March 24, 2017 - Pula, Croatia (EU) - Saint Kotar was announced last year in June as a 2D point and click adventure game in development. Recently, after investing many months testing and brainstroming, we’ve finally decided the game is going to be a 2.5D game.
To avoid any misunderstandings how’s this decision going to impact the visual look of the game, we’ve made a video showing the difference between 2D and 2.5D approaches. Additionally, the video shows some early gameplay footage and mechanics, along with original music themes and sound effects made by our own composers in the team. It’s important to highlight that the footage is pre-alpha and does not represent the quality and visual look of the final product. Everything featured in the video will be improved and there's still a lot of work to be done!
YouTube link to the video: https://youtu.be/HlL3OVZqwUk
Reasons why we’ve decided for the 2.5D approach in confront of true 2D:
- fluid natural movements and animations of characters
- dynamic lightning and shadows of characters
- better overall experience and immersiveness
“What led us to the reasons in favor of the 2.5D approach is the fact that Saint Kotar has a psychological horror narrative, a serious dark tone within a real world setting.” explained Marko Tominić, game director, writer and designer. “It doesn’t have characters with giant heads and long arms for example, or houses with strange unearthly shapes and dimensions. Something weird and mysterious is going on in the town of Saint Kotar, but the place is located in the mountainous region of Croatia. In Europe. On Earth. And thus, in order to achieve better player immersiveness in a real world setting, we’ve decided 2.5D approach to be the best. At some level this could be achieved in a true 2D approach as well, but never good enough as in 2.5D.”
Blog post explaining the decision: http://www.tanaisgames.com/blog-post/2d-or-25d-the-verdict
We are currently developing a playable demo of the game. The plan is to have it fully tested and ready to be published in a few months (late June or early July), which will lead to the immediate start of Saint Kotar’s Kickstarter campaign. More news and updates to follow soon!
About the game:
Saint Kotar is a 2.5D point and click adventure game in development for Windows, Mac, and Linux. The game merges psychological horror narrative and classically inspired point 'n click adventure mechanics with switchable characters. Digitally hand-painted with a distinctive art style that fits the game’s mood, fully voiced and featuring an original eerie soundtrack, Saint Kotar draws inspiration from p&c classics like Broken Sword and Monkey Island, along with the works from horror fiction writers such as H.P. Lovecraft and Edgar Allan Poe.
Plot of the game:
Invited to attend an exhibition of rare medieval art, the protagonists travel to Saint Kotar at the end of October 2006. The welcoming is cold and atrocious, as they find themselves dragged abruptly in a macabre series of murders, allegedly related to Satanic worship and witchcraft. These dreadful acts compel the protagonists to follow the shadow of something deeply hidden behind the town’s dark past.