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Quest for Infamy -- review by flotsam #970847
07/31/14 12:11 PM
07/31/14 12:11 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline OP
GB Reviewer Glitches Moderator
Jenny100  Offline OP
GB Reviewer Glitches Moderator
Sonic Boomer

Joined: Oct 2000
Posts: 40,644
southeast USA

An "old school style" questing RPG
similar to the old Quest for Glory games

Play as brigand, sorceror, or rogue
The game chooses which, based on your actions

But beware of the buxom wenches
the puerile humor
and the fussy screen exits

Still, you may find the sum of the parts
is better than the parts themselves

Find out more about the game in

*** flotsam's review of Quest for Infamy ***


Re: Quest for Infamy -- review by flotsam [Re: Jenny100] #970851
07/31/14 12:24 PM
07/31/14 12:24 PM
Joined: Jul 2000
Posts: 48,231
near Yosemite
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 48,231
near Yosemite
Thanks, flotsam. Good to read your thoughts about the game. smile

And thank you too, Jenny. wave

Re: Quest for Infamy -- review by flotsam [Re: Jenny100] #970854
07/31/14 12:30 PM
07/31/14 12:30 PM
Joined: Jan 2004
Posts: 83,270
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,270
In the Naughty Corner
Thanks flotsam and jenny!


Don't feed the Trolls
Re: Quest for Infamy -- review by flotsam [Re: BrownEyedTigre] #970865
07/31/14 01:39 PM
07/31/14 01:39 PM
Joined: Nov 2000
Posts: 34,317
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,317
United Kingdom
Thanks for your review, flotsam, although I was hoping the game might have merited a more positive one shocked

[If only because when I get round to playing it I WANT to LIKE it !! lol]

Thank you too, Jenny100 smile


Time : The Most Precious Commodity
Re: Quest for Infamy -- review by flotsam [Re: Jenny100] #970949
07/31/14 11:33 PM
07/31/14 11:33 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
Sonic Boomer
MaG  Offline
Sonic Boomer

Joined: Dec 1999
Posts: 69,973
Thanks, flotsam! flowers

wave Jenny!

Re: Quest for Infamy -- review by flotsam [Re: Jenny100] #970956
08/01/14 02:07 AM
08/01/14 02:07 AM
Joined: Jun 2010
Posts: 10,027
Greece
Haroula Offline
Adept Boomer
Haroula  Offline
Adept Boomer

Joined: Jun 2010
Posts: 10,027
Greece
Thanks flotsam and jenny smile wave


I change all my passwords to "incorrect". So whenever I forget, it says, "your password is incorrect".

Re: Quest for Infamy -- review by flotsam [Re: Jenny100] #970976
08/01/14 06:08 AM
08/01/14 06:08 AM
Joined: Nov 2004
Posts: 25,110
Marlborough USA
Kaki's Sister Offline
Sonic Boomer
Kaki's Sister  Offline
Sonic Boomer

Joined: Nov 2004
Posts: 25,110
Marlborough USA
Thanks Jenny100 and thanks for the reviews flotsam!


Gerry
Re: Quest for Infamy -- review by flotsam [Re: Jenny100] #971271
08/02/14 08:41 PM
08/02/14 08:41 PM
Joined: Jan 2010
Posts: 3,293
Rivellon
T
traveler Offline
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traveler  Offline
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T

Joined: Jan 2010
Posts: 3,293
Rivellon
Well, I heard c*** so many times I was grinding my teeth until I thought of turning off the sound (and consequently the repetitive comment from the narrator) during sections where I used spells over and over as a Sorcerer - and there was a good bit of juvenile/scatological humor.
Get beyond that, though, and it's an enjoyable game.

Frankly, the buxom wenches didn't bother me at all and not only did I think all of the character portraits were very well done, I liked the voice acting quite a lot.
(Btw, if you watch the credits as the game insists you do, you'll notice quite a number of familiar names, some as 'voice actors', among them Augustin Cordes.)

The world itself is very large and beautifully done, in my opinion an improvement on the worlds of the games it emulates.

The fights...meh.
They weren't really hard and shouldn't give anyone much trouble.
Playing as a Sorcerer, I probably had an edge since I had a spell I could use during a fight that upped my resistance (I think it was Inner Fear) and I had paid attention to the Adventurer at the Volksville Inn who more or less tells you how to fight the various enemies you encounter.

I used the walkthrough in several spots...I hate mazes...and here's a warning.
It really isn't much good, though it will give you an idea of what you have to do next if you're staring at the screen and wondering.

The map of the mine (in game and in the walkthrough) frankly sucks and good luck if you expect it to lead you straight to where you want to go.

I think the feeling that the game lacked much direction came from making it possible to play as three different types: rogue, sorcerer and brigand.
The game would have been tighter if there were just one character type to play, IMO, and just wanting to get out of the valley isn't really much of a goal for a hero or an anti-hero; despite his mouth, Roehm is much more of the former.

All in all, I'm glad I backed it.
I enjoyed Quest for Infamy.
And at the end, after all the credits and thank you's, there is a teaser for a possible new game!
Steven Alexander is learning from all the comments on QFI, I think; even Rock, Paper, Shotgun was pretty lenient and gave good advice on where he went right and where he went wrong.
If he's working on a new game, as it seems he is, more power to him.
I'm ready for it.

Gil.


"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
Re: Quest for Infamy -- review by flotsam [Re: traveler] #971273
08/02/14 08:44 PM
08/02/14 08:44 PM
Joined: Jul 2000
Posts: 48,231
near Yosemite
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 48,231
near Yosemite
Good to hear your thoughts about the game, Gil. How long would you estimate that it took you to play?

Re: Quest for Infamy -- review by flotsam [Re: Marian] #971274
08/02/14 08:51 PM
08/02/14 08:51 PM
Joined: Jan 2010
Posts: 3,293
Rivellon
T
traveler Offline
Addicted Boomer
traveler  Offline
Addicted Boomer
T

Joined: Jan 2010
Posts: 3,293
Rivellon
Originally Posted By: Marian
Good to hear your thoughts about the game, Gil. How long would you estimate that it took you to play?


I'm not really sure, Marian.
I'd estimate a week, putting together all the broken bits of time.
Believe me, I'd still be playing and stuck in one of those mazes if the walkthrough hadn't gotten them right!

More thoughts, since I just looked again at flotsam's review where he says: "Once I worked out that I could substitute keys to choose my action icons (walk, run, sneak, look, talk etc) rather than having to constantly click the menu bar I was more comfortable, and even more so with the music turned off. More tweaks got rid of the subtitles, and my excursions outside the gaming window got less and less as I approached the edges with far less vigour. Getting a map helped too, as there was no longer the necessity to wander through screen after screen."

If you have a mouse with a middle wheel, you don't need to click on the menu bar to get look, talk, etc.
For run, walk, sneak, yes, you do have to use the icons on the menu bar or keys, but as a Sorcerer I used them so seldom that it didn't bother me.
What I really don't get, though, is the complaint about clicking "outside the smallish game window".
Smallish?
Outside?
The game plays fullscreen for me.
As for difficulty finding an exit on occasion, heaven knows I had that problem lots of times in the old King's Quest games!
Roehm did refuse to walk through an exit now and again until I moved him in the wrong direction a bit grin but I had very little trouble with getting from one room to another.

She who reads subtitles,

Gil.


"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
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