Posted By: HandsFree
Ghost in the Sheet - 09/04/08 12:24 PM
Don't know if it goes here cause it's not exactly a review, but on this forum I won a free 'Ghost in the Sheet' download, so I thought I should let you know how I liked it.
A lot
I'm not going to spoil the story here, because the whole point of the game is to find out what's going on and what happened. But the first thing that struck me was that there's no inventory. That means the tasks you're facing are mostly logical. At times it felt like I was playing a Mystlike game with all the buttons and levers.
In most games of that type however, solving a problem just means you're moved to the next puzzle. Here, the story really unfolds as you overcome all the obstacles. That's in my opinion this game's forte.
I know I'm an atypical adventuregamer because I like music and soundpuzzles, and GITS has a good one!
The others are as said mostly logical and some of the clues are very subtle, making this game a bit harder than I expected (Together with some obscure hotspots, I needed a walkthrough 5 times for this one wich wasn't very good for my self-esteem).
There are also two arcade sequences, that I normally don't like, but they're mild enough.
GITS is no way a scary game. Spooky, yes, and actually rather funny sometimes. It took me about eight hours to finish it.
There were no crashes or anything like that, but I did have some problems with the soundcontrols. Maybe it's my system, but with the default soundsettings I couldn't hear the speech very well. Fiddling with the controls turned out tedious because the soundlevels I heard in the settings screen were totally different from the soundlevels in the game. I had to go back and forth a few times to get it right. And when I saved a game, the soundsettings weren't saved with it. So I had to do it over again every session.
But that's a minor thing of course. I can recommend this game for the way the puzzles move the story forward and the overall spookiness
A lot
I'm not going to spoil the story here, because the whole point of the game is to find out what's going on and what happened. But the first thing that struck me was that there's no inventory. That means the tasks you're facing are mostly logical. At times it felt like I was playing a Mystlike game with all the buttons and levers.
In most games of that type however, solving a problem just means you're moved to the next puzzle. Here, the story really unfolds as you overcome all the obstacles. That's in my opinion this game's forte.
I know I'm an atypical adventuregamer because I like music and soundpuzzles, and GITS has a good one!
The others are as said mostly logical and some of the clues are very subtle, making this game a bit harder than I expected (Together with some obscure hotspots, I needed a walkthrough 5 times for this one wich wasn't very good for my self-esteem).
There are also two arcade sequences, that I normally don't like, but they're mild enough.
GITS is no way a scary game. Spooky, yes, and actually rather funny sometimes. It took me about eight hours to finish it.
There were no crashes or anything like that, but I did have some problems with the soundcontrols. Maybe it's my system, but with the default soundsettings I couldn't hear the speech very well. Fiddling with the controls turned out tedious because the soundlevels I heard in the settings screen were totally different from the soundlevels in the game. I had to go back and forth a few times to get it right. And when I saved a game, the soundsettings weren't saved with it. So I had to do it over again every session.
But that's a minor thing of course. I can recommend this game for the way the puzzles move the story forward and the overall spookiness