Genre:  Adventure   

Developer & Publisher:    Andy Howard Games            

Released:   February 2017             

Requirements (minimum):

  • OS: Windows Vista, 7/8/10
  • Memory: 2 GB RAM
  • Graphics: 128MB Graphics card or greater
  • Storage: 300 MB available space



By flotsam


Bayou Island

Andy Howard Games

I certainly couldn’t make a game, let alone design a game engine, but from what I have read Mr Howard has done both with Bayou Island. Taken from his website, it is also made “with the love and inspiration of the point and click adventure games of the 90s”.

The game casts you in the role of a ship’s captain, who is missing his ship. Missing a lot of things in fact, including his wife. He comes too on a beach, not sure of what happened, and sets off to see what he can discover. Talking to the only other person he can see seems like a good start. About an hour later, he will have unravelled the mystery.

Bayou Island is point and click all the way, using hotspots and action icons to explore your world. Interestingly, you can use either the left or right mouse to do the interactions; perhaps there are particular ones that require one and not the other, but in playing around they seemed completely interchangeable. You can click the environment to walk to that spot, or you can choose the “walk to” icon if you want to go to one of the hotspots (usually an object or a person).

The little magnifying glass bottom right of screen will highlight the hotspots for you should you want to use it, and the treasure chest below it contains your inventory. Drag icons within your inventory to combine with each other, select the “look” icon to examine them further, or the “use” icon to utilise them in the game world. Successfully using them removes them from your inventory, and I don’t think I ever had more than about five at any one time.

You can’t play full screen but you can play in a window almost the same size as your screen. The game ribbon will remain at the top and depending on how your taskbar is set up to behave, it may be visible below. There will be a small black band left and right of the game world, hiding the rest of your desktop. There are about a dozen game locations, some which scroll left and right.

A little speaker icon top right allows you to adjust the speech, music and effects volume, and since a recent update, a floppy disc icon top left enables you to save at will. Exiting the game (just close the window) autosaves as well. You can continue where you left off, but you can’t play more than one game at a time. Starting a new one will erase the old one. I don’t know why that has to be, but it is short and relatively straightforward, so it isn’t an issue.

Voices are fine, the music more than fine, and the sound effects do what they need to do.

It is modest graphically, and the character movement is a bit slide and glide at times, but I can’t draw characters let alone make them move around. In truth, modest is also perhaps the best description of the game itself. It isn’t hard, and there are only a few puzzle solves that may hold you up for a short while. Some solves are a bit silly, and one puzzle won’t let you do what you clearly have to do until you have a reason to do it, which is a bit out of whack with picking up random things for no reason at all except that you can. By contrast, another will let you solve it whether you got the relevant information from the relevant character or not. The plot was somewhat less than modest, and wasn’t helped at all by an abrupt and odd end.

Bayou Island did leave me underwhelmed, but it’s so much more than I could do.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz


Video card: AMD Radeon RX 470 8192MB


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