Posted By: BrownEyedTigre
Zak Mckracken: between time and space Release Date - RELEASED - 05/04/15 08:58 PM
Check out the release trailer here.
You can download here.
Check the screenshots here.
This was previously released but not in English. This is the fully voiced English version.
The release date is May 12th.
Happy Gaming!
Ana
You can download here.
Check the screenshots here.
This was previously released but not in English. This is the fully voiced English version.
The release date is May 12th.
Quote:
"Zak McKracken: between time and space" is a fan-made sequel to the iconic adventure game "Zak McKracken and the Alien Mindbenders" by Lucasfilm Games from 1988.
We, the "Artificial Hair Bros." have devoted our time to create a worthy follow up to this all-time-classic. Capturing the mood and spirit of the original game and creating something new nonetheless.
It's been a while since Zak's last adventure. People have forgotten all about our hero who saved humanity from enslavement. His five minutes of fame went by way too quickly and the money he earned with his award winning book went down the drains when Zak decided to get his own newspaper off the ground.
But now Zak has to prove his worth once again. Stumbling into his next adventure, Zak gets yet another chance to show the world what real heroes are made of...
Why a sequel to ZakMcKracken?
Zak McKracken is one of the few adventure games that never got a proper sequel. There are no high-res backgrounds and no sweeping soundtrack, this left us with a lot of freedom when we started working on this game.
Handmade backgrounds, elaborate cut-scenes...
We think that hand-drawn backgrounds made some of the old adventure games something very special. This is why we decided to keep the gameplay stricly 2D. But Zak:btas isn't just a pixel-adventure, we have created the scenery and characters in our own graphical style and added 3D cut-scenes to add some diversity.
How long did it take to develop this game?
Work on the project began in 2002. In the beginning starting out as a hobby-project, we soon found ourselves reaching higher levels of quality step by step. By the time we finished it 5 years of hard work already lay behind us.
What problems had to be solved when making this game?
One of the biggest challenges has been recruiting a team one could rely on and keeping the members of the team motivated to work on their respective parts. Unfortunately not everyone is motivated and passionate enough to work on a project for free over such a long period of time. But we were lucky enough to find reliable members for each part of development. You really do need a good working team to master a project like this.
We, the "Artificial Hair Bros." have devoted our time to create a worthy follow up to this all-time-classic. Capturing the mood and spirit of the original game and creating something new nonetheless.
It's been a while since Zak's last adventure. People have forgotten all about our hero who saved humanity from enslavement. His five minutes of fame went by way too quickly and the money he earned with his award winning book went down the drains when Zak decided to get his own newspaper off the ground.
But now Zak has to prove his worth once again. Stumbling into his next adventure, Zak gets yet another chance to show the world what real heroes are made of...
Why a sequel to ZakMcKracken?
Zak McKracken is one of the few adventure games that never got a proper sequel. There are no high-res backgrounds and no sweeping soundtrack, this left us with a lot of freedom when we started working on this game.
Handmade backgrounds, elaborate cut-scenes...
We think that hand-drawn backgrounds made some of the old adventure games something very special. This is why we decided to keep the gameplay stricly 2D. But Zak:btas isn't just a pixel-adventure, we have created the scenery and characters in our own graphical style and added 3D cut-scenes to add some diversity.
How long did it take to develop this game?
Work on the project began in 2002. In the beginning starting out as a hobby-project, we soon found ourselves reaching higher levels of quality step by step. By the time we finished it 5 years of hard work already lay behind us.
What problems had to be solved when making this game?
One of the biggest challenges has been recruiting a team one could rely on and keeping the members of the team motivated to work on their respective parts. Unfortunately not everyone is motivated and passionate enough to work on a project for free over such a long period of time. But we were lucky enough to find reliable members for each part of development. You really do need a good working team to master a project like this.
Happy Gaming!
Ana