Posted By: Doffy90
It really is a Still Life…2 - 07/25/09 06:36 PM
It really is a Still Life…2
“Unfortunately those intriguing cut scenes can’t save the game as a whole.”
Our sassy detective Victoria ”Vic” McPherson returns in the second installment of the Still Life series. Still Life 2 is actually the last game of a trilogy which consists of Post Mortem, Still Life and Still Life 2. The game features some of the same characters from Still Life as well as introducing new ones. The biggest change from the previous game is that the other main character besides Victoria is not Gus McPherson but a journalist named Paloma Hernandez.
The game picks up three years after where Still Life ended. The identity of Mr. X is still unknown (to us) and our heroine is investigation a new series of murder in Maine. The killer is dubbed the East Coast Killer and Victoria is as always determined to catch the psycho. While investigating Vic gets a phone call from Paloma who says she has news about the killer. Unfortunately Paloma is kidnapped before they have the chance to meet. When Hernandez regains consciousness she finds herself trapped in an old house and must face several tests created by the kidnapper. In addition to the new serial killer, we uncover bit by bit the identity of the killer in Still Life by flashbacks. Now I found this to be confusing because there are three things happening at the same time. First there’s Vic’s investigation into the identity of Mr. X. Secondly there is Paloma’s story while being kidnapped and last there is Vic’s investigation of the killings.
As I mentioned before there is both old and new characters in the game. Victoria has got a new voice which in my opinion is not very good. She doesn’t sound genuine and when Victoria’s temper gets the best of her, the voice sounds absolutely wrong. Like in the first game she has sarcastic and ironic remarks but for some reason it just does not feel right this time. The new addition of Hernandez was also a disappointment, but I know that it was crucial to the new story. Nonetheless I felt absolutely no connection to her whatsoever. Her voice is even worse then Victoria’s and when I played the game I was constantly irritated by her emphasis on particular words. In adventure games we get to hear the characters voice more then in FPS so having a good voice actor is crucial. I compared Victoria’s voice to Nina’s new voice in Secret Files 2: Puritas Cordis because her voice was also not very good. For some reason Nina’s voice grew on me and I was more forgiving but that is not the case in Still Life 2. Maybe I’m just being really picky but I really can’t accept Victoria’s and Paloma’s voices. I also found something very weird, maybe it’s just a glitch but when I was playing as Victoria and used the wrong tool on something, Paloma’s voice said “That will never work!” and all of those lines! It is very weird! There’s just one new character who didn’t disappoint me and that’s the East Coast Killer. Like the previous game the criminal has a mask, but since they obviously need to cover up their face and due to the fact that this time it’s a gasmask I’m willing to accept it. His voice is also satisfying as it’s masked by the mask (pun intended).
Unlike Still Life, Still Life 2 has a numerous problems, mostly game-wise. The most annoying thing is the new inventory system. You now have limited inventory space and sometimes you can’t pick up items because they take up too much space. This means that you’ll have to make room for them. The developers have planted several storage units in the game where you can store your inventory if you are unable to pick up new items due to the lack of space. This is insanely frustration, especially because it causes you to backtrack a lot. When I was playing as Hernandez I put this fire extinguisher into the storage unit because it took too much space but then I discovered that I needed it for something. After that I put it back into the storage, but then I found out that I had to use it once more. See now why I don’t like it?
They have also introduced something which seems to be more and more integrated into adventure games, namely timed puzzles. I really don’t like them, but as long as there’s just one I can bring myself to look past. But that’s not what happened in this game, there are several timed puzzles and in the third one you must backtrack quite a long way to do what is necessary. I don’t recall there being any timed puzzles in Still Life and thank god for that.
The game also features a C.S.I aspect like the previous game. This time however it’s much easier. You have this 3D scanner which lets you scan fingerprints, footsteps and etc. I would have personally liked it better if it was the old fashion way with the plastic gloves, the white stickers which lifts fingerprints and all that instead of just magically lifting something by scanning it. I realize however that this was necessary when you’re investigating the house because there’s like an insanely number of evidence to view and process. When I first saw that we were going to investigate the house where Paloma was held captive, I was really excited but once again I was disappointed. Like I said, there’s just too much things that needs to be done in the house and half of them are barely visible to the naked eye. The game is a magnificent example of pixel hunting.
Like any other crime adventure games there is much to be read. The problem is that some of the text is blurry. You can still read the text but it is really annoying, especially if you’re a detail freak like me. I kept trying to change the settings on my screen but nothing made a difference which means it is the game. This also brings me to the next point which is the resolution. In the menu you can change the quality of the texture and shadow; you can also turn anti-aliasing off or on but there is no resolution options. You are forced to play the game with the default resolution which is unfortunate for people who have older computers. I mean come on, people who play adventure games doesn’t really care about graphics as much as someone who plays on the Xbox 360. I personally feel that games should have both high and low settings so anyone can play it. Still Life 2 however has low graphics but I imagine that due to the resolution it will still lag badly.
The game isn’t all bad; there are some positive things about the game. The idea of the story for an example is very good. Who doesn’t like playing a detective who investigates a creepy and cunning serial killer? The cut scenes are also beautifully executed. They are very cinematic and the graphics are awesome.
So what do you get when you mix a whole bunch of problems with a good story? Do you get a decent game or do you get a horrible game? In this case I wouldn’t say it’s horrible, but it is definitely far from good. Unfortunately those intriguing cut scenes can’t save the game as a whole.
