Here's the last part of the subtitles translation starting from around 17:45, where Syberia 3 is discussed:
Interviewer: Thank you very much, now I'd like to pass on the news that was a bit of a shock to all Syberia fans. The third part, now we know it's under development, at what stage is it now?
Sokal: Yes, it's true, the game is in progress, the release date is currently set for the end of the next year or, what is more likely, for 2015.
Interviewer: I'm not sure whether it's possible to get some detailed information about the upcoming game, like place of action, meeting with characters from the previous parts...
Sokal: It's a secret. I won't say a word (joking)
There'll be Kate Walker, possibly Oscar; the familiar Russian environment will remain. But this time it's the imagery of Chernobyl that fascinate me. Not the real city, again, it's going to be half-fictional.
Interviewer: So will it be a sequel or an independent story?
Sokal: Both. From the point of view of the character who broke with the past and is not sure about the new direction it can be considered as a sequel. However it's completely another story with new twists in the plot.
Interviewer: What about the technical side, will the interface and game navigation design remain the same or should we expect a modern 3D game? I, personally, like the traditional version, and I think, many people would prefer that old school charm to fancy gadgets.
Sokal: My main aim is to make the game beautiful. For my part the visual side and decoration are the most important aspects, concern about the way of technical realization is secondary. I speak to people from research and development, but haven't yet decided in favour of any special technique. What I know for sure is that you can't stop at something that you once achieved, there's always a need for evolution. Dealing with innovations you might be careful and discriminating, however it's not reasonable to ignore the technical development completely.
Interviewer: Was it a difficult decision to undertake the project after such a long pause?
Sokal: According to previous information Syberia-3 was not going to appear. I should explain where it comes from. When the company management changed, I didn't like the ideas of the new publisher, I realized that he just wanted to capitalize on success of the first two games and didn't care about the artistic side. At that moment I was not ready for further work. But now it's different.
Interviewer: What about some other projects apart from Syberia. Will you go in for comic books, graphic novels, maybe new games?
Sokal: I'm going to focus on things that would interest me at every separate moment. For now what interests me the most is the merging of comics and video games. So far they are quite distant from each other, but we are witnessing an obvious tendency towards shortening of paper production, i.e. books, comics, etc. Mainly in the US, but in France we can also observe processes of art shifting to the digital area. I think in time it'll be kind of a new mixed genre which will give young artists the opportunity to experiment and express themselves. One of the advantages of comics art is that it is quite cheap, and that could also help solve the problem of high cost of video games development.
Interviewer: Thank you very much. It was a big pleasure talking to you. Just a few words for your fans, what would you like to wish them?
Sokal:Thank you. First of all, I wish you patience, as the production's going to take much time, and I hope the new part won't disappoint you.