Posted By: Reenie
What I have learned about the world from HOG games - 09/13/13 12:59 AM
1. Whenever you encounter an electrical box, you should expect the fuses to be blown.
2. The items you will find useful include turkey wishbones, wet handkerchiefs, pitchforks, clay, playing cards, angel statues, thermometers, a stuffed goose, hockey sticks, chain saws and pizza cutters.
3. If you find a lock, not only will its key be missing, but the lock itself will be rusty and you will need to oil it before you can insert the key.
4. Bird baths, sinks and buckets always need to be caulked before you can use them.
5. If you arrive at a door or find an intriguing chest, it is certain to be locked. You will have to obtain the key by growing some flowers and catching the bees that come to them and then using the bees to make honey so you can glue together the broom bristles you found and carve a key from them with a knife you make from a paint brush, bubble gum and a broken piece of glass.
6. If you find a fire burning already, you immediately will have to put it out. If you find a cold fire, the reverse will be true.
7. A library will always include books out of order that must be sorted.
8. In every scene you search for clues, you will find an umbrella and a shovel. It doesn't matter what the climate is or where you are exploring. There will also be a baseball glove and bat, a boomerang and a Union Jack, even if the game takes place in Russia or Egypt.
9. All paintings will have flaws or mistakes in them and you will have the skill to restore them.
10. It is important to retain any loose change you find because you are certain to encounter a piggy bank, vending machine or ticket booth.
11. It is OK to break all the ceramic pots you find because valuable stuff is hidden inside them.
12. There always will be crows around.
13. If you find yourself in a kitchen, you will have to make bread, which means grinding the flour, feeding chickens to get their eggs, milking a cow, and repairing a gas oven.
14. Every quest will require using a crowbar.
15. You will want to be on the lookout for sheet music, as it is inevitable that a piano will be encountered and you will have to have sheet music and know how to play it.
16. If you need to post a letter, do not go to any building labeled “Post Office” to do this, you silly thing. You will find your stamps in a locked chest (see #5 above) buried in the hay at the back of the stables or hidden in the tool box in the cab of a ski lift gondola.
17. Many people still use Roman Numerals routinely, even in Asian countries.
18. Almost any room will contain a wall that you will need to break through at some point.
19. At least once in every investigation, you will need to use a screwdriver, a sledge hammer, a welding torch, a coil of rope, candles, a fishing pole, a forge, a windup toy, bolt cutters and a feather duster.
20. If you find a key, it will not be the right one for the lock you already encountered.
21. Precious gems are readily to be found in all linen drawers, freezers, buckets of sand and bird's nests.
22. Regardless of the period in history, every workshop, garage or playroom will be filled with a jumble of stuffed animals, trophies, machine tools, Victorian clothing, musical instruments, pastries and skis.
23. No matter how massive and heavy any crypt lid may be, you will be able to move it by yourself with a crowbar or a long stick.
24. Any fountain, generator, machine, elevator or conveyor belt you encounter will need to be repaired before it can be used. Any bridge you come to must be rebuilt, meaning you first have to find wood, nails and a hammer.
25. You can easily break into any museum, police station, archives or movie theater and no one will stop you.
26. At some point, you'll need a compass that you will make from a milk carton and knitting needles.
27. No wheeled vehicle will be operable when you encounter it. You first will have to find keys, a charged battery, petrol, and sometimes the wheels.
28. You are almost certain to encounter runes when exploring.
29. All stained glass windows you find will be broken and you will spend most of your time rounding up the pieces.
30. Fireplaces are not just for fires; most conceal doorways leading to hidden rooms.
31. Wherever you go, you always will have to find and repair a gramophone or a movie projector – or both -- and find something to play on it.
32. If it turns out you need to use a boat, you first will have to repair its hull, find all the missing parts of its engine, and make fuel for it from pumpkins, mascara, and scrap cardboard.
33. Most of the creatures you will meet will be puppets. In fact, there are more puppets in the world than almost any other sort of mobile character except threatening dogs. All puppets need missing body parts, batteries, their lost musical instruments and diverse costume bits before they will be of help to you.
34. There will always be bushes to be pruned or vines to be cut down or seeds to be planted.
35. It is usually either raining or dark.
36. Brush up on your paint-mixing skills, your wood-carving talents, and your bomb-making protocol because you will need to employ each at least once.
