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Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish

Posted By: Marian

Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/10/15 03:09 PM

Today's game for Club Members, tomorrow's game for all.

You can download Off the Record: The Final Interview Collector's Edition here.

Quote:
Eipix Entertainment proudly presents the final installment of the exciting Off the Record series!

When a renowned English horse breeder is stricken with a sudden and life-threatening heart attack, all fingers are pointed at you as the attempted murderer. You were the last to speak to him before he fell ill, and his death could be a huge boost for your journalism career. The trouble is… you can’t remember meeting the man or even coming to that town – a car accident has wiped part of your memory! Retrace your steps, from the time you set off to write the story of a lifetime to the fateful day you lost your memory. It’s a race against time to clear your name in this pulse-pounding Hidden Object Puzzle Adventure game!

Uncover a new conspiracy at the Reedley estate in the bonus game!
Play extra puzzles and hidden-object scenes
Find collectibles and souvenirs throughout the game
Enjoy bonus content, including videos, music, and art
Try the integrated Strategy Guide


As always, please remember to come back and tell us what you think.

Happy gaming! wave
Posted By: BrownEyedTigre

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/10/15 04:00 PM

Thanks, Marian.

Ana wave
Posted By: 8dognight

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/10/15 09:57 PM

So far this is a pretty good game. I am hedging what I say because what tends to happen is that games go down hill after a certain point, so I should say that based on the demo and a few minutes of the game thereafter, this is good. I have decided to come back to the game in a few days because I am deliciously stuck on a worthy puzzle, the most difficult (barring puzzles requiring quick reflexes which I am usually forced to skip) I have encountered in a casual game. In fact, it's so difficult that I keep thinking I am missing something obvious. It wouldn't be the first time.
Posted By: Marian

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/10/15 10:13 PM

Good luck on the puzzle, and I hope the rest of the game remains good. wave
Posted By: ramona

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/11/15 03:40 AM

I just bought this one since CEs are on sale. I've played 2 previous games in the series and I really enjoy the non-paranormal mysteries.
Posted By: Marian

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/11/15 04:47 AM

Originally Posted By: ramona
I just bought this one since CEs are on sale. I've played 2 previous games in the series and I really enjoy the non-paranormal mysteries.


Have fun. smile
Posted By: Kaki's Sister

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/11/15 10:14 AM

Thanks Marian. It looks good. wave
Posted By: smitty145

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/12/15 12:10 AM

Thank you, Marian. smile

This is a buy for me! Great series!
Posted By: Marian

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/12/15 12:16 AM

Lots of people seem to like this one - I hope you enjoy it. smile
Posted By: 8dognight

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/12/15 03:10 PM

There is a second interesting puzzle, not as good as adventure game fare but a cut above most casual sliders conceptually. However, the game has deteriorated in terms of sense well beyond my normal tolerance. For beautiful graphics crisply rendered I will happily sacrifice coherence. Such graphics are not present. I am continuing to play only because the subject matter and setting conjure both Dick Francis and Miss Marple. Also I am wondering why the story and object hunting are so banal. The game misses out on the great visual and narrative possibilities that horse racing, a breeding farm, an English village, and a stately home present.

Note: 30 seconds of Google would have pulled up the information that the Jockey Club in the U.K. did not use the electric starting gate until the mid-1960s. If this game itself were better, I wouldn't have cared about the facts enough to check. I did so because all that wasted potential makes me sad enough to push for better products. I also realize that production schedules for casual games must make old time, low budget Hollywood schedules look relaxed in comparison. Nonetheless, casual games do seem to be evolving. As I look forward to entertaining myself in my dotage, I want a vast library of coherent immersive games.
Posted By: 8dognight

Re: Off the Record: The Final Interview Collector's Edition - New IHOG on Big Fish - 10/24/15 03:28 PM

I have two questions. First, who on a development staff/team makes the call on which objects to find? I mean, who decides if a key from the hardware store or Renaissance niello buckle with removable key is required within a particular game? Or if a latch is to be coaxed open by a modern ruler or ancient bronze ferrule with mini-javelin?

I want to compliment the person in Final Interview who decided that so simple an object as a hoof pick was the appropriate item to find and use in a stable. Developers, please, promote that person. In both HOPA and adventure games, attention to the choice of setting in general (lots of unrealized potential in Final Interview) and objects within that setting are important in distinguishing a particular game from the jumble of games available, piled like a poorly thought out HOG scene in consciousness of potential buyers. That hoof pick told me that someone was paying attention. I was grateful.

Second, who decides on thematic puzzle integration? On the puzzles themselves? In addition to the two puzzles in Final Interview that kept my poor old mind busy (one of these was a 5x5 slider lock, I'm just not as quick with sliders as I used to be), there was a simple steeplechase puzzle--the kind a grandmother might want to play with grandchildren--which offered several minutes of well integrated with theme and setting play as different fences and hurdles had to be set so the horses all arrived at the finish line at once, oddly appropriate for the crooked racing theme. The person who came up with that deserves praise as well.

(BrownEyedTigre, if this is stacking, I apologize.)
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