Every once in a while, a 
            game comes along that becomes a blockbuster. It could be any kind of 
            game, any genre or type. Their only common denominator is that they 
            somehow catch the greater audience's interest and manages to hold it 
            long after newer games are released, so people can look back at it, 
            and think of the times when you played it for the first time with 
            fondness. It could be the brand new kind of graphics, a new 
            experimental idea that turned out to be incredibly successful, or 
            maybe just the atmosphere of the game. Whatever it is, it was 
            something that managed to hold gamers up til 4 at night, even though 
            you had to work or go to school the day after. 
            
            One such game is Baldur's Gate, which many refer to as a "rebirth" 
            for role-playing-games, as the genre was stagnant for a long time in 
            the 90's, until this came along. There were other games too, yes, 
            such as Diablo, but even if they might have been fun, they were 
            nothing more than action-games with some RPG-elements. 
            When Baldur's Gate was released in 1998, though, it was just what 
            was needed for the genre to make a huge leap, and suddenly we were 
            surrounded by RPG's, of varying quality, many of them clones of each 
            other. 
            It would be very interesting to to look at the game that started 
            this revival, though, and that is exactly what will happen. Prepare 
            to enter the Forgotten Realms, the Sword Coast, and ultimately also 
            the city in which all the events in the game come to a climax, 
            Baldur's Gate. 
            
            The installation process of the game goes smooth, where you can 
            choose what things of the game you wish to install. I always chose 
            the maximum option, though (1,5 GB), since I did not want to have to 
            change CD's between the areas in the game. 
            
            Entering the game, you are presented with an intriguing and ominous 
            intro-scene, giving you the impression that something dark is 
            looming by the horizon, and whatever it is, you will surely be 
            involved in it, in some way (wouldn't be much of a game otherwise, 
            would it?). 
            
            Before starting the game, you can create your own character, or use 
            one of the pre-configured ones - although I doubt anyone uses those. 
            You can choose between a number of classes, his/her weapon 
            proficiencies and distribute their attribute points in whatever way 
            you feel like, creating a unique character. You can also choose more 
            physical properties, such as your character's face and his/her 
            soundset, and also import your own of these, although I never did.
            
            
            When you're satisfied with your PC (as it will be called hereafter, 
            from Player Character), you're off into the game, to a not so 
            exciting beginning... 
            
            You start in the secluded Candlekeep, where you have lived all your 
            years, and are on the brink of man/womanhood. Here, you have lived 
            and studied as you have grown by your foster father Gorion. This is 
            all told in the "narrator"-sequence (more about those later). When 
            the game starts, you get to know that your foster father has sent 
            word to meet you. You can, however, take some time to familiarize 
            yourself with the game first, by talking to the different sages 
            around you, who will provide help on some topics about for example 
            the interface. 
            
            Except for this, there are also some errands to run, where you can 
            learn how to keep track of quests in your journal, and how to gain 
            experience points. 
            Last, you can also practice the combat system in a number of places. 
            This is done in a good way, so it feels as if it is a normal thing 
            to do, instead of having it forced upon you. 
            
            The familiarizing part of the game is very non-intruding and you can 
            always skip whatever you don't feel like doing. It is not something 
            you have to go through every time you play the game, such as the 
            case was with for example Black and White. 
            
            After you after a lot of petty tasks and deflecting an attempt on 
            your life you finally meet up with Gorion, and you leave Candlekeep 
            together. To make a long story short, he is murdered in an ambush by 
            a huge imposing figure, who was only intent on having your life. For 
            what reason, you don't know. You wake up the day after the ambush, 
            which you managed to escape, and this is where the game begins. 
            
            The first thing that happens is that you meet a friend of yours (who 
            you also met earlier in Candlekeep), and she becomes your trusty 
            companion throughout the whole ordeal. Later, you will pick up more 
            NPC's, and some are even story-related, although others are not. 
            These NPC's doesn't feel much like the normal braindead soulless 
            characters we usually see, and even if they are not of the quality 
            of Planescape: Torment or the game's own sequel, they still feel as 
            if they are not simply a soundset, a portrait, and a character class 
            packed together. They have a few conversations of their own, and 
            will reflect on your reputation in the game (how "good" or "evil" 
            you behave). 
            
            The world in which the game is played is a part of the Forgotten 
            Realms, namely the Sword Coast. The game consists of probably over a 
            hundred game areas, ranging from forests to stinking slums in 
            cities. These surroundings are not rendered, but painted, and it 
            makes it very nice to look at. Sometimes, this in combination with 
            the occasional thunderstorm makes you put your headphones on and 
            turn the volume up real loud so you can just sit and enjoy the 
            atmosphere, wondering where the nearest cave might be for you to 
            take shelter in. 
            
