Agapito's Crazy 
        Adventure
        
        AWorld Software, 
        1999
         
        
        Windows 95/98
        
        4 MB RAM
        
        CD-ROM drive
        
        Soundblaster or 
        compatible soundcard
        
            As the game 
        began playing right from the CD on my Win98 computer, I settled in with 
        avid curiosity to play an adventure game of which I had never heard a 
        whisper. I had stumbled across it in a Pocketprice/Midas Interactive 
        jewel case edition.
        
        A brief credit 
        rolls by, and I need to stop and replay to make sure I really did see 
        what I thought flashed by: "Graphics by Rosalia Perez; Story, 
        Programming and Who ruined the graphics by Jose Ponferrada." It is clear 
        from the start that these two individuals had a good time with this 
        little venture, never appearing to take themselves too seriously. The 
        ending credits shows the main character shrugging at the camera, saying 
        "Maybe next game we'll have money to hire graphic artists. Do you think 
        I enjoy looking like this?"
        
        The Story:   
        Agapito discovers a winning ticket in his box of cereal, which entitles 
        him to an all paid vacation for two on an exotic island. Off our 
        diminutive hero rushes to the airport, his statuesque girlfriend in tow. 
        "Wait here" she says, "while I go talk to an old friend". In the next 
        scene, shorts clad Agapito is peering out the window of a cargo plane, a 
        nose picking gorilla his company, as he remarks "That really looks like 
        my girlfriend boarding that plane with some other guy". The pilot 
        informs him that he needs to don his parachute when the light above him 
        turns green, and then confides that he's not quite sure where the map is 
        to their destination. Thus marks the beginning of gameplay.
        
        Gameplay:   This 
        third person point and click adventure is short, and ends abruptly. 
        Playing the game is simple, generally consisting of finding items and 
        using them appropriately, including some combining in an inventory which 
        is basic, with the items well described. The graphics are primitive; 
        there is no musical score, and no grand story. Rather than saving the 
        universe from evil, Agapito is much more interested in figuring out how 
        to pick up a new girlfriend. Strangely enough, there are ambient sounds, 
        but no voice acting. The original game was made in Spanish, and the 
        translation sometimes suffers. We're talking budget here.
        
        Despite this, 
        there is much in this game to make you smile. For example, Agapito finds 
        out from a local bartender that only island currency is accepted as 
        legal tender. The obliging Bartender exchanges Agapito's thousand 
        dollars for two sea shells. "But how do I know what these are worth?" 
        cries Agapito. The sleepy bartender picks up a hammer, shatters the 
        shells, and counting the pieces, informs him "Um...exactly this much. Do 
        you want me to make smaller change?"
        
        This is the type 
        of game you might find for free on the Internet and happily play for a 
        few hours. Astonishly it is offered as an online download for the price 
        of a new game with all the bells and whistles. It is sadly destined to 
        remain obscure, but if you do run across it cheaply, grab it for a few 
        hours of fun. I hope Mr. Ponferrada found the backing he sought to go on 
        and make other games, for despite the monetary constraints, his knack 
        for the comical shines through this otherwise modest little game like a 
        shining star.
        
          
            copyright © 2002
            
            GameBoomers