Expeditions: Conquistador

Posted by: Sig Segorn

Expeditions: Conquistador - 12/20/13 07:02 PM

I'm trying out this new (but old-school) turn-based RPG. Here's its trailer...

Expeditions: Conquistador

Enjoying it for the most part, but am using a CH trainer to make things easier, and there's no autocombat button like in the 3 good King's Bounty games, so you have to manually manage your party's combat on the grids, which is new for me. Got it on sale at GOG for 10 bucks. Good music, well-written dialogue, good artwork, even the main menu screen is nice. Just wondering if anyone else has played it, or is, or might like to.
Posted by: looney4labs

Re: Expeditions: Conquistador - 12/20/13 07:15 PM

Thanks Sig, I hadn't heard of it. How large is your party?
Posted by: traveler

Re: Expeditions: Conquistador - 12/20/13 10:11 PM

Sounds really interesting, Sig, except for having to manage a party.
I'm a loner. grin12
The conquest of Mexico by just over 600 conquistadors under the command of Hernán Cortés is fascinating.
If you can deal with a turn-based RPG, you should enjoy it.

Gil.
Posted by: Sig Segorn

Re: Expeditions: Conquistador - 12/21/13 10:30 PM

L4L, you pick a party of 10 before starting, then an 11th character joins your expedition at the beginning, but, for some reason, I've only been allowed to have 6 of 'em in fights so far. Speakin' of that 11th character, if anyone else plays this, do yourself a favor and read the "1 answered question" on GameFAQs, because, well into the game, if you make the wrong choice in a dialogue interface, something quite upsetting will happen. I'm gonna have to replay it all just to have a better outcome on that.

Traveler, this is the first turn-based RPG (that you're forced to play that way) that I've ever felt was good enough to bother with. Also, there's some background text about the leader you create before starting that says that the Cortes expedition will not happen now, because of yours, a year or so before his, as if your playthrough, with the choices you make, will rewrite history, which I thought was an interesting design decision on their part.
Posted by: traveler

Re: Expeditions: Conquistador - 12/22/13 04:04 PM

Originally Posted By: Sig Segorn

...some background text about the leader you create before starting...says that the Cortes expedition will not happen now, because of yours, a year or so before his, as if your playthrough, with the choices you make, will rewrite history, which I thought was an interesting design decision on their part.

Oh, yeah, it was definitely a wise decision now you mention it.
If they're talking alternate reality and not messing with Cortés, they give themselves and the player more freedom, which I can live with quite easily myself since they're not torturing historical fact.
The bigger reason, though, is that what actually happened strains credibility so much that the game would not only be "too linear" if they followed Cortés' tracks, but it would be criticized for an unbelievable plot!

I hope you come back and review it, Sig.
I'd really like to know what you thought of Expeditions: Conquistador.

Gil.
Posted by: Sig Segorn

Re: Expeditions: Conquistador - 12/23/13 01:26 AM

I know what you mean, Traveler. Truth is often stranger than fiction, because fiction has to make sense and be believable. There are no such constraints on real life.

Okay, I'll give some thought to writing a review of it when I'm done. I'd like to read a good biography of Cortes before I do, similar to the good Magellan bio I read earlier this year, called "Over the Edge of the World." I can tell you this already...I'll be starting over for the 2nd or 3rd time after posting this, to do some things better in the game, and I don't do a lot of that, either. And being forced to learn how to manually manage turn-based, hex-grid combat and play without any walkthrough are not necessarily bad things. And you might like to hear that this game gets you to care about your expedition members pretty quickly. As an example, after only a few days of play, one of my Scout gals asked for my permission to leave us for a fortnight to join this other promising expedition, and, seeing that she really wanted to, I let her go, but I got choked-up reading the dialogue aloud to myself, and I'm a 59-year-old guy.
Posted by: traveler

Re: Expeditions: Conquistador - 12/23/13 04:24 AM

Sig,

Get a copy of A History of the Conquest of Mexico by William H. Prescott.
It's a tad long, having been written before short attention spans and Twitter, but it's a classic.

I watched the first part of a playthrough of Expeditions: Conquistador on YouTube, just the part where the guy is setting his party up.
It was interesting and I'm already wondering who your Scout is: Ana (aggressive, greedy, adventurous), Daniela (aggressive, open-minded, pious), or Raina (open-minded, cautious, narcissistic). <g>
I wonder if the three main characteristics each of your party has remain the same throughout or if they change over the course of the game depending, I suppose, on the choices you make for them...always assuming you can and they don't have minds of their own. <g>

I suck at being a general and managing more than just me so I'm very unlikely to play EC.
(I sighed with relief when I read that you will be able to play Divinity: Original Sin solo.)
But the premise of EC is really interesting and if it's written so well that it can emotionally affect you, it sounds as if I'm going to regret having no head for leading troops into battle.