            Talking about such things, the sound effects are very well done, 
            especially the ambient and background ones. You can hear birds 
            chirping and rickets playing at night when in a forest, and the busy 
            sounds of city and street life when you are in a city. 
            In caves, there is always the faint sound of dripping, and the 
            muffled sounds of wings, probably from small bats, but maybe you. 
            You can never be sure what awaits you in the darkness ahead. 
            
            It is in this world you experience the game, and it is a very long 
            journey. There are many quests to undertake, and some are found at a 
            total random in the wilderness, and other ones are of significance 
            to the story itself, but there are many, many sub-and non-related 
            quests as well. 
            Unfortunately, many of these are merely errand-quests, without 
            anything exciting that way, but the exploration which you will 
            experience as part of it makes up for it. It does become tedious, 
            however, when you have to run through endless woods, only to deliver 
            something to another person. Kind of like the Bloodmoon-expansion to 
            Elder Scrolls III: Morrowind, in the forest there. 
            
            The game is played with a party (or solo) of up to 6 people, each 
            with their own characteristics and attributes. You can change 
            everyone's armor, spells and even the AI-script, so no longer is it 
            just your character who is the "most important" one, where the 
            other's only help you, but you actually control the entire group as 
            much as you control your own PC. 
            There is a big problem with this party-oriented gameplay though, and 
            it is small spaces. People will get stuck, the pathfinding is kind 
            of bad to be honest (even though a patch was released to fix it), 
            and you will get frustrated many, many times when battling in small 
            spaces. It is a good thing, then, that not much of the game takes 
            place in cramped areas. 
            
            The interface takes some time to learn, but once learned, it is very 
            logical. Magic spells is handled well by either using quick-spell 
            slots or a special spell-button where you then choose between your 
            available ones. 
            The most useful feature, and what was very new at the time, is the 
            ability to pause the entire game so you get a chance to think things 
            through and give your orders then, before letting it resume, and 
            everyone do what you told them to when the game was paused. 
            
            The inventory system is well enough handled, but it gets a bit messy 
            at times, as there is no way to divide it into different sections or 
            such, but feels as if it all lies in one big heap. One thing about 
            the inventory system is that if you enter it during battle, the game 
            can not be paused, and you can not change armor. Some have 
            complained about this, but personally I liked it, since it made you 
            think things through and prepare before rushing into battle. 
            
            The sound is, as already mentioned, of very good quality. Besides 
            the background sounds, the sound effects of fighting are pretty 
            good. People grunt or scream when they are hit by something and they 
            cry battlecries before and during battle. The magic effects feels 
            just right, with the typical chanting before, and then the release, 
            with the burning effects of a fireball or sizzling of lightning 
            following. 
            The voices in the game are also top-notch, and especially the 
            narrator (who also plays the mail villain). This narrator is the one 
            who between chapters and sometimes in chapters during a sequence 
            tells you about the story, as if reading it from a book written in 
            first person, present time. He adds a lot to the atmosphere, with 
            his slightly hoarse, very intriguing voice acting. 
            
            The music is, however, the strongest part of the audio in the game. 
            It is composed by Michael Hoenig, a German composer, and in the same 
            style as majestic films, like Lord of the Rings. Ranging from the 
            medieval-style market music in small cities and villages to the 
            oppressing and snow tunes when trudging through forests or 
            mountains, it is really a work of art. I would also give him an 
            award for managing to create the music with most atmosphere in, 
            namely the "Fort" one. You who have played the game and been at the 
            Gnoll Stronghold, among other places, know which one I'm talking 
            about. It's almost so thick that you can touch it. 
            
            As for the graphics, they are dated, yes, but they still serve their 
            purpose, and does nothing to decrease the fun-factor of the game. It 
            may not be as detailed as newer games, or with the same kind of 
            effects, but it is smooth, and combined with the beautiful 
            backgrounds and weather effects, it has the ability to still capture 
            the player. 
            
            As for bugs, I did not notice many. The infinity-engine has a 
            peculiar ability to mess up quests and other things by suddenly 
            removing people, making them unable to talk to and the likes that 
            deals with characters and their connections to quest. It is very 
            instable, but I can not think of a single one that occurred while I 
            was playing BG. I did experience a crash-bug, but it was a few times 
            in a matter of months, so it does not count for much. 
            
            The stable gameplay and a very intriguing story combined with good 
            graphical atmospheric features and involving sounds make for an 
            unforgettable experience. 
            
            91%
        
          
            design copyright © 
            2004
            
            GameBoomers
            
            Group