BARROW HILL: The Dark Path

Posted by: Winfrey

BARROW HILL: The Dark Path - 11/14/17 05:32 PM

I just started playing.. let me state first of all... no one ever asked me to be the lead on a hike or trail ride... that being said... anyone that has played this game can just imagine me going in circles... just saying haha hardwall lol
Posted by: Marian

Re: BARROW HILL: The Dark Path - 11/14/17 05:41 PM

Based on what I read in the Hints forum for this game, it is not a game for the navigationally challenged. lol
Posted by: Jenny100

Re: BARROW HILL: The Dark Path - 11/14/17 05:45 PM

It's harder to find your way around in "The Dark Path" than it was in the first Barrow Hill game.
Posted by: BrownEyedTigre

Re: BARROW HILL: The Dark Path - 11/14/17 06:52 PM

lol Winfrey! I was lost forever but it was so worth it!
Posted by: Draclvr

Re: BARROW HILL: The Dark Path - 11/14/17 06:54 PM

My sentiments exactly! I did eventually figure out how to get around, but got lost all the time. I remember Greyfuss told me how to get from one place to the other and after that I was good to go! But I agree - it was so worth it.
Posted by: Mad

Re: BARROW HILL: The Dark Path - 11/14/17 10:17 PM

I persevered for a good while with the game and got quite a way into it but I'm afraid I got lost SO MANY times - because of the horrible navigation system - that in the end I shelved it for a (very) rainy day rolleyes
Posted by: Jenny100

Re: BARROW HILL: The Dark Path - 11/14/17 11:36 PM

I think I'd have preferred that the screens were a lower resolution, but that there had been more of them, so it was easier to relate where you were going to where you came from. That might be part of why navigation was easier in Barrow Hill (which I think was only 640x480).

Anyway, I was very glad to have a new 1st person game that didn't give me nausea from 3D movement.
Posted by: Winfrey

Re: BARROW HILL: The Dark Path - 11/15/17 07:59 AM

OK GreyFuss.... tell me how to navigate :-)
Posted by: Draclvr

Re: BARROW HILL: The Dark Path - 11/15/17 10:37 AM

Until Greyfuss can help you out, here is one of the things he told me... use landmarks. I had to write them down at first because the horrible left/right navigation is so awful!
Posted by: Jenny100

Re: BARROW HILL: The Dark Path - 11/15/17 11:19 AM

If you have a camera, you can take pictures of the scenes. Or if you have a program that can take screenshots during the game, you can use that. One option is to print out the pictures and mark where the exits are and where they go. Or if you have a separate computer you can open the screenshots/pictures in MS Paint and use the text option (icon with capital A in MS Paint) to label exits.

Since the game is so dark, it's better to use a computer, laptop, or tablet to display the screens instead of printing them out because the computer can adjust brightness.

It's similar to mapping a maze.
Posted by: meryl

Re: BARROW HILL: The Dark Path - 11/16/17 03:51 AM

So sorry you gave up on this Mad. It really is worth gritting your teeth and fighting your way through the maze.

I found the navigation as hard as anyone but I could never work out exactly why it was so difficult. Is there a technical explanation?
Posted by: Mad

Re: BARROW HILL: The Dark Path - 11/16/17 12:43 PM

Hi meryl.

It's possible I will have another go with the game at some time but my pleasure in playing an Adventure game does not come from battling with the navigation system.

Especially not in modern games eek
Posted by: Winfrey

Re: BARROW HILL: The Dark Path - 11/16/17 07:22 PM

Thanks for the comments... I could take pictures Jenny but they are dark... I have started to make maps... with using those landmarks(thanks Drac) with arrows going all the different ways.... going to have to get a bigger sheet of paper..lol
Posted by: Jenny100

Re: BARROW HILL: The Dark Path - 11/16/17 10:50 PM

Originally Posted By: Winfrey
I could take pictures Jenny but they are dark...

