Posted By: MrLipid
Forever Worlds 98/ME Update - 04/19/04 03:26 AM
Here's the latest.
I downloaded and installed Microsoft's DirectX 9 SDK Developer Runtime Files. It's a roughly 85MB download.
Just because no day in the past week has been complete without a failed attempt to start Forever Worlds, I clicked on the ForeverWorlds.exe and waited for the usual logo-logo-lockup.
What I got was a logo-logo-opening cutscene.
Once I was again seated in the chair I had just fallen out of, I started to explore a bit. Saved a game. Reloaded it. Exited the game. Started it up again. Reloaded my saved game.
You get the idea. Forever Worlds was suddenly behaving like a real computer game. Who knew?
While I don't recommend anyone download the Runtime Files until it's clear that this really is a solution, if you are curious (and as impatient as I had become) you can find the files HERE .
Maybe, just maybe, this is the answer.
I downloaded and installed Microsoft's DirectX 9 SDK Developer Runtime Files. It's a roughly 85MB download.
Just because no day in the past week has been complete without a failed attempt to start Forever Worlds, I clicked on the ForeverWorlds.exe and waited for the usual logo-logo-lockup.
What I got was a logo-logo-opening cutscene.
Once I was again seated in the chair I had just fallen out of, I started to explore a bit. Saved a game. Reloaded it. Exited the game. Started it up again. Reloaded my saved game.
You get the idea. Forever Worlds was suddenly behaving like a real computer game. Who knew?
While I don't recommend anyone download the Runtime Files until it's clear that this really is a solution, if you are curious (and as impatient as I had become) you can find the files HERE .
Maybe, just maybe, this is the answer.