2. The items you will find useful include turkey wishbones, wet handkerchiefs, pitchforks, clay, playing cards, angel statues, thermometers, a stuffed goose, hockey sticks, chain saws and pizza cutters.
3. If you find a lock, not only will its key be missing, but the lock itself will be rusty and you will need to oil it before you can insert the key.
4. Bird baths, sinks and buckets always need to be caulked before you can use them.
5. If you arrive at a door or find an intriguing chest, it is certain to be locked. You will have to obtain the key by growing some flowers and catching the bees that come to them and then using the bees to make honey so you can glue together the broom bristles you found and carve a key from them with a knife you make from a paint brush, bubble gum and a broken piece of glass.
6. If you find a fire burning already, you immediately will have to put it out. If you find a cold fire, the reverse will be true.
7. A library will always include books out of order that must be sorted.
8. In every scene you search for clues, you will find an umbrella and a shovel. It doesn't matter what the climate is or where you are exploring. There will also be a baseball glove and bat, a boomerang and a Union Jack, even if the game takes place in Russia or Egypt.
9. All paintings will have flaws or mistakes in them and you will have the skill to restore them.
10. It is important to retain any loose change you find because you are certain to encounter a piggy bank, vending machine or ticket booth.
11. It is OK to break all the ceramic pots you find because valuable stuff is hidden inside them.
12. There always will be crows around.
13. If you find yourself in a kitchen, you will have to make bread, which means grinding the flour, feeding chickens to get their eggs, milking a cow, and repairing a gas oven.
14. Every quest will require using a crowbar.
15. You will want to be on the lookout for sheet music, as it is inevitable that a piano will be encountered and you will have to have sheet music and know how to play it.
16. If you need to post a letter, do not go to any building labeled “Post Office” to do this, you silly thing. You will find your stamps in a locked chest (see #5 above) buried in the hay at the back of the stables or hidden in the tool box in the cab of a ski lift gondola.
17. Many people still use Roman Numerals routinely, even in Asian countries.
18. Almost any room will contain a wall that you will need to break through at some point.
19. At least once in every investigation, you will need to use a screwdriver, a sledge hammer, a welding torch, a coil of rope, candles, a fishing pole, a forge, a windup toy, bolt cutters and a feather duster.
20. If you find a key, it will not be the right one for the lock you already encountered.
21. Precious gems are readily to be found in all linen drawers, freezers, buckets of sand and bird's nests.
22. Regardless of the period in history, every workshop, garage or playroom will be filled with a jumble of stuffed animals, trophies, machine tools, Victorian clothing, musical instruments, pastries and skis.
23. No matter how massive and heavy any crypt lid may be, you will be able to move it by yourself with a crowbar or a long stick.
24. Any fountain, generator, machine, elevator or conveyor belt you encounter will need to be repaired before it can be used. Any bridge you come to must be rebuilt, meaning you first have to find wood, nails and a hammer.
25. You can easily break into any museum, police station, archives or movie theater and no one will stop you.
26. At some point, you'll need a compass that you will make from a milk carton and knitting needles.
27. No wheeled vehicle will be operable when you encounter it. You first will have to find keys, a charged battery, petrol, and sometimes the wheels.
28. You are almost certain to encounter runes when exploring.
29. All stained glass windows you find will be broken and you will spend most of your time rounding up the pieces.
30. Fireplaces are not just for fires; most conceal doorways leading to hidden rooms.
31. Wherever you go, you always will have to find and repair a gramophone or a movie projector – or both -- and find something to play on it.
32. If it turns out you need to use a boat, you first will have to repair its hull, find all the missing parts of its engine, and make fuel for it from pumpkins, mascara, and scrap cardboard.
33. Most of the creatures you will meet will be puppets. In fact, there are more puppets in the world than almost any other sort of mobile character except threatening dogs. All puppets need missing body parts, batteries, their lost musical instruments and diverse costume bits before they will be of help to you.
34. There will always be bushes to be pruned or vines to be cut down or seeds to be planted.
35. It is usually either raining or dark.
36. Brush up on your paint-mixing skills, your wood-carving talents, and your bomb-making protocol because you will need to employ each at least once.