There may be spoilers in this, I am not sure at which point it becomes a spoiler. I am not sure how to activate those warnings. I have however kept it to a minimum. You might wish to look away.
It tells us a lot about the deepness of these two adventures that we could have such an intellectual conversation about their main characters and discuss them as if they were not virtual at all.
Samantha Everett in Gray Matter, Kate Walker in Syberia and let’s add for comparison April Ryan from the Longest Journey, Zoë Castillo from Dreamfall, Nancy Drew, Nina Kalenkov in Secret Files, Cathryn Hope in 15 Days and Grace Nakamura from the Gabriel Knight series.
I think I read many times it was custom in any game that the main characters should be males, to be more attractive to the young men who were the target market of these publishers. Certainly in the case of Nancy Drew the young girl character was designed to appeal to women, especially young girls. I never understood that logic of theirs, I think they have it wrong on that level. I personally like any character that is deep and believable in any interesting story.
I never found Nancy Drew to be that deep as a character, but I only play Nancy Drew when I really am too tired to concentrate on anything too complicated (which is why I always play them with a walkthrough). And on that level it works well, the voice acting is great and it does what it says on the box. True, the main characters in Nancy Drew do bring up and worry about what you would expect young girls to talk about and be interested in, and that too I find refreshing. They are on target rather often on that point and it is unique to Nancy Drew.
The other adventures however are more serious, they are like dramatic films you could watch on TV except they are much more immersive. People who just watch TV and laugh at me for spending so much time playing these adventure games just don’t get it and are missing something much more entertaining than TV.
When we hear in Syberia that
Kate’s fiancé Dan slept with Olivia, Kate’s best friend, it is a major turnaround in the story, my heart sank. And when at the end she runs towards the train, falling as she goes and throwing a chair on the floor, you really feel it: she has decided to follow what she really wants to do, the adventure instead of the boring life in New York filled with superficiality. She leaves everything behind.
The same in Gray Matter when David Styles calls in America to investigate Sam, and realises she has a whole background which connects with his, close relations died in similar circumstances. When he is angry that the social services woman told him all that on the phone, and her supervisor calls him back saying he left her in tears, this is really poignant. These added dimensions to the characters are well worth it, it makes a big difference.
April Ryan and Zoë Castillo are both students. April has a background of child abuse and we get close to it near the end when her father appears to her, I really felt for her then. Zoë seems to have not much history and not much care in the world, I suppose it is okay sometimes to have main characters that are not completely sinking in psychological issues, like Nancy Drew.
Do we know anything about the past of Nina Kalenkov in Secret Files? Perhaps we know more about the past of her father and his experiments in Tunguska (Siberia), but not much, nothing that tragic or remarkable. Nothing that would add some deepness to her or a psychological and social profile, and yet that series is also popular.
We need all types of games, all sorts of characters. I was quite shocked by what the characters were doing in 15 Days, being criminals at heart but for a good cause. I thought it was pretty good. Cathryn Hope is the main character and she has a background with her father and what he represents, it defines her today.
Generally I think though that they put much more emphasis on emotions and background for female characters than males. Men always seem so one dimensional in games, without any past or worry. They are often portrayed as mindless. But there is no reason why we could not have them fleshed out and have them show weaknesses too, like David Styles in Gray Matter, Peter Wright in the Moment of Silence and David McNamara in Overclocked.
Grace Nakamura is much more a real person than Gabriel Knight ever was in that series, she has feelings and emotions, it is a perfect example. In Blood of the Sacred, Blood of the Damned,
I can mostly remember Gabriel wanting to sleep with Madeline Buthane and the maid. But I guess this also represents reality to a certain extent, and it is almost expected of him. Even his friend Franklin Mosely passes judgment on him for that during the game and does not approve, because he knows deep down perhaps Gabriel loves Grace (surely he does after their night together?).
I remember years ago a teacher at the University I was studying fought hard to offer a whole course about TinTin and failed to have it accepted. It would certainly have been the most interesting course I could have taken. There is a whole history behind Hergé and TinTin, many interesting books were written about it. But I guess it was not serious enough for the department just because it was a cartoon.
Many departments and PhD students in many universities spend years over analysing books and films, I think no one is doing the same for games. Perhaps it is because it is rare there is enough story and characterisation to do so. But with such adventure games as mentioned above, certainly we can see this is lacking and should be remedied.
It is part of our culture as much as any film or book, and in my view certainly much more important and entertaining than anything else out there. Cherish those reviews, this might be all that will remain of many of these games in 20 years.