AGON: Ancient Games of Nations
            
            Private Moon Studios, based in Hungary, is the creative force behind 
            this new game series. AGON, in production for a year before the 
            release of episode one, is their first project. According to the 
            developers, AGON was originally conceived as a large group of 
            culturally driven board games supplemented by a bare hint of plot. 
            Fortunately for us, AGON evolved far beyond its original scope. What 
            we have now is far more complex in concept and design. 
            I 
            find AGON fascinating on many levels…
            
            Primarily, there is the method of marketing and sales. At present, 
            AGON is offered as a download game, in a serialized format. This 
            first episode is not what you would call a full-length game, but 
            rather an extended level or chapter. There will be a total of 14 
            such episodes offered for purchase over the next two years. Many 
            will react to this serialized approach with a big “Why on earth 
            would someone release a game this way?!” I wondered initially myself 
            – what was up with this. Well it makes sense when you think about it 
            from several viewpoints. Private Moon Studios went with the 
            serialized mode of distribution for a number of reasons. 
            One, 
            it allowed them to circumvent the more typical publisher route, so 
            that the game could be released as it is done – rather than waiting 
            2 to 3 years for the full version. This method of production also 
            allows each episode to take advantage of any technical advancements 
            that arise during the development process and thus keep pace with 
            current graphic/gaming standards. This is a big advantage for such a 
            huge game, which all together will have over 60 hours of game time. 
            How many times have games with lengthy development schedules (due to 
            their length and detailed story lines) been far behind the 
            production value curve by the time they come to market? The 
            technology that exists at the start of the process would surely be 
            dated by the time of release. The chapter approach is also central 
            to the logic flow of the complete story, as each adventure takes 
            place in 12 areas of the world and focuses on 12 different ancient 
            games. Based upon my own experience of episode one and comments from 
            the developers, each new chapter will be a self-contained story 
            within the larger tale of AGON. The exceptions to this are the first 
            episode, which sets the stage for the entire series, and the final 
            episode, which is the grand finale to this saga. The last and 14th 
            episode will be Private Moons gift to gamers and will be available 
            at no cost. Finally, this mode of delivery allows for intentional 
            responsiveness to gamers input as the story progresses. This will be 
            implemented through the AGON online gamers club – which I will get 
            back to later in this review.  
            
            AGON – Episode One
            The 
            first episode of AGON has a wonderful introduction. Any thought that 
            Private Moon, as an independent developer, is a “garage game group” 
            is demolished by the intro cut scene to this game. I was immediately 
            reminded of the intro film bits for PBS Mystery or Masterpiece 
            Theatre.  It is that impressive. Given the varied backgrounds of the 
            AGON team – it is not surprising that they have a strong talent for 
            presentation, musical composition and film quality graphics. 
             
            The 
            sweeping open carries you across London streets and down through the 
            open window of an academia’s office. It is in this small chamber 
            that we meet our alter ego, Professor Samuel Hunt.  Prof. Hunt is a 
            British historian, employed by the venerable British Museum of 
            History. Initially, he does not seem like much of a hero-adventurer. 
            However, we soon learn that our Professor is a man of unique 
            persistence, a thirst for the truth and a wistful yearning for 
            adventure. As fate would have it – he quickly finds himself caught 
            up in a mystery of global proportions.  It seems that along with the 
            ordinary correspondence and papers associated with his position, a 
            mysterious letter has found its way into his hands. A lesser man 
            might have noted its contents and moved on. But, he is a bit bored 
            with the routine existence of his job within the museum and quickly 
            embraces the mission hinted at by this strange document. I have no 
            doubt, that his new found enthusiasm for the exotic will be well met 
            by his future travels and adventures. 
            
            Additional characters are introduced in this first chapter. There is 
            Dr. Thomas Smythe, who is secretary to the Museum Director. Despite 
            his obligations in that capacity, it is obvious that he holds Prof. 
            Hunt in high regard. Smythe warms to the task of a behind the scenes 
            and covert assistant.  In this episode, our sole contact with Smythe 
            is via phone and written communiqués. However in future episodes, 
            Smythe will make a personal appearance and I look forward to that 
            encounter. We are also informed of Hunts wife and the director of 
            the Museum. There are other characters who play a minor role in this 
            first level and are unique to this environment. There will be 
            recurrent characters that will make appearances in person or via 
            correspondence through out the series, as well as a cast of 
            characters unique to each new chapter and its self contained story 
            line. 
            I am 
            deliberately avoiding discussion of the plot specifics in this 
            episode, as I would not wish to spoil any part of the discoveries 
            that await the player.  I can say that the plot is detailed and 
            hints broadly at many possible twists and turns that await the 
            player in future episodes. At the same time, I felt well settled as 
            to why the Professor had been captivated by this mystery and what he 
            had uncovered in this opening scenario. 
            
