Posted By: lasanidine
The Omega Stone Revisited - 04/26/03 03:55 AM
The Omega Stone
(The Adventure Company)
I have read three glowing reviews of The Omega Stone and just finished the game myself a few days ago.
Let me say at the beginning that I enjoyed playing this game (with some reservations) and everything I have read in the reviews is true but….
We waited for The Omega Stone with bated breath, we knew the reputation of the people who were responsible for the prequel we played and loved, the game most of us know as TROS. This game was good it had quality; class and a certain shine abut it. The same goes for TOS.
The story was interesting and nothing was given away too early in the game. The sound effects were excellent and were not overdone at any place. There were times when the game turned into sheer delight and took my breath away.
Most of the game was pure eye candy and very enjoyable and I would not hesitate to buy any game from the same company again, it was truly a great gaming experience.
When I write a review I try to tell as it is and recount the gaming experience in its totality, if I do this there is always someone who misunderstands and thinks that I am trying to badmouth a game they love. This is far from the truth. If we do not say truly what we think of a game, what we like and dislike, how would the game developers know what we expect, like, dislike in an adventure game?
It is obvious that a lot of research, artistry, hard work and great care were invested into this game. Nobody can deny that this game was made with expertise and love of adventure and yet there were things in it that I thought detracted from they enjoyment of the game play.
The story was fragmented and some of the fragments were unfinished. For example what happened to the young people at Stonehenge? Why the elaborate plot to drive a nervous Troy to distraction? I could really see no point to this story line.
We were treated to a lot of obscure sounding letters that were hard to get hold of but were not really a lot of help.
Let us look at the mazes. Now I personally like mazes, I love to find my way and feel satisfaction when I get through one but I do not relish a game with one maze after another however well they are done especially when I have to traverse them over and over again. There is a point when I start thinking that this is just a ploy the stretch the game.
The next thing I found tiresome was the inventory, we collected things we would never use. The inventory went around and around like a carousel, it was hard to keep track of what we collected and even harder to organize the items. There was too much useless junk there.
We spent a long time underground just trying to find things and that was depressing in a way.
I like puzzles that make you think not just make you walk back and force, I considered having to walk back for the second helping of the horse crystals even with pixel hunting.
I found the end abrupt, I would have liked to see the meteorite blasted out of it dangerous orbit into space. On the other hand Giles after many obscure letters became rather verbose at the end and kept repeating himself.
I usually replay a game right after I finish it. I find that when I am not driven by the curiosity for the story and my mind is no overly occupied by the puzzles I have an opportunity to discover details I did not see the first time around enjoy the eye candy and relive the interesting parts. I had walked so much back and force in this game that somehow I did not feel like doing it again…
I played this game with
Windows XP
1600 MHz Intel Pentium 4
8 KB Primary Memory Cache
256 KB Secondary Memory Cache
Nvidia GeForce4 Ti 4300 Display Adapter
VIA AC'97 Enhanced Audio Controller (WDM)
Logitech USB Marble Mouse
(The Adventure Company)
I have read three glowing reviews of The Omega Stone and just finished the game myself a few days ago.
Let me say at the beginning that I enjoyed playing this game (with some reservations) and everything I have read in the reviews is true but….
We waited for The Omega Stone with bated breath, we knew the reputation of the people who were responsible for the prequel we played and loved, the game most of us know as TROS. This game was good it had quality; class and a certain shine abut it. The same goes for TOS.
The story was interesting and nothing was given away too early in the game. The sound effects were excellent and were not overdone at any place. There were times when the game turned into sheer delight and took my breath away.
Most of the game was pure eye candy and very enjoyable and I would not hesitate to buy any game from the same company again, it was truly a great gaming experience.
When I write a review I try to tell as it is and recount the gaming experience in its totality, if I do this there is always someone who misunderstands and thinks that I am trying to badmouth a game they love. This is far from the truth. If we do not say truly what we think of a game, what we like and dislike, how would the game developers know what we expect, like, dislike in an adventure game?
It is obvious that a lot of research, artistry, hard work and great care were invested into this game. Nobody can deny that this game was made with expertise and love of adventure and yet there were things in it that I thought detracted from they enjoyment of the game play.
The story was fragmented and some of the fragments were unfinished. For example what happened to the young people at Stonehenge? Why the elaborate plot to drive a nervous Troy to distraction? I could really see no point to this story line.
We were treated to a lot of obscure sounding letters that were hard to get hold of but were not really a lot of help.
Let us look at the mazes. Now I personally like mazes, I love to find my way and feel satisfaction when I get through one but I do not relish a game with one maze after another however well they are done especially when I have to traverse them over and over again. There is a point when I start thinking that this is just a ploy the stretch the game.
The next thing I found tiresome was the inventory, we collected things we would never use. The inventory went around and around like a carousel, it was hard to keep track of what we collected and even harder to organize the items. There was too much useless junk there.
We spent a long time underground just trying to find things and that was depressing in a way.
I like puzzles that make you think not just make you walk back and force, I considered having to walk back for the second helping of the horse crystals even with pixel hunting.
I found the end abrupt, I would have liked to see the meteorite blasted out of it dangerous orbit into space. On the other hand Giles after many obscure letters became rather verbose at the end and kept repeating himself.
I usually replay a game right after I finish it. I find that when I am not driven by the curiosity for the story and my mind is no overly occupied by the puzzles I have an opportunity to discover details I did not see the first time around enjoy the eye candy and relive the interesting parts. I had walked so much back and force in this game that somehow I did not feel like doing it again…
I played this game with
Windows XP
1600 MHz Intel Pentium 4
8 KB Primary Memory Cache
256 KB Secondary Memory Cache
Nvidia GeForce4 Ti 4300 Display Adapter
VIA AC'97 Enhanced Audio Controller (WDM)
Logitech USB Marble Mouse