“Unfortunately those intriguing cut scenes can’t save the game as a whole.”
Our sassy detective Victoria ”Vic” McPherson returns in the second installment of the Still Life series. Still Life 2 is actually the last game of a trilogy which consists of Post Mortem, Still Life and Still Life 2. The game features some of the same characters from Still Life as well as introducing new ones. The biggest change from the previous game is that the other main character besides Victoria is not Gus McPherson but a journalist named Paloma Hernandez.
The game picks up three years after where Still Life ended. The identity of Mr. X is still unknown (to us) and our heroine is investigation a new series of murder in Maine. The killer is dubbed the East Coast Killer and Victoria is as always determined to catch the psycho. While investigating Vic gets a phone call from Paloma who says she has news about the killer. Unfortunately Paloma is kidnapped before they have the chance to meet. When Hernandez regains consciousness she finds herself trapped in an old house and must face several tests created by the kidnapper. In addition to the new serial killer, we uncover bit by bit the identity of the killer in Still Life by flashbacks. Now I found this to be confusing because there are three things happening at the same time. First there’s Vic’s investigation into the identity of Mr. X. Secondly there is Paloma’s story while being kidnapped and last there is Vic’s investigation of the killings.
As I mentioned before there is both old and new characters in the game. Victoria has got a new voice which in my opinion is not very good. She doesn’t sound genuine and when Victoria’s temper gets the best of her, the voice sounds absolutely wrong. Like in the first game she has sarcastic and ironic remarks but for some reason it just does not feel right this time. The new addition of Hernandez was also a disappointment, but I know that it was crucial to the new story. Nonetheless I felt absolutely no connection to her whatsoever. Her voice is even worse then Victoria’s and when I played the game I was constantly irritated by her emphasis on particular words. In adventure games we get to hear the characters voice more then in FPS so having a good voice actor is crucial. I compared Victoria’s voice to Nina’s new voice in Secret Files 2: Puritas Cordis because her voice was also not very good. For some reason Nina’s voice grew on me and I was more forgiving but that is not the case in Still Life 2. Maybe I’m just being really picky but I really can’t accept Victoria’s and Paloma’s voices. I also found something very weird, maybe it’s just a glitch but when I was playing as Victoria and used the wrong tool on something, Paloma’s voice said “That will never work!” and all of those lines! It is very weird! There’s just one new character who didn’t disappoint me and that’s the East Coast Killer. Like the previous game the criminal has a mask, but since they obviously need to cover up their face and due to the fact that this time it’s a gasmask I’m willing to accept it. His voice is also satisfying as it’s masked by the mask (pun intended).
Unlike Still Life, Still Life 2 has a numerous problems, mostly game-wise. The most annoying thing is the new inventory system. You now have limited inventory space and sometimes you can’t pick up items because they take up too much space. This means that you’ll have to make room for them. The developers have planted several storage units in the game where you can store your inventory if you are unable to pick up new items due to the lack of space. This is insanely frustration, especially because it causes you to backtrack a lot. When I was playing as Hernandez I put this fire extinguisher into the storage unit because it took too much space but then I discovered that I needed it for something. After that I put it back into the storage, but then I found out that I had to use it once more. See now why I don’t like it?
They have also introduced something which seems to be more and more integrated into adventure games, namely timed puzzles. I really don’t like them, but as long as there’s just one I can bring myself to look past. But that’s not what happened in this game, there are several timed puzzles and in the third one you must backtrack quite a long way to do what is necessary. I don’t recall there being any timed puzzles in Still Life and thank god for that.
The game also features a C.S.I aspect like the previous game. This time however it’s much easier. You have this 3D scanner which lets you scan fingerprints, footsteps and etc. I would have personally liked it better if it was the old fashion way with the plastic gloves, the white stickers which lifts fingerprints and all that instead of just magically lifting something by scanning it. I realize however that this was necessary when you’re investigating the house because there’s like an insanely number of evidence to view and process. When I first saw that we were going to investigate the house where Paloma was held captive, I was really excited but once again I was disappointed. Like I said, there’s just too much things that needs to be done in the house and half of them are barely visible to the naked eye. The game is a magnificent example of pixel hunting.
Like any other crime adventure games there is much to be read. The problem is that some of the text is blurry. You can still read the text but it is really annoying, especially if you’re a detail freak like me. I kept trying to change the settings on my screen but nothing made a difference which means it is the game. This also brings me to the next point which is the resolution. In the menu you can change the quality of the texture and shadow; you can also turn anti-aliasing off or on but there is no resolution options. You are forced to play the game with the default resolution which is unfortunate for people who have older computers. I mean come on, people who play adventure games doesn’t really care about graphics as much as someone who plays on the Xbox 360. I personally feel that games should have both high and low settings so anyone can play it. Still Life 2 however has low graphics but I imagine that due to the resolution it will still lag badly.
The game isn’t all bad; there are some positive things about the game. The idea of the story for an example is very good. Who doesn’t like playing a detective who investigates a creepy and cunning serial killer? The cut scenes are also beautifully executed. They are very cinematic and the graphics are awesome.
So what do you get when you mix a whole bunch of problems with a good story? Do you get a decent game or do you get a horrible game? In this case I wouldn’t say it’s horrible, but it is definitely far from good. Unfortunately those intriguing cut scenes can’t save the game as a whole.