That's why it might be better to view them on another computer or laptop (where you can brighten the screen) than to try printing them out.
Posted by: Winfrey

Re: BARROW HILL: The Dark Path - 12/25/17 08:40 PM

Just had to share this...So here I am still struggling thru the woods... I am making process though... then I come to a place in the woods.. can't go back.. can't go forward... can't go sideways. I'm thinking... hmmm must be a glitch.... so I exit and reload... redo what I have done.. get to that same place and same thing happens... this goes on for about 4-5 exits and reload... then I get to that same place and by now I am thinking....
Click to reveal..
gosh I hate the music ....oh S%^$&.. that's not music it's that darn phone!!!!!!!....
haha
Posted by: BrownEyedTigre

Re: BARROW HILL: The Dark Path - 12/25/17 09:14 PM

I did the same thing Winfrey! rotfl12
Posted by: Draclvr

Re: BARROW HILL: The Dark Path - 12/25/17 10:10 PM

Oh, yes, that "darned" (not what I said!) phone! Gads, that was annoying! rotfl12
Posted by: CountZero

Re: BARROW HILL: The Dark Path - 12/26/17 06:29 PM

I just finished this game a few days ago or so. I loved it.....I want more traditional adventure games like this one.....
Posted by: Winfrey

Re: BARROW HILL: The Dark Path - 12/26/17 07:50 PM

I just finished the game tonight... great game but I must say... I was continually lost...even with my hand drawn map..lol
Posted by: Jenny100

Re: BARROW HILL: The Dark Path - 12/26/17 08:25 PM

Originally Posted By: Winfrey
I was continually lost...even with my hand drawn map.

I think everyone got lost in Barrow Hill: The Dark Path.
It was much easier to get lost (and stay lost) in The Dark Path in comparison to the first Barrow Hill game from 2006. Not sure why. Were there fewer hotspot nodes in the newer game? Were the nodes farther apart in the newer game? or with fewer visual cues as to what exit leads to what location?
Posted by: GreyFuss

Re: BARROW HILL: The Dark Path - 12/26/17 09:43 PM

The biggest problem I see in this type of point and click first person game is that we are all accustom to making 4 clicks right or left to turn 360 degrees or just 2 clicks right or left for a 180 degree or to be facing the direction we just came from. The problem comes in to play when the developer adds a click somewhere in the game. For example instead of 1 click moving you 90 degrees it only moves you 45 degrees. This really adds to the confusion when that extra click is when, say, you turn right in which case you need to use 3 clicks for a 180 or face the direction you came from but if instead of turning right you moved left where it only takes 2 clicks to face the direction you came from.

So if you wanted to turn around a go back the way you came and you are use to the 2 clicks right then you are off on another path...lost...when you thought you were going back the way you came. Now place yourself in this same spot later in the game your mind is messed with if you happen to go left this time. The fun really exacerbated when in another point in the game the 3 clicks are to the left not right or both directions are 3 clicks. Some games have a lot of these intersections while others only have a few. I think the ones that only have a few get us lost more because we are use to almost every intersection being 4 clicks.

Now this all being said...lets not even get into where there are sometimes intersections that take away from the 4 clicks where only one click turns you 180 degrees but watch out...turn the other way and it may be 2 crazy

Did any of this make any sense?
Posted by: Draclvr

Re: BARROW HILL: The Dark Path - 12/26/17 09:59 PM

I agree with GreyFuss. The clicks needed to do anything in this game were not intuitive at all and contributed to confusion and getting lost. And, yes, you made perfect sense... I was trying to figure out how to say exactly what you did!
Posted by: oldbroad

Re: BARROW HILL: The Dark Path - 12/26/17 10:13 PM

You lost me, so no quizzes please. lol12

I have this downloaded to play but the more I read about it, the less I want to tackle it. I will one of these days though.
Posted by: Jenny100

Re: BARROW HILL: The Dark Path - 12/26/17 10:22 PM

Originally Posted By: GreyFuss
Did any of this make any sense?

Yes. The lack of consistency in how far you turn makes it more difficult to orient yourself. If every node allows you 90 degree turns, it's easier to figure out. Even if you can't move in all 4 directions, you can at least keep track of where you are -- and it's easier to map.

I think RHEM differentiated between 90 degree turns and 180 degree turns by using a U-shaped arrow for the 180 degree turns.

The ability to pan doesn't always improve things. If anyone remembers the jungle maze in Atlantis 2, that's an example of how panning can make things at least as confusing as fixed angles.
Posted by: meryl

Re: BARROW HILL: The Dark Path - 12/27/17 03:43 AM

Thanks GreyFuss
I've been trying to understand just what made this game so difficult to navigate and you've explained perfectly.