Posted By: Rckasea
Auryn Quest - 05/15/04 04:16 PM
Auryn Quest is based on The Neverending Story, a novel by Michael Ende. The Warner Brothers movie based on the book came out next. Now the CD-ROM game comes from The Adventure Company and Dream Catcher. These people know good games.
The Story
Fantasia, the game’s setting, is a graphically beautiful and richly detailed surrealistic world. When you start your Quest there is a narrator and a tutorial. The Magical and Mystical Auryn has been taken. You assume the role of the hero, Atreyu. Find and bring back the Auryn to the Childlike Empress, who rules Fantasia. You must do this before it is too late and save everyone/ everything from The Nothing!
Hey, just a hop skip and a jump, done, right!!!
You start at the temple of a Thousand Doors, only six left now. The rest are already gone. You must complete each world -- they each have a different challenge to complete in order to get all ten Power Balls.
The Worlds
The Mountain of Destiny: the Power Balls are not always easy to find. The characters you meet are very interesting. There are transporters to pop you here and there. When you see the spider in the cage, there is no need to do anything, but you may find an Easter Egg.
Gaya's Lava Dungeon: the Power Balls are easier to find here, but the path is tricky. This is where you burn to learn. Fall and try again. This was my first world completed, before the Fellowship.
Singing Tree Country: this part has a sound puzzle. Some say it is their favorite world. It is very different from the first two worlds.
The Wandering Mountain: from here you have a game within a game -- the Gears of Urwerk. I can only say that the Chompers in the movie (Galaxy Quest) are easier to run through. Then you get to do some really neat stuff. Jump high, jump faster.
The Oracle -- the Matrix -- not? You will be judged on how well you have completed the previous worlds. Note: you must have all ten Power Balls from each of the four worlds to continue on!!!!!!!!
The Labyrinth of Time: since you do not know which Auryn is the real one, you need to collect all fifty of them. Just a run through the park. In this world, turn the sound up and just have a blast. Your left hand is twitching and your right index finger is popping on the mouse. Take a wild ride.
The short cutscene at the end is great! Fantasia will now re-flourish to new beauty and to the magnificence of what it once was!!!!
Game Play
The game is well suited to kids of all ages. The arcade-style first person, real-time 3D technology gives the player total navigational freedom. It is not like American McGees Alice, with the bad bosses chasing you. It is more like Grim Fandango with a few jumps to do. For the most part, you can play at you own speed.
Note: You can play at your own speed, but you cannot stop.
You say, what?
You must get all ten Power Balls in each world if you want to enter the Labyrinth. You may move on to another world with only five Power Balls, but you need all ten from each world to get to this last world. Say you get Five Power Balls and then leave the level. When you come back to get the rest of the Power Balls, you will have to start that world again. This is the Big Hook!!!
I think this may be the Hook that originally brought a few Boomers to put the game back, unfinished, on the shelf -- myself included. This same (Hook), when made into a Quest, had a few Boomers unable to put the game to rest for the night. They would leave their computers on all night and return to the game the next day, so as not to have to start again.
You see you do not pick the game saves. At certain points in each of the worlds, you hit a bright light save point. This does not, however let you go and hit “Esc” and come back the next day; you will have to start that world again.
Then again, when presented with a mission to complete this game with a fellowship of a few great Boomers, I wanted to help complete it so much that I did eat a few times at the keyboard diner. I did not however go so far as to leave the computer on at night, though this does work for some.
Now no one else will have to do that, once the complete walkthrough is done. This is a gift to everyone. Yes, that was our Quest, to write the complete walkthrough on this game -- all six worlds and Easter Eggs.
The Nuts and Bolts
This game can be played on Win 98 to XP, Ok!!!!
Graphics and Sound:
32MB DirectX 8.0 Compatible 3D Video and 8.0 Compatible Sound card.
Memory/Space:
128Mb/256Mb Ram and 700 MB of free hard drive.
Note:
If Win 2000/XP then enable administrator rights to install the game.
Interface:
Mouse/Keyboard:
Standard, on W,S,A,D, on keyboard. Mouse is for direction. Spacebar to jump. Add in the shift key to super jump. Esc is, well, escape back to menu -- or in this game, back to the Temple first, then to exit the game. You may or may want to!!!
