Posted By: Bruce Fielder
Scratches Review - 03/21/06 01:25 AM
My review of this atmospheric game won't be as in depth as Inferno's. He did an excellent job in giving details and subjective views of the game.
The main reason I'm putting in my two cents worth is because Scratches was the first new adventure/suspense game I've played in quite a while. I was disappointed in the newer games I played over the last few months and I began to collect and play the older "classic" adventure games: Amber, 7th Guest, Tex Murphy Overseer & Under a Killing Moon, Reah and JourneyMan Trilogy games just to name a few. When I saw Scratches' demo, I was immediately reminded of the level of fright I experienced when I played DarkFall and was really looking forward to playing it.
Overall, I'd give Scratches a solid "B" and maybe I can be convinced it is a "B+". I liked the fact that the story took place in one fairly confined setting: the house and the three outlying buildings. The atmosphere and setting is first rate in design, graphic looks and overall execution. The game played flawlessly on my HP laptop running XP Pro and having a 16MB video card - - playing glitch free is a major plus for the game in my opinion.
While I enjoyed it overall and I think it is a fine first effort by the game designer and programmer (I particularly liked the music in it), I think the game fell down somewhat in the fact that the sequences and the things you could do or not do depended on the "time of day or night" that was then occuring.
For instance, near the end of the game, you must use a shadow as a major clue. But, even though you know what must be done, you cannot accomplish the task until 4pm of the final day when the shadow is at it's most detailed. And before you can get the time to advance to 4pm, you must do two other steps involving the main character's car.
There were a few other instances where the time, represented on a grandfather clock, had to be observed but the sequence described above was the most irritating to me - - and to several other players judging by the posts in the Hints section. I believe that the game would've been more enjoyable if I could've accomplished what I knew needed to be done at the time I realized it versus having to "wait" until the game time was arrived at.
Still, the game was better than average but, in my opinion, not equal to Jonathan Boakes' DarkFall, The Journal, or DarkFall 1 as it's also called.
The main reason I'm putting in my two cents worth is because Scratches was the first new adventure/suspense game I've played in quite a while. I was disappointed in the newer games I played over the last few months and I began to collect and play the older "classic" adventure games: Amber, 7th Guest, Tex Murphy Overseer & Under a Killing Moon, Reah and JourneyMan Trilogy games just to name a few. When I saw Scratches' demo, I was immediately reminded of the level of fright I experienced when I played DarkFall and was really looking forward to playing it.
Overall, I'd give Scratches a solid "B" and maybe I can be convinced it is a "B+". I liked the fact that the story took place in one fairly confined setting: the house and the three outlying buildings. The atmosphere and setting is first rate in design, graphic looks and overall execution. The game played flawlessly on my HP laptop running XP Pro and having a 16MB video card - - playing glitch free is a major plus for the game in my opinion.
While I enjoyed it overall and I think it is a fine first effort by the game designer and programmer (I particularly liked the music in it), I think the game fell down somewhat in the fact that the sequences and the things you could do or not do depended on the "time of day or night" that was then occuring.
For instance, near the end of the game, you must use a shadow as a major clue. But, even though you know what must be done, you cannot accomplish the task until 4pm of the final day when the shadow is at it's most detailed. And before you can get the time to advance to 4pm, you must do two other steps involving the main character's car.
There were a few other instances where the time, represented on a grandfather clock, had to be observed but the sequence described above was the most irritating to me - - and to several other players judging by the posts in the Hints section. I believe that the game would've been more enjoyable if I could've accomplished what I knew needed to be done at the time I realized it versus having to "wait" until the game time was arrived at.
Still, the game was better than average but, in my opinion, not equal to Jonathan Boakes' DarkFall, The Journal, or DarkFall 1 as it's also called.