Gil.
Posted by: hagatha

Re: Expeditions: Conquistador - 12/23/13 10:22 PM

I've never played a game that has such a large party requiring tactics, but heck, I bought this game anyway, it sounded so intriguing(though, being a dunderhead I bought it from Steam before I realized you could get it from GOG for the same price).
Posted by: Sig Segorn

Re: Expeditions: Conquistador - 12/24/13 12:38 AM

Got that book you recommended bookmarked on Amazon and will get a copy the next time I place an order with them, which I do frequently for this or that. That Scout gal whose temporary departure choked me up was Ana (their portraits don't do them justice unless you see them full-size, and the dialogue smacked of "loving parent to teenage daughter," which I'm not cut out to handle with composure), but, when I started over again, I picked 5 Hunters and 5 Soldiers, because the Scouts can't used any ranged weapons, which is a nice offensive option to have. I don't think the 3 main personality traits of your expedition members changes at all during the game, but they're not shy about interjecting their opinions at heated moments, and their morales go up and down, depending on the choices you make, who you're promoting, and even whether or not you're sending them to their bedrolls with full bellies.

I totally understand if this type of game isn't your cup of tea (I was never able to talk Maggie into trying any of the King's Bounty games, either). I would just say that it's not one o' those strategy games where you're managing a hundred troops on the battlefield (it's one of those strategy games where you spend most of your time riding around on your horse, apparently carrying your troops in your back pocket), it doesn't have the lonely "you against the world" feel of a game like Skyrim, the trainer makes it much easier, and, with your historical interest, it might be enjoyable to see and hear and interact with a game such as this. I'm likin' it, and I only play games for the fun of it--if I want a challenge, I don't have to go any further than makin' my bed. At least you know you won't be goin' up against any dragons.

Good for you, Hagatha, and here's a tip you won't see in the tutorial pop-ups or the manual PDF or anywhere else--maybe it's supposed to be a secret...If you click on a map marker, it puts a dashed path-line on it from where you are to that destination, then, when you go back to the gameview, tap the spacebar and his horse will follow the trail of horseshoe prints all the way there. I reassigned some of the keyboard controls, so, when they're doing this, I keep it zoomed-out with the Ctrl key, keep checking for highlighted objects with the Alt key, pause them if needed with the spacebar, and rotate the gameview as wanted with the "right mouse button hold & move."
Posted by: Sig Segorn

Re: Expeditions: Conquistador - 01/06/14 09:52 PM

Just finished the game and wanted to post something about it. It’s a shame, but, having muddled through it all, I can’t recommend it, even with the trainer and console codes, because it’s crash-prone and its map is glitch-prone. It’s patched up to v1.5, but it needs at least one more. The only way to minimize the grief here is to save frequently, but they didn’t even give you a Quicksave key, which is ridiculous. The adventure wasn’t the game so much, it was making it through the game, with its bugginess, and no walkthrough, and learning the game’s conventions and the trainer’s eccentricities on my own, and having to manually micro-manage turn-based, hex-grid combat for the first time ever. I would’ve liked to replay it with a more personality-aligned party, but it’s way too buggy to put myself through that again. So, for anyone who still wants to try it, save before and after you do anything, and a few times in-between.
Posted by: traveler

Re: Expeditions: Conquistador - 01/06/14 10:56 PM

Sig,

Let them know about it at GOG.
Email their tech department.
They are always working on these games even after they've put them up for sale if they know there are problems with them.
Ten bucks is ten bucks and I'm really sorry you had all that trouble with it.

Gil.
Posted by: Sig Segorn

Re: Expeditions: Conquistador - 01/07/14 01:16 AM

Thanks for the sentiment, Traveler, but I believe the developer would have to come out with another patch, then distributors like GOG would make the new update available with their proprietary installers. And it wasn’t all bad---it was kinda good to play something different, I liked the music, artwork, dialogue, and such, and there’s 2 things it has over the King’s Bounty games...bigger, more-elaborate hex-grid combat areas, which makes it more interesting, and your horse is silent, whereas all the whinnying in the KB games gets a little annoying. And of course it wasn’t just me who had all the CTDs and a couple different kinds of weird map glitches, so they really should do this game a favor and come out with one more patch, which would make it replayable, not just maybe playable once, if you’re dying to play something different. To that end, I think I’ll e-mail them one more batch of crash logs before I uninstall it (when it crashes, you get a pop-up asking you to send these to the developer, but no link or anything---they didn’t think o’ that, either).
Posted by: looney4labs

Re: Expeditions: Conquistador - 01/07/14 01:22 PM

Thanks Sig for letting us know. Glad you were able to finish. wave
Posted by: Ewil02

Re: Expeditions: Conquistador - 01/11/14 07:39 PM

Hi Sig-

Thanks for the info. I'll definitely be picking this one up. I like the historical aspect but I LOVED the King's Bounty games, so anything that is similar to them definitely gets a look in my book. One concern I had, though, was that it mentions that the game has some light resource management. I don't usually go for games where I have to spend a lot of time looking and collecting resources and constructing buildings. Did this game have a lot of this?
Posted by: Sig Segorn

Re: Expeditions: Conquistador - 01/12/14 01:11 AM

Hey Ewil. You sound kinda like me, so you probably should give EC a try. The answer to your question is yes and no, so I’m gonna have to elaborate. As far as constructing buildings, there’s none of that, except for well into the game (in Mexico), where you retake this fortress that was built by your predecessor’s expedition, then spend some time and money rebuilding additions to it, like a barracks, stable, tavern, and such, but, if you make it that far into the game, that deal will be a fun treat---trust me on that. As far as collecting resources, I better explain this in detail, cuz it’s kinda funky, if you ask me...If you’re gonna play the game straight (no cheats), you will need to loot a lot of trunks scattered around, for wood, metal, rope, and oil (to make the various traps and cannonballs and such), as well as looting chests for money (which the game weirdly calls valuables), collecting herbs (which can be processed into medicine), shooting peccaries for meat (which can be processed into non-spoiling rations), and, I believe, trading here and there for the resource called “equipment.” It’s another of the game’s weird conventions, but it goes like this...if, say, you pick a soldier as one of your expedition members, he or she will start out with the sword skill (among others) and a sword made of the basic metal, then, as you give them more “equipment,” the sword changes to the better metal, then the best metal---in other words, you don’t actually find or buy a better sword for them and equip it on them, like you do in most games, and is actually more fun. The way around all this resource collecting is just to cheat them in with the trainer or console codes, which is what I did, for the most part. I should probably also mention that they even managed to make camping somewhat complicated, and, even with the cheats, you’ll have to do a lot of that. Whereas in the King’s Bounty games, you can just gallop to your heart’s content, in this game you’ll have to camp every stone’s-throw unless you’re using the trainer to give yourself 500 “moves left” with every key tap. But you’ll still need to do some camping, cuz that’s when you can assign members to construct traps, upgrade their tents for better morale, make rations and medicine, consolidate maps of areas you’ve explored, and even arrange a memorial service for a member who was killed or died from a worsening injury. And sometimes, you’ll want to make some days go by, and I think you have to camp to make that happen. Sounds like there’s a lot to it, but I was able to get the hang of it, have never been able to play any of the typical, even-more-complicated RTS games (even with cheats), and managed to eke some enjoyment out of it. Just do plenty of saving---if the in-game map (which is nice-looking) glitches on you, just reload or save, then load, and it should normalize, but, especially because the gameplay is somewhat tedious, the crashes are a thing to be feared.
Posted by: Ewil02

Re: Expeditions: Conquistador - 01/12/14 11:36 AM


Hi Sig-

Thanks for the detailed information. It sounds like this game's got a lot of depth to it. You're right- you sound a lot like me. I'm glad you were able to get the hang of it, as it does sound a bit complicated. But I'll still buy it-I like riding around exploring areas and doing quests like in KB so I'll give it a go and maybe keep the trainer handy.
Posted by: looney4labs

Re: Expeditions: Conquistador - 01/12/14 12:46 PM

luck Ewil, and do come back and let us know what you think of the game wave
Posted by: Sig Segorn

Re: Expeditions: Conquistador - 01/12/14 06:36 PM

Glad I didn’t talk you out of trying it with my tips, Ewil. Since there’s no FAQ/walkthru yet, and there are some things that aren’t explained in the manual or elsewhere, let me know if you have any other questions as you get into it. Yeah, I like riding around exploring and questing, too---the animation for that isn’t as smooth and polished as in the KB games, but there’s something endearingly cutesy about the way your leader guy rides around on his horse---after all they go through, neither of them ever vocalizes so much as a snort of complaint---his horse does its best to navigate mountainous terrain per your mouse-clicks, and the guy is always holding his banner upright, like the proud nobleman he is. Maybe I’m going soft in my advancing age, but even that was tugging at my heartstrings. I amused myself by giving him the Spanish-sounding (and cactus species-sounding) name Siguaro Segornia, but that just made me have more empathy for him as we went along. The developer, Logic Artists, is an indie, so, if they don’t come out with another patch for this, maybe they’ll make another game like this and do a better job of it. BTW, the CheatHappens trainer is v1.4, but it works with game version 1.5. Like the game itself, the trainer’s a little funky, due to how the game writes code on the fly, but just adhere to its ReadMe and you should be fine. I’ll leave you with one more tip...every time you load a save to play a while, check your map to make sure that’s fine, and, to make sure the trainer’s working before a fight is triggered, add some “moves left,” which gets reset every time you camp, anyway. Best of luck on your historic expedition, senor. Now if Katauri would just come out with a Sinbad game that plays like the KB games, maybe we could get some note-comparing, chatty simul-play goin’ on that. wink