Genre:   Adventure

Developer:    Casterman, Microids

Publisher:     Codemasters

Designed by:   Benoît Sokal, Emmanuel Dexet, Eric Brouillat

Released:   1999

PC Requirements:   Windows 95/98 Me, Pentium 200 MHz    32 MB  RAM, 4x CD-ROM Drive, 4MB DIRECTM  Compatible Video Card, Sound BlasterTM  Compatible Sound Card

Walkthrough  Walkthrough




by Lasanidine

“Embark on the adventure of a lifetime as you discover the secrets of the Amerzone jungle and mystery behind the legend of the White Birds”


There are many adventure games with wonderful story lines, interesting puzzles and fine graphics. However, we rarely have the opportunity to play one as carefully and lovingly crafted as Amerzone, where you have the added pleasure of Benoit Sokal’s artistry.


The game grabs you with the first scene and never lets you go until you finish it. It opens with miserable weather that you must endure to visit an old man who only has minutes to live. These minutes are enough to fill you with his regret and despair for things left undone, as Valambois begs you with his last breath to right the wrongs he committed.


When he dies, you are not very clear as to what you have to do. So, you search his lonely home to find the clues for this unusual mission. You read his diary, his notes and letters and the sad, pitiful story of a misunderstood adventurer unfolds. The lonely lighthouse in Brittany holds a wonderful treasure, a living egg of the fabled white birds. Valambois stole this egg from the Indian tribe to which it belonged. He was hoping to gain fame and fortune, and for this he betrayed his friends and the girl who loved him. The egg must be returned where it belongs so that the prophecy of the white birds can come to pass. You decide to finish his mission and so starts the wonderful voyage that is Amerzone.


An ingenious machine, a hydro-float-flyer that you can manipulate aids your trip. Your first take off is an unforgettable sight to behold. You visit an almost uninhabited island where you need to make use of the resources and find much needed guidance for the rest of your trip. Here you must navigate an underwater maze and rescue a trapped whale.

Soon you are on your way again, your trip is eventful and you visit many interesting places.




Unlike some games in this one you meet with people. You encounter comical, brutal, tragic and extraordinary people whose character and role are always succinct; like a dart to the very core. There is the irritable beach bum who resents your presence on his island. At the abandoned village a drunken guard hits you first and does not ask questions later. There is also a gentle priest who still tends the grave of the girl who loved Valambois. Later an Indian girl will prepare the egg for its final function.  Finally you meet the power hungry dictator whose youthful idealism long ago turned to tyranny.  These characters are fully animated from scratch rather than superimposed on the background. The same thing is true for the animals. They are varied, with some being dangerous looking, others endearing and some are purely imaginary (Porcopotamus, Pechosaur, Suckerer). You have to interact with some of them, either with cunning or with force, as you continue your trip up river to your destination. The puzzles are a little harder in this area.


Finally, you fulfill the dream not only of an old, disillusioned man but the down trodden Amerzonians whose hope for a better future is closely associated with the legend of the white birds. The beautiful white birds fly again in spite of the interference of a tyrant and the indifference of a scientific community that branded our old friend a crank.




This game has real eye candy and stands the test of time. It is beautiful even at its darkest moments.  You almost feel the heat and the humidity of the jungle. The attention to detail and the careful loving execution all tells of master crafters who truly delight. The water sparkles, the insects hum, and the animals are realistic. Birds chatter and a flock of them fly away as you approach.  You are treated to a really interesting ride on one of the long necked creatures if you can catch it. This whets the appetite for more of Benoit Sokal’s creations in future games to come.


The music, the sound effects and the navigation


The music and sound effects are never intrusive. I find the water sound effects very good. The water is lapping at the hydrofoil and it is churned up when the big reptiles hasten out of the way. There is breeze in the trees and some of the sound is directional. Amerzone is a point and click first person adventure with 360° navigation. You can look up and down. This sometimes makes it hard to find the hotspots since there are so many places that you need to look. The play is smooth and there are no bugs that I have discovered. The menu is logical, the inventory is usually small and there are unlimited saves. The game gets more linear as it goes along and it is compartmentalized into seven chapters. Once you are finished with a place you cannot go back to it. I thought this a limitation.


The puzzles


The challenges in Amerzone ran the gamut from mechanical to maze. None of these are too hard. At times the player must be inventive rather than logical but this just adds to the fun. Some of the puzzles involve animals and plants while others have to do with mechanical manipulations of structures or means of transportation. There are occasions when you have to let your sudden impulses run away with you and do the unexpected.


Last Thoughts


This game is a must for all adventure players.  It makes a wonderful family game, as there is not much that young children should not see (the only exception is the death of the priest). It is also interesting enough to hold the attention of everyone. Finally, in spite of the sad parts, it has an atmosphere of hope and renewal of life. The only thing that bothered me about this game was the abrupt end. The gamer was left in the volcano with a broken plane and no means of escape. A cut scene back to civilization would have been more satisfying.


Some purists argue that at the time the game takes place there are no computers. They ask how can a floppy survive thirty years in a shack on a deserted island. To them I say this is a fantasy adventure; if you can accept that an egg stays alive for thirty years why argue about a few floppies and a simple computer?


I first played this game on Win Me with an Nvidia Riva TNT2/TNT Pro video card.

The good news is that it is possible to play this game on XP/Home with the compatibility function.

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