Posted By: GuybrushThreepwood
Things I wish would be removed from casual games - 10/07/17 11:53 PM
Asking me if I want to see just the specialized tutorial. There isn't anything I haven't seen before. So tutorial on or off is all that's needed.
The kindly seeming stranger who is actually the villain who my character foolishly follows into a trap. I'm tired of the character I'm playing being an idiot. Either the kindly stranger needs to be as kind as he seems or my character needs to recognize him immediately and put him in the trap. Then the real villain can be somebody else.
Any puzzle where moving one object causes others to move.
Any puzzle that expects me to know anything about music. Or math. Or getting 4 oz/liters or other measurement of liquid by pouring into one measuring cup that's too small and another that's too large. Oh how I hate those.
Hidden object puzzles where its possible to accidentally back out of the puzzle when I was actually trying to click on that object near the bottom of the screen.
Puzzles that require moving an object from the top of a serpentine thingy to the bottom and for which not moving the mouse perfectly throws you back to the beginning. One game I played had stopping points. So once you hit the circle you'd only get thrown back there. That wasn't so bad.
Same puzzle multiple times. It very annoying to have to use some device that every time you activate it you have to do a variation of the same puzzle. The last game I played that had that was extra annoying because once you activated the lightning shooting device it put itself back to the left of your inventory instead of automatically using it. Why the heck would I activate if I wasn't ready to use it?
Collectible versions where finding the collectibles is necessary to learn some otherwise hidden background information. Everything should be revealed by the core game.
The kindly seeming stranger who is actually the villain who my character foolishly follows into a trap. I'm tired of the character I'm playing being an idiot. Either the kindly stranger needs to be as kind as he seems or my character needs to recognize him immediately and put him in the trap. Then the real villain can be somebody else.
Any puzzle where moving one object causes others to move.
Any puzzle that expects me to know anything about music. Or math. Or getting 4 oz/liters or other measurement of liquid by pouring into one measuring cup that's too small and another that's too large. Oh how I hate those.
Hidden object puzzles where its possible to accidentally back out of the puzzle when I was actually trying to click on that object near the bottom of the screen.
Puzzles that require moving an object from the top of a serpentine thingy to the bottom and for which not moving the mouse perfectly throws you back to the beginning. One game I played had stopping points. So once you hit the circle you'd only get thrown back there. That wasn't so bad.
Same puzzle multiple times. It very annoying to have to use some device that every time you activate it you have to do a variation of the same puzzle. The last game I played that had that was extra annoying because once you activated the lightning shooting device it put itself back to the left of your inventory instead of automatically using it. Why the heck would I activate if I wasn't ready to use it?
Collectible versions where finding the collectibles is necessary to learn some otherwise hidden background information. Everything should be revealed by the core game.