I am in day four of So Blonde
and rate it up there with Curse of Monkey Island
beware: /mini review on...
The graphical good looks are obvious to anyone who has seen the screens - trailers and such. I think the quality speaks for itself. But really what counts for me, the gamer and sadly what has been missing lately from some releases -- is the game. Meaning the gameplay, the story, interesting characters, ... fun.
You know what I am talking about. Rich, deep, large game world, interactive density, (now where did THAT come from? :D) and finally we all want it to be l-o-n-g playing. Now don't get me wrong, I really enjoy many of the casual games. And, sometimes a game snack is just right.
But deep down - I am a game carnivore and my faves are the ones with lots to sink your gaming teeth into. And So Blonde
is all the above.
Sure, it has some running about moments, but that is because it has a such a nice sized game footprint. Actually there were places I just knew had more nooks and crannies and *stamps gamer feet* I wanted to see them now.
Okay maybe not but felt so deep - just had to be more. And there is - when we see the other side in *tah dah* the DS version.
Seriously though, this is a deep rich game, with lots to see and do. Great characters as well. Oh.. Keep a sharp eye out for all the "other game" and cultural homages. The humor is subtle in some places, in your face others. One moment had me laughing for a time. I would mention it in particular, but I am afraid it might say something dire about my persona if I gave it away -
So let's just say the game definitely has to have a moment for any player's unique sense of fun.
And the dialogues are "quite nice", even ... "legendary"
/mini review off