            Challenges and other Game Features
            One 
            of the enjoyable aspects of this first episode was the ability to 
            roam and interact with a number of items that might not be central 
            to the mysteries at hand. There are a large variety of printed 
            materials to look through. I felt compelled to make a special note 
            of these, as they might be significant for later chapters. Personal 
            items, pictures along the way, any number of items could be looked 
            at and subject to comment from Hunt. Much was non-essential to 
            immediate tasks, but served to build depth to the story line and 
            environment. These interactions also enriched the personalities of 
            Hunt and others within the episode, as well as those who were not 
            active within the chapter itself. 
            In 
            future episodes, as mentioned earlier, there will be a board game 
            introduced or discovered. Each of these games will be culturally 
            unique to the environment, circumstances and story line of each 
            chapter. Aside from this individual game, there will be puzzles and 
            or challenges integrated within the story line of that chapter and 
            the sub mystery or quests inherent to that plot path. Episode one 
            had only these challenges as it is the only chapter aside from the 
            last that will not have an ancient game included. These puzzles were 
            logical to the story line and were well crafted. There was a bit of 
            running back and forth for part of this – though it made sense given 
            the details. It is the one small flaw in an otherwise well conceived 
            game. I enjoyed my foraging and the wide range of activities I had 
            to engage in to solve my way through this first episode and look 
            forward to more of the same in Episode Two.  
            I 
            also thought the voice talent was well chosen. It was great to hear 
            English characters who sounded legitimately British. Rather than the 
            arch pseudo upper crust English of old movies  – this was the gamut 
            of English accents. This was refreshing and added great credibility 
            to the characters and gameplay. The dialogue was similarly well 
            chosen. Hunt had a wide range of private responses to items or 
            events, but conversations between characters never felt strained or 
            overblown.  It all had such a natural flow.  
            The 
            graphics and ambiance of the game was quite exceptional. The musical 
            overlay had good variety and was beautifully written. I tend to 
            capture musical pieces I enjoy in games for enjoyment independent of 
            gameplay. The AGON musical pieces are such quality compositions. Not 
            that the graphics were slighted by the developers. As with the 
            opening scene, the care taken with the graphics was evident 
            throughout this episode. Even in the little touches, the game 
            impressed. For example, reflective surfaces were used well in the 
            game to add a note of realism. Not only would you see yourself in 
            character whenever you passed a closed window, a glass fronted 
            cabinet and so on. But the perspective shifted as you moved. I was 
            fascinated by the detail of this and checked it out for consistency 
            in a variety of places. It is difficult for me to find areas for 
            improvement in these areas of the game. Well done team AGON!
            
            Series related comments
            
            Interface
            
            AGON is mouse controlled with a point and click interface. The 
            scenes are explored using a first person view and panoramic views of 
            the surrounding environment. Characters and interactive objects are 
            depicted in real time 3D. The puzzles are fully integrated in the 
            same graphic mode. There is a menu access along the top right corner 
            of the game screen. Here you have what appear to be typewriter keys. 
            There is one for the inventory, a documents button, main menu and so 
            on. You have a smart cursor that indicates with an magnifying glass 
            when closer interaction is possible with an object. An “X” button 
            appears on the lower screen in close-up mode. Click on it to exit  
            that view. If there is an inventory item that can be interacted with 
            directly, clicking on it will take you to a close up mode. Items 
            that can be used are taken into hand by clicking on them.
            
            Series Game Play
            Each 
            episode features interaction with other characters, multiple 
            puzzles, and as a master puzzle, a board game to be played against 
            one of the characters. Developers took great pains to include 
            relatively unknown board games that also fit with the cultural 
            context that the given episode is taking place in. This is 
            reinforced by soundtracks that are mirrored and grounded in the 
            related culture of each episode.  What adds great value to these 
            chapters is that you have several layers of gameplay. One you have 
            the internal chapter mystery and side quests. Two, you have the 
            added knowledge that involves the larger series wide mystery and 
            story. Third, you have the ancient game featured in that chapter 
            that you play against an internal character. Once you have completed 
            each episode you will play any and all of these accumulated games 
            online with other gamers. The online AGON server that allows the 
            downloading, installation and activation of each episode is also set 
            up to facilitate this online play. The interface online will be the 
            same as that used in the game. You can also play the games on your 
            own computer in a stand alone fashion. Last but hardly least, is the 
            added feature of the AGON online club. 
            
            The AGON online Community
            
            Membership in the online AGON community is free with purchase of the 
            initial episode. All you have to do is register the first episode. 
            When you do this the same ID and pop code that activates the game 
            also is the sign in for the club pages. There will be added game 
            materials on those pages, that will provide insight into the 
            professor’s quest and events surrounding his journeys. There will be 
            letters from Prof. Hunt and others as well as additional 
            supplemental information.  What is really exciting is the adaptive 
            nature of the development process. Input from players at the AGON 
            club pages is actively sought and will be considered in shaping 
            future episodes. So this is a pre-designed game, but with a unique 
            built in responsiveness as the game is developed chapter by chapter. 
            In a further unusual twist – the last and 14th episode 
            will be free. The grand finale to the AGON story will serve as a 
            reward to all who have traveled with the professor and uncovered the 
            secrets entwined with these Ancient Game of Nations.
            
            Last Thoughts
            It 
            is true, that by making this game available only through a large 
            download and in chapters, Private Moon has excluded certain groups 
            of gamers. Those with slower online access will be daunted by the 
            200+Mb file size. Private Moon has tried to make this process less 
            cumbersome for these players by also having segmented download 
            available. Early word of mouth has been positive from the intrepid 
            dial ups who have purchased the game and used this download method. 
            I think the quality of this game make it worthwhile to try out the 
            first two episodes. In fact Episode 2, which is indicative of the 
            majority of the future AGON episodes and will feature the first of 
            12 unique ancient games will be available for purchase in a few 
            weeks.  There are others who fear getting attached to the series and 
            seeing it only partially completed over time. That is a valid point. 
            But I figured at under 10.00 per episode, the value of the game was 
            well worth that chance. Now that episode 2 is soon to release, the 
            first ancient game will be introduced. This has value as a stand 
            alone game both on your PC and online against others. So, there is 
            internal replay value exclusive of the larger series mystery. And 
            each episode has its own internal story that is resolved by 
            successful completion of that episode.  I suppose the bottom line 
            for me was the attention to every detail that shown brightly in this 
            first episode. Future episodes and the promise of an entire series 
            this well crafted will be a joy to experience. 
            
            Review Grade:    A-
        
          
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