some wrong things we find in adventure games, so please also include your own gripes.
Thanks!!!!!
PS Just to get this started, I'll post my own opinions:
1. 0
2. 5
3. 5
4. 1
5. 3
6. 1
7. 1
8. 0
9. 5
10. 0
11. 1
12. 0
13. 2
14. 0
15. 0
16. 3
17. 1
18. 2
19. 4
20. 2