Game play: you can do a full install and play this game with no disk needed to restart. Run it from your hard drive, from your start menu.
Best Always,
Rick
The Story
Fantasia, the game’s setting, is a graphically beautiful and richly detailed surrealistic world. When you start your Quest there is a narrator and a tutorial. The Magical and Mystical Auryn has been taken. You assume the role of the hero, Atreyu. Find and bring back the Auryn to the Childlike Empress, who rules Fantasia. You must do this before it is too late and save everyone/ everything from The Nothing!
Hey, just a hop skip and a jump, done, right!!!
You start at the temple of a Thousand Doors, only six left now. The rest are already gone. You must complete each world -- they each have a different challenge to complete in order to get all ten Power Balls.
The Worlds
The Mountain of Destiny: the Power Balls are not always easy to find. The characters you meet are very interesting. There are transporters to pop you here and there. When you see the spider in the cage, there is no need to do anything, but you may find an Easter Egg.
Gaya's Lava Dungeon: the Power Balls are easier to find here, but the path is tricky. This is where you burn to learn. Fall and try again. This was my first world completed, before the Fellowship.
Singing Tree Country: this part has a sound puzzle. Some say it is their favorite world. It is very different from the first two worlds.
The Wandering Mountain: from here you have a game within a game -- the Gears of Urwerk. I can only say that the Chompers in the movie (Galaxy Quest) are easier to run through. Then you get to do some really neat stuff. Jump high, jump faster.
The Oracle -- the Matrix -- not? You will be judged on how well you have completed the previous worlds. Note: you must have all ten Power Balls from each of the four worlds to continue on!!!!!!!!
The Labyrinth of Time: since you do not know which Auryn is the real one, you need to collect all fifty of them. Just a run through the park. In this world, turn the sound up and just have a blast. Your left hand is twitching and your right index finger is popping on the mouse. Take a wild ride.
The short cutscene at the end is great! Fantasia will now re-flourish to new beauty and to the magnificence of what it once was!!!!
Game Play
The game is well suited to kids of all ages. The arcade-style first person, real-time 3D technology gives the player total navigational freedom. It is not like American McGees Alice, with the bad bosses chasing you. It is more like Grim Fandango with a few jumps to do. For the most part, you can play at you own speed.
Note: You can play at your own speed, but you cannot stop.
You say, what?
You must get all ten Power Balls in each world if you want to enter the Labyrinth. You may move on to another world with only five Power Balls, but you need all ten from each world to get to this last world. Say you get Five Power Balls and then leave the level. When you come back to get the rest of the Power Balls, you will have to start that world again. This is the Big Hook!!!
I think this may be the Hook that originally brought a few Boomers to put the game back, unfinished, on the shelf -- myself included. This same (Hook), when made into a Quest, had a few Boomers unable to put the game to rest for the night. They would leave their computers on all night and return to the game the next day, so as not to have to start again.
You see you do not pick the game saves. At certain points in each of the worlds, you hit a bright light save point. This does not, however let you go and hit “Esc” and come back the next day; you will have to start that world again.
Then again, when presented with a mission to complete this game with a fellowship of a few great Boomers, I wanted to help complete it so much that I did eat a few times at the keyboard diner. I did not however go so far as to leave the computer on at night, though this does work for some.
Now no one else will have to do that, once the complete walkthrough is done. This is a gift to everyone. Yes, that was our Quest, to write the complete walkthrough on this game -- all six worlds and Easter Eggs.
The Nuts and Bolts
This game can be played on Win 98 to XP, Ok!!!!
Graphics and Sound:
32MB DirectX 8.0 Compatible 3D Video and 8.0 Compatible Sound card.
Memory/Space:
128Mb/256Mb Ram and 700 MB of free hard drive.
Note:
If Win 2000/XP then enable administrator rights to install the game.
Interface:
Mouse/Keyboard:
Standard, on W,S,A,D, on keyboard. Mouse is for direction. Spacebar to jump. Add in the shift key to super jump. Esc is, well, escape back to menu -- or in this game, back to the Temple first, then to exit the game. You may or may want to!!!
Game play: you can do a full install and play this game with no disk needed to restart. Run it from your hard drive, from your start menu.
Best Always,
Rick