I've been playing computer games since the days of
Pong and
Asteroids ha ha Tells you how old I am!
I played every one of the
King's Quests,
Zorks,
Gabriel Knights,
Mysts - you name it, I probably played it. I used to always have at least one game loaded and playing. I long ago lost track of the total games I've played. But the Adventure genre seems to have changed for the most part, and left me behind.
One of the last Adventure games that I played, before
Nathan Carter, was one of the
Lost Crown games. Loved it! Have been waiting for the sequel for a LONG time.
Thimbleweed Park was delightful.
The Next Big Thing was like an old-fashioned quirky Adventure game. I played
The Secrets of Da Vinci, and thoroughly enjoyed it (Not sure if that is the same as
House of Da Vinci?) So yes, I know that there still are
some traditional-style Adventure games out there.
The first problem with contemporary Adventure computer games is that many people are not put off by horrific scenes of abuse or bloodletting nor by the proliferation of "action" scenes, so reviewers don't often discuss the degree of action/fighting sequences in a game. Which leads to the second problem with these games: Gore and horror are not "entertainment" to me and stressful action sequences cause me chest pain. I know I am not alone in being disappointed with the sequel to
Dreamfall that forced you to learn fighting skills right from the get-go. I spent $40 for that game and could not get past the Intro.
Even when I took to YouTube to screen as many videos of prospective games as possible, to see if they would push my limitations, it was AFTER the video clip that many games introduced gore or compulsory fighting. So, I'd buy them, and find out later. At this point, I have had to bail out of too many games after purchase to make me want to keep trying. These are expensive mistakes. For now, I have come to accept that the Adventure game market is geared toward the younger set, with fast reflexes and desire to be frightened.