4 MB RAM
As the game
began playing right from the CD on my Win98 computer, I settled in with
avid curiosity to play an adventure game of which I had never heard a
whisper. I had stumbled across it in a Pocketprice/Midas Interactive
jewel case edition.
A brief credit
rolls by, and I need to stop and replay to make sure I really did see
what I thought flashed by: "Graphics by Rosalia Perez; Story,
Programming and Who ruined the graphics by Jose Ponferrada." It is clear
from the start that these two individuals had a good time with this
little venture, never appearing to take themselves too seriously. The
ending credits shows the main character shrugging at the camera, saying
"Maybe next game we'll have money to hire graphic artists. Do you think
I enjoy looking like this?"
Agapito discovers a winning ticket in his box of cereal, which entitles
him to an all paid vacation for two on an exotic island. Off our
diminutive hero rushes to the airport, his statuesque girlfriend in tow.
"Wait here" she says, "while I go talk to an old friend". In the next
scene, shorts clad Agapito is peering out the window of a cargo plane, a
nose picking gorilla his company, as he remarks "That really looks like
my girlfriend boarding that plane with some other guy". The pilot
informs him that he needs to don his parachute when the light above him
turns green, and then confides that he's not quite sure where the map is
to their destination. Thus marks the beginning of gameplay.
third person point and click adventure is short, and ends abruptly.
Playing the game is simple, generally consisting of finding items and
using them appropriately, including some combining in an inventory which
is basic, with the items well described. The graphics are primitive;
there is no musical score, and no grand story. Rather than saving the
universe from evil, Agapito is much more interested in figuring out how
to pick up a new girlfriend. Strangely enough, there are ambient sounds,
but no voice acting. The original game was made in Spanish, and the
translation sometimes suffers. We're talking budget here.
there is much in this game to make you smile. For example, Agapito finds
out from a local bartender that only island currency is accepted as
legal tender. The obliging Bartender exchanges Agapito's thousand
dollars for two sea shells. "But how do I know what these are worth?"
cries Agapito. The sleepy bartender picks up a hammer, shatters the
shells, and counting the pieces, informs him "Um...exactly this much. Do
you want me to make smaller change?"
This is the type
of game you might find for free on the Internet and happily play for a
few hours. Astonishly it is offered as an online download for the price
of a new game with all the bells and whistles. It is sadly destined to
remain obscure, but if you do run across it cheaply, grab it for a few
hours of fun. I hope Mr. Ponferrada found the backing he sought to go on
and make other games, for despite the monetary constraints, his knack
for the comical shines through this otherwise modest little game like a
copyright © 2002