How adventure games came back from the dead

Posted by: Donald

How adventure games came back from the dead - 02/05/13 09:55 PM

How adventure games came back from the dead
Posted by: Marian

Re: How adventure games came back from the dead - 02/05/13 09:57 PM

Thanks, Donald. wave
Posted by: Darleen03

Re: How adventure games came back from the dead - 02/05/13 10:53 PM

A very good read, Donald

I always thought adventure games you need patience, and smarts unlike first shooters...


Adventure games to me are sort of WANDERING AWAY in another world where I might want to go...

I think every adventure game is unique to the player....Unlike first person shooters where you just shoot to kill everything lol
Posted by: BrownEyedTigre

Re: How adventure games came back from the dead - 02/05/13 11:16 PM

Originally Posted By: Darleen03
....Unlike first person shooters where you just shoot to kill everything lol


Spoken like a true non FPS player. rotfl Truth is, there is an awful lot of thinking and strategy that goes into successfully completing a FPS.

Ana wave
Posted by: Mad

Re: How adventure games came back from the dead - 02/05/13 11:49 PM

FPS ?? .... No problems at all !!
When you're dead within the first five minutes every time you play (like me) life is very simple lol lol lol
Posted by: Haroula

Re: How adventure games came back from the dead - 02/06/13 03:00 AM

Thanks, Donald wave
Posted by: Kaki's Sister

Re: How adventure games came back from the dead - 02/06/13 05:32 AM

Thanks Donald. For those of you who haven't played any Tomb Raider games there is lots to explore and do besides some defensive shooting.
Posted by: LeBelleRachael

Re: How adventure games came back from the dead - 02/06/13 08:23 PM

Thanx a bunch Donald! Great article!

I also found another article on the same site about something we agonize about every day....older games on newer computers!


Here it is! flowers

http://www.pcworld.com/article/2013991/retro-gaming-challenge-windows-8-versus-classic-pc-games.html
Posted by: BrownEyedTigre

Re: How adventure games came back from the dead - 02/06/13 08:26 PM

Thanks LeBelle, in the future, that would be better suited in Glitches.

Ana thanks
Posted by: monbron

Re: How adventure games came back from the dead - 02/07/13 10:24 AM

I remember 'Adventure' my brother in law got a copy from the States back in the eighties, I played it on my first computer (Amstrad!!) for hours it was the one that got me into adventure games, the next one I bought was Myst and thus I became hooked. devilchili
Posted by: mj2c

Re: How adventure games came back from the dead - 02/07/13 10:49 AM

It was reading reviews of adventure games by a company called Artic (around 1981) that got me into computers and (obviously) adventure games in the first place. I didn't find out until last year that the company was set up by none other than Charles Cecil.
Posted by: Sparkle

Re: How adventure games came back from the dead - 02/09/13 01:50 PM

I've described playing adventure games as like watching a movie in which you control and interact with the characters. For some reason, I'm very seldom willing to sit through a movie but can spend hours at a time playing an adventure game. Maybe I'm just a control freak. think crazy
Posted by: pnakotus

Re: How adventure games came back from the dead - 02/17/13 03:14 PM

I went to a fantastic talk by John Ingold at AdventureX in December, in which he pointed out that Mass Effect 3 is a scifi adventure game with some tedious shooting bits, and LA Noire is a noiry adventure game with some tedious driving bits.

His point was that the question "Are adventure games dead?" has been resolutely answered by the very AAA industry which thought them dead in the first place: they have effectively done our research for us and come to the conclusion that their games are all a lot better with adventure-game aspects in them. XD

@Sparkle: I know the parallel between playing an adventure game/controlling a movie goes back a long long way, but I recently played The Last Express, which is extremely cinematic since it was shot in FMV (then rotoscoped). What's interesting from a cinematic perspective is that it uses things like a closeup, a character's expression or the way a character walks in a totally filmic way. I thought this was kind of different to your typical game made in, say, AGS, where the whole scene remains static but for a few sprites.
Posted by: Marian

Re: How adventure games came back from the dead - 02/17/13 07:59 PM

Interesting observations by Mr. Ingold, pnakotus. wave
Posted by: pnakotus

Re: How adventure games came back from the dead - 02/18/13 05:56 PM

He was a really great lecturer laugh He's also involved in bringing Steve Jackson's Sorcery, a fighting fantasy gamebook, to tablet devices. It looked pretty promising!