The Apotheosis Project
B Grade cheesy science fiction
romps have a place in this world, along with all sorts of other cheesy
things. They arenít (insert the name of your favourite bit of serious
science fiction here) but they arenít trying to be, and approached in
the right way they can provide a light hearted bit of silly fun.
This is definitely the way to
approach The Apotheosis Project.
Who better to tell you what this
point and click adventure is about than the makers themselves:
ďPenelope Barker and Aaron S.
Reid are agents of the extra-governmental Pandora Global Corp, which
works in parallel with the CIA. Unbeknown to them, they are also guinea
pigs in an ambitious and dangerous project. The corporation is
experimenting with a modification to DNA that is capable of altering the
faculties of the subjects, thereby granting them powers beyond the
Unaware of their condition, they set off on one of the missions intended
to realise "Project Apotheosis", the implications of which are unknown
to all taking part in it save Pandora Parlow, the president of the
organisation. When they meet their contact and his colleagues, things
escalate: the money in their possession is found to be counterfeit and
they end up being taken to a place that strongly resembles a prison.
Now that they are locked up and no longer being administered the
antidote, their powers will be reawoken and will enable them to escape,
at least from the prison: escaping from the island will be much harder.
A complete absence of equipment, the parallel dimensions that impinge on
reality and a severe lack of help, given that the island is sparsely
populated, will make the task seem impossible - until of course, YOU
take control of the agents...Ē.
If that all sounds a little over
the top, you havenít factored in the giant cockroaches, floating robot
sentries, a fish man called Howard running a curio store and a cranky
talking typewriter. Not to mention pyramids, relics, aliens and
alternative dimensions (actually they were already mentioned).
Or the ending, which is the
cherry on top you have to get to yourself.
The plot is convoluted beyond
belief, so just go along. There are some extra-large gushes of
exposition at several points, and lots of beavering about as Penelope
and Aaron in between. You can switch between each at will, and doing so
is necessary. Each will at times have to achieve different things, or
work together to find a solution, and they can occasionally give each
other items they collect. As well, each may ask another character
different things, or find different items of interest when rummaging
through garbage, so it pays to double up.
Most of the puzzles involve
finding and using things in the right way, although there a few out and
out puzzles. It lacked direction at times, and the help button seemed
similarly lacking when pressed, (ďI canít see anything relevantĒ says
Aaron, when the card reader he needs to use is right in front of him),
and there are some very small hotspots, so a walkthrough may be
required. It certainly was for me, which made sure things kept trundling
Like all such games, you can
look at objects as well as try to interact with them, and it pays to do
so. Some progressions wonít trigger unless you look, and look as both
Aaron and Penelope, so again it pays to double up. It can also produce
some amusing comments, and there is some humour to be had, and some
mildly bad language as well.
The voice acting of Aaron and
Penelope is fine, and goes downhill after that, but theirs are the
voices you hear predominantly throughout so it isnít really an issue.
You also wouldnít expect Shakespearean thespians in such a romp, but
even in that context, Pandora Parlow has a mercifully short part. The
score is in keeping with the overall tone.
It has a rudimentary graphic
style, and is punctuated by cutscenes. Moving the curser to the bottom
of the screen pulls up the inventory ribbon and the icons by which you
can switch between Aaron and Penelope. There is also an icon to get the
characters to follow or not follow each other, but they seemed to end up
together or apart as the game required and I donít think I used it once.
The help icon is also down there should you want to use it.
Doing stuff will get you points,
and a little scribbled note will emerge top right of the screen telling
you when that has occurred. I got 710 out of 1000 so clearly you donít
have to do everything to get to the end.
I dipped in and out of The
Apotheosis Project over a lengthy period, mainly to see where on earth
(or elsewhere) it was going to end up. It is what it is, and isnít
trying to be anything else. I have rated it in that way.
I played on:
OS: Windows 7
Processor: Intel i7-3820 4GHz
RAM: 12GB Ripjaw DDR3 2133 Mhz
Video card: AMD Radeon
HD 7800 2048MB
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