Posted By: Trail_Mystic
Some Cool Fallout 4 Mods - 01/02/19 09:02 PM
The thread about Fallout 76 got me to fire up a Fallout 4 game. I think FO4 was the turning point of this Dev studio when it came to Fallout. There are some great aspects of the game, but there are also some immersion, if not game breaking bugs that not even the unofficial patches fix. Prime example is the DLC "Automatron". Super fun premise: add a conspiracy about the military building tons of psycho soldier bots using harvested human brains, lots more foes, tons of crazy looking severely overpowered robots and a new workbench to build your own monstrosity; what's not to love? Then you reach the end of the quest, it glitches and you're stuck there staring at the boss. No end game, just a floating quest marker that never goes away unless you use the console. Anyway....
On a good note, I did come across four great mods for Fallout 4. Two are great if you really love heavy, but fair and level combat, one is just fun if you want a more personable robot companion and the other makes your character look battle field chic
Modern Firearms Tactical Edition : This needs to be loaded through the FO4 Mod selection in the start menu. It adds a SERIOUS amount of real world weaponry and crafting potential to the game, along with a crafting station AKA vending machine that takes lots of Pre-War money (finally, something to do with that stuff!). The graphic models of the firearms are pretty amazing, lots of detail. It also adds a decent amount of tactical armor like gear harnesses, holsters, tactical vests and so on. It's rated as fair and balanced, which it really is because even the bad guys end up with big fire-power. You don't start seeing the guns in-game until around level 7 or so, and the heavy combat rifles don't make an appearance until around level 13, which is in tune with the level you need to be at to get a Level 2 Gunsmithing Perk, which you'll need to modify any of these weapons. At first, I thought they were a little over-powered because I was mowing down raiders fairly easily, until I watched my character get cut in half by a Super Mutant Skirmisher wielding a high-caliber sub-machine gun, so surprise! LOL
Fallout 4 Faster Respawn Rates So, when getting to the higher levels of FO4 some of the city settings become ghost towns because you've wiped out most of the foes. The vanilla respawn rates are ridiculously long (like weeks), so enter this mod. It allows you to select the in-game time it takes to respawn foes for those areas you completely clear and areas not fully cleared. A word of warning - I set my rates at 12 and 6 hours respectively, and wow did it make a difference! A vanilla feature in the game is to introduce higher level foes as you level up (i.e. Raider Specialists), this mod causes the earlier foes to respawn along with higher level foes. So, you may walk into an area that was moderately difficult to begin with and now find about 30-60% more enemies coming at you with around 2-5% being legendary. Definitely keeps things interesting, that's for sure.
Ada2Human This allows you to replace the robot texture for the Automatron companion Ada with that of a human female, keeping the same robotic female voice and general personality. The mod also allows you to modify her combat awareness, response and gear, making her a much more capable companion. One word of warning, if you do use this mod, make sure Ada has standard robot legs instead of the Mr. Handy jet - once you change Ada to human form, she can end up with a flame appearing in a very awkward place until you change that.
Eli's Armour Compendium This adds a shop, plus a bunch of lore friendly armors to the game. It has options that allow you to equip settlers and NPC's with the armor mashups. Glory from the Railroad quest ends up with a very cool set that totally matches here neo-punk personality.
TM
On a good note, I did come across four great mods for Fallout 4. Two are great if you really love heavy, but fair and level combat, one is just fun if you want a more personable robot companion and the other makes your character look battle field chic
Modern Firearms Tactical Edition : This needs to be loaded through the FO4 Mod selection in the start menu. It adds a SERIOUS amount of real world weaponry and crafting potential to the game, along with a crafting station AKA vending machine that takes lots of Pre-War money (finally, something to do with that stuff!). The graphic models of the firearms are pretty amazing, lots of detail. It also adds a decent amount of tactical armor like gear harnesses, holsters, tactical vests and so on. It's rated as fair and balanced, which it really is because even the bad guys end up with big fire-power. You don't start seeing the guns in-game until around level 7 or so, and the heavy combat rifles don't make an appearance until around level 13, which is in tune with the level you need to be at to get a Level 2 Gunsmithing Perk, which you'll need to modify any of these weapons. At first, I thought they were a little over-powered because I was mowing down raiders fairly easily, until I watched my character get cut in half by a Super Mutant Skirmisher wielding a high-caliber sub-machine gun, so surprise! LOL
Fallout 4 Faster Respawn Rates So, when getting to the higher levels of FO4 some of the city settings become ghost towns because you've wiped out most of the foes. The vanilla respawn rates are ridiculously long (like weeks), so enter this mod. It allows you to select the in-game time it takes to respawn foes for those areas you completely clear and areas not fully cleared. A word of warning - I set my rates at 12 and 6 hours respectively, and wow did it make a difference! A vanilla feature in the game is to introduce higher level foes as you level up (i.e. Raider Specialists), this mod causes the earlier foes to respawn along with higher level foes. So, you may walk into an area that was moderately difficult to begin with and now find about 30-60% more enemies coming at you with around 2-5% being legendary. Definitely keeps things interesting, that's for sure.
Ada2Human This allows you to replace the robot texture for the Automatron companion Ada with that of a human female, keeping the same robotic female voice and general personality. The mod also allows you to modify her combat awareness, response and gear, making her a much more capable companion. One word of warning, if you do use this mod, make sure Ada has standard robot legs instead of the Mr. Handy jet - once you change Ada to human form, she can end up with a flame appearing in a very awkward place until you change that.
Eli's Armour Compendium This adds a shop, plus a bunch of lore friendly armors to the game. It has options that allow you to equip settlers and NPC's with the armor mashups. Glory from the Railroad quest ends up with a very cool set that totally matches here neo-punk